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  1. #1
    Player
    Ririta's Avatar
    Join Date
    Mar 2017
    Location
    Ul'dah
    Posts
    444
    Character
    Ririta Rita
    World
    Behemoth
    Main Class
    Thaumaturge Lv 100
    It's really depressing how the job design is getting more shallow instead of more complex as time goes. Even if we accept that no job can do anything besides their designed role, soon we'll be reaching 15 jobs that have less differences between them than the original 9 from 2.0.

    In the name of balance, they're streamlining the game so much that I don't even see the point of leveling any other DPS - heck, if not for marketing, I don't even see the point of having more than the original 9 jobs. It's designed so your choice doesn't matters besides aesthetics. A great marketing move, but one that not enough people are willing to criticize - ergo, it will never change.

    So yeah... we can't even have unique jobs, let alone different specs to play. I for one would love to be a summoner healer/support with Phoenix egi, but the game will close before I can even summon Phoenix egi at all. Balance = no fun allowed.
    (0)

  2. #2
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Ririta View Post
    Balance = no fun allowed.
    Would you prefer being excluded from any difficult content? FFXI suffered notably from certain builds or sub-classes being deemed "trash" and people outright refusing to take them. Balance is what allows players to more freely choose the job they prefer and still complete everything. Yes, the meta comp exists but it's not to the point of exclusion.
    (1)