It's really depressing how the job design is getting more shallow instead of more complex as time goes. Even if we accept that no job can do anything besides their designed role, soon we'll be reaching 15 jobs that have less differences between them than the original 9 from 2.0.

In the name of balance, they're streamlining the game so much that I don't even see the point of leveling any other DPS - heck, if not for marketing, I don't even see the point of having more than the original 9 jobs. It's designed so your choice doesn't matters besides aesthetics. A great marketing move, but one that not enough people are willing to criticize - ergo, it will never change.

So yeah... we can't even have unique jobs, let alone different specs to play. I for one would love to be a summoner healer/support with Phoenix egi, but the game will close before I can even summon Phoenix egi at all. Balance = no fun allowed.