I've discussed running wiring through the house to get a direct connection, but it either requires seventy feet of CAT5 running through several rooms, or drilling through walls for who-knows-how-long. So, maybe someday soon, but right now it's really a toss-up as to whether it's Comcast (I know it's Comcast, it's always Comcast) or the router or the wifi.
I don't like using wifi either.
That's a little insensitive, I'm not the only one who plays this game who has bad internet.
Ayy sorry that my comment was "a little insensitive". Didn't mean to hurt you in your safe space. But I'll have to agree. How could I ever not agree? When people don't the hardware necessary to play this game, it is on SE to fix that problem! I hope that they remove all oGCD's since they can be a pain in the ass with an 2000MS+ ping, I mean I'm not the only one who plays this game who has bad internet.
How is it a nerf at all, really? It doesn't have to be the same 5 second cooldown. It's already instant, would it really hurt to just knock it down to 1-2 seconds? It's still an oGCD, doesn't affect any of those skills, and would still work effectively the same as long as the deactivation cooldown is less than GCD time.
Giving it the same 5 second cooldown as activation would be a nerf, yes, sure, but that seems excessive for what would actually solve the issues.
That would still nerf the damage -> oGCD heal -> damage thingy.
Again, the issue is your shitty internet, not Cleric the way Cleric works.
It's not really a nerf though. If they swapped the cd to on deactivation rather than activation, it would stop any issues like the OP has pointed out, but furthermore it would also help alleviate the oh shit moments that commonly occur using cleric stance.
Also, as someone else in the thread noted earlier. Probably never is the history of the game has someone thought, oh shit, I really need to get them deeps down again, after deactivating cleric stance. Mostly because if you deactivate cleric stance it's probably because your attention is needed on healing.
Last edited by craized; 03-26-2017 at 06:27 PM.
well I hate cleric any and Im not afraid to admit it. Its the most awkward mechanic in the game. Hope SE does something better for healers cos if it stays the same Im not sure I even want SBIt's not really a nerf though. If they swapped the cd to on deactivation rather than activation, it would stop any issues like the OP has pointed out, but furthermore it would also help alleviate the oh shit moments that commonly occur using cleric stance.
Also, as someone else in the thread noted earlier. Probably never is the history of the game has someone thought, oh shit, I really need to get them deeps down again, after deactivating cleric stance. Mostly because if you deactivate cleric stance it's probably because your attention is needed on healing.
That is the only way top Raiders play though because of how you can weave oGCD heals without losing any DPS GCD'S.Also, as someone else in the thread noted earlier. Probably never is the history of the game has someone thought, oh shit, I really need to get them deeps down again, after deactivating cleric stance. Mostly because if you deactivate cleric stance it's probably because your attention is needed on healing.
Being locked out of Clerics for a few seconds would not allow the class to flow very well in that regard.
You pretty much summed it up yourself unfortunately Mr OP.
The CD on removing cleric stance isn't really a weird design decision. It's a punishment mechanic to force healers to weigh up the risk of DPSing vs whatever incoming damage is heading the groups way.
Judge Xero has the right of it as well, locking a healer out of CS would be just as jarring but obviously far less punishing. Aka it'd remove the risk factor that SE want the ability to have and just make it clunkier to use leaving a DPS heavy healer standing there with nothing to do for a couple of GCDs.
The safest way to drop CS also ties in with the neatest option for SE to fix this issue. Simply put, get into the habit of queueing cleric stance off the back of another instant, EG if you have a 3 or 4 second window for dots, cleric stance up > Combust II > Combust > Queue Cleric Stance off. That gives you a window of about a second to watch for CS dropping before you can do anything else anyway and it makes it much harder to accidentally queue and reactivate cleric stance.
And of course, the easy route for SE to fix this is simply to not allow Cleric Stance to queue with itself =(
~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~
I have another idea for how to deal with this issue on cleric stance:
Give it a 1.5s cast time (1s is too little to be able to cancel it).
I'd mean you can't really weave un-cleric, ogcd heal, cleric anymore, but that would be a reasonable trade-off. A cast time also provides a message that you're committing to something. This also gives a more clear difference in visuals between activating and deactivating cleric.
EDIT:
I'm also of the opinion that cleric stance shouldn't be a thing for all 3 healers, there should be some variation in how these trade-offs are dealt with between the healers to create a bit more identity.
Last edited by Vulcwen; 04-07-2017 at 08:08 PM.
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