Page 2 of 2 FirstFirst 1 2
Results 11 to 20 of 46

Hybrid View

  1. #1
    Player
    Connor's Avatar
    Join Date
    Feb 2013
    Location
    Limsa Lominsa
    Posts
    2,166
    Character
    Connor Whelan
    World
    Odin
    Main Class
    Bard Lv 100
    It's hard to say how many abilities will actually be available in the shared role slot, but I imagine they'll probably let us select up to five like we currently have now, especially since they said that the number of abilities we have after ability consolidation / removal / adjustments will be the same as what we have now
    (0)

  2. #2
    Player
    XSamsaraLotusX's Avatar
    Join Date
    Dec 2016
    Posts
    166
    Character
    Samsara Lotus
    World
    Moogle
    Main Class
    Marauder Lv 60
    What's up with all the doom and gloom?

    On topic though, I would assume we'd get 5 at 50, 6 at 60, 7 at 70, etc.[/QUOTE]

    What doom and gloom?
    I just see how se did things so far. Most if not all didnt worked aso good at first.
    I hopee they do it good but we dont know what skills they want to take for this.
    (0)

  3. #3
    Player
    Malzian's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,223
    Character
    Kylrin Arresard
    World
    Behemoth
    Main Class
    Bard Lv 90
    -Edit-

    I realize i posted my first bit in the wrong thread, but... in response to the OP, you'll still have 5 slots to choose the skills you want as we have now, you just won't have to level alternate jobs to fill those slots.
    (0)
    Last edited by Malzian; 03-23-2017 at 02:53 AM.
    The sum of all hunt arguments over early pullers: http://goo.gl/IFT9IE

  4. #4
    Player
    Kaethra's Avatar
    Join Date
    Oct 2013
    Posts
    1,059
    Character
    Kaethra Tatrinae
    World
    Leviathan
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Valkyrie_Lenneth View Post
    How do you need that many buttons?! I barely fill 3 hotbars for my job skills.
    18 Conjurer actions (17 in reality as Stone III replaces II, I still has a debuff).
    10 White Mage skills
    5 Cross Class actions
    3 potions (Mind, Echo Drops, and misc)
    Sprint
    Mount
    Gysahl Greens
    Chocobo actions (really just use 2 of them)

    So yeah.. minimum of 4 bars needed (might be able to squeeze it down to 3 for dungeons/raids, but lets be honest.. I don't really wish to swap abilities around as I have them right where I need them for my mouse button activation on my MMO mouse). In reality I use 5.

    This is all before adding in any sort of macros used for alerts (low MP, CC'd ect), marking, and focus. Which would help fill out the 5th bar on its own.

    I will say this though. All of my active use abilities (that aren't simply clicked) are on bars 1 and 2. I have easy access via my right thumb to those abilities. I put things like Protect and other buffs on the third bar. There's a 4th bar on the side of the hotbars in a 3x4 and shrunk down. This is where sprint, mount, and potions go. And then bar 5 is shrunk down and in a 12x1 vertical on the right side where my chocobo actions and warnings go. Bars 1-3 are 1x12 in 3 lines over the top of each other, with the petbar as a 'fourth' bar on top if I pull out a pet.
    (0)

  5. #5
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,037
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    A lot of that sounds like extra stuff tho, I have most of those on side hotbars for clicking. I make use of just 3 for jobs, and don't even use an mmo mouse, just modifiers for 1-4 for the most part. Much easier
    (0)

  6. #6
    Player
    ADVSS's Avatar
    Join Date
    Mar 2016
    Posts
    2,397
    Character
    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    in 5.0 i can see them removing classes entirely, seperating sch and smn, base level prob be 30 without a potion, and the cross role skills be picked for you, not as cross role skills we have an option* Im guessing, out of a list.What id expect to see is instead of 5 we will probably see 7 skills to choose from, out of a list, considering some skills like rampart is going to be on this list and not the jobs predetermined skill/level.

    So yeah, even more simplified, with less customization because its "too hard" to pick the right skills for the right situation. Not only that but pretty sure the statement in the future will be "we found that many players, of the same roles chose the same 7 skills from the list, and so we felt like the option to choose between a list was not really valid, so now these skills will just get added at level intervals appropriated with unlocking the additional slot"
    (0)
    Last edited by ADVSS; 03-23-2017 at 06:11 AM.

  7. #7
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by ADVSS View Post
    So yeah, even more simplified, with less customization because its "too hard" to pick the right skills for the right situation. Not only that but pretty sure the statement in the future will be "we found that many players, of the same roles chose the same 7 skills from the list, and so we felt like the option to choose between a list was not really valid, so now these skills will just get added at level intervals appropriated with unlocking the additional slot"
    Not necessarily.

    While there may end up being a few "must have for every fight" skills (things like Rampart, Raise, Protect, etc.) there is a good possibility that they could put utility abilities that are useful in specific content into the Cross Role pools.

    Imagine what the Devs can do if the can guarantee that a standard 2 tank/2 healer/2 melee dps/2 ranged dps composition can have buff strippers, silences, pacifications, sleeps and binds just by changing out cross role skills?
    (0)

  8. #8
    Player
    Wildsprite's Avatar
    Join Date
    Jul 2011
    Posts
    1,299
    Character
    Moonfrost Hailstorm
    World
    Zalera
    Main Class
    Dancer Lv 100
    I'm hoping they put the jobs at 10 like the classes have and make the classes basically useless after level 34(I.E. if you are lvl 34 you will be directed to unlock a job to continue with the main story after that)
    Note: I said 34 because that is the max sync for the final class quest and the job unlock quest.
    ofcourse they could also do with something to tell us we need a second class at minimum 15, a friend came to me confused about this because no NPC told him to do anything with the job
    (1)

Page 2 of 2 FirstFirst 1 2