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  1. #21
    Player
    Nixxe's Avatar
    Join Date
    Mar 2015
    Location
    Ul'dah
    Posts
    1,470
    Character
    Nixx Delumi
    World
    Sargatanas
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Ceasaria View Post
    Thunder III cost more MP than Thunder II which cost more than Thunder I.
    Strangely, SE want to keep Thunder III.
    Why can't we have the same thing with Ruin ? (with Blind implement on Ruin II)
    Mana is basically meaningless to BLMs during Umbral Ice when they'd be casting Thunder anything and Thunder II and III are only casted with the use of Thundercloud anyway, which makes them cost nothing. Ruin II's mana cost is obviously to discourage unnecessary use of it, as well as it having a different effect. Cries to start pruning anything that's "close enough," when in fact it's quite different will just end up like WoW, where you have like 10 abilities that have any purpose in life and a lot of useful abilities end up on the chopping block because everyone insists the entire game is a hassle they can't be bothered to deal with. Merging things like Stone II and III or Malefic I and II by turning the latter into a trait that enhances the former is a fine and sensible way to reduce redundant binds and abilities, but we should not get overzealous and start trying to merge every ability just because they're kind of similar or have similar names, even if they're actually quite different.
    (4)

  2. #22
    Player
    Ririta's Avatar
    Join Date
    Mar 2017
    Location
    Ul'dah
    Posts
    444
    Character
    Ririta Rita
    World
    Behemoth
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Jamesrufus View Post
    thunder 1 used to be a cross class skill. They took it away when they made Blizzard 2 a CC skill
    What this has to do with unifying spells into a single button?
    (0)

  3. #23
    Player
    Eloah's Avatar
    Join Date
    Jan 2015
    Location
    Gridania
    Posts
    2,843
    Character
    Toki Tsuchimi
    World
    Siren
    Main Class
    Scholar Lv 100
    While they may not remove it Malefic II is a part of the skills that might see a change, either to a trait or reconfiguring.
    (0)
    I like helping people with their Job ideas, it's fun to help them visuallize and create the job they'd like to play most. Plus I make my own too, I'll post them eventually.

  4. #24
    Player
    Ceasaria's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    1,332
    Character
    Ceasaria Pheonixia
    World
    Moogle
    Main Class
    Samurai Lv 80
    Quote Originally Posted by Nixxe View Post
    Mana is basically meaningless to BLMs during Umbral Ice when they'd be casting Thunder anything and Thunder II and III are only casted with the use of Thundercloud anyway, which makes them cost nothing. Ruin II's mana cost is obviously to discourage unnecessary use of it, as well as it having a different effect[...]Merging things like Stone II and III or Malefic I and II by turning the latter into a trait that enhances the former is a fine and sensible way to reduce redundant binds and abilities, but we should not get overzealous and start trying to merge every ability just because they're kind of similar or have similar names, even if they're actually quite different.
    Sorry, but mana for Arcanist, Scholar (I speak for this job, really) and Summoner is very easy to manage. So this excuse is not admissible for me.
    I don't see the problem at all. In fact, it's been a long time I have removed Ruin from my hotbar.
    (0)

  5. #25
    Player
    Alistaire's Avatar
    Join Date
    Sep 2013
    Posts
    2,980
    Character
    Your Character
    World
    Sargatanas
    Main Class
    Blue Mage Lv 60
    Quote Originally Posted by ErryK View Post
    "Set in stone"
    You're right. Not "set in stone" but certainly better to make suggestions earlier rather than later. Or is that too much common sense?

    Quote Originally Posted by Ririta View Post
    What this has to do with unifying spells into a single button?
    It was responding to a comment that was trying to derail the thread by someone asking for thunder to become crossclass.
    (0)
    Last edited by Alistaire; 03-20-2017 at 04:56 AM.

  6. #26
    Player
    Exiled_Tonberry's Avatar
    Join Date
    Sep 2015
    Posts
    1,660
    Character
    Sharl Llyntine
    World
    Jenova
    Main Class
    White Mage Lv 100
    Quote Originally Posted by ErryK View Post
    "Set in stone"



    You were saying?
    The point is, it's better to say it now then when the game's already out and they're busy with something else entirely.

    Also, those were all minor changes. Balance changes, TP adjustments, potency adjustments, casting time adjustments. We never had anything as big as removing spells and merging them into one. For all we know it could be something that isn't worth doing mid expansion and we'd have wait until 5.0, just because we decided to wait until the expansion actually released instead of having the idea in their heads while Stormblood development was still a fresh topic.
    (1)

  7. 03-20-2017 05:16 AM

  8. #27
    Player
    Violyre's Avatar
    Join Date
    Jul 2014
    Posts
    956
    Character
    Kiriah Aishi
    World
    Adamantoise
    Main Class
    Warrior Lv 100
    I have a macro for several abilities that get replaced later. The way I set them up is that the highest level skill will go off first, and if you don't have the higher one, it automatically goes to the next in line. It won't cast the lower abilities because you're using a spell already, they all trigger at the same time.

    /macroicon "Malefic"
    /ac "Malefic II <t>
    /ac "Malefic" <t>
    (1)

  9. #28
    Player
    Alistaire's Avatar
    Join Date
    Sep 2013
    Posts
    2,980
    Character
    Your Character
    World
    Sargatanas
    Main Class
    Blue Mage Lv 60
    Quote Originally Posted by Violyre View Post
    I have a macro for several abilities that get replaced later. The way I set them up is that the highest level skill will go off first, and if you don't have the higher one, it automatically goes to the next in line. It won't cast the lower abilities because you're using a spell already, they all trigger at the same time.

    /macroicon "Malefic"
    /ac "Malefic II <t>
    /ac "Malefic" <t>
    As a side-note, making macros like this no longer bad in 4.0 by making them work like normal actions would also be a good step toward reducing button bloat, then people can save a variety of buttons that not everyone would want/need to and use these macros without losing dps.
    (2)

  10. #29
    Player

    Join Date
    Apr 2015
    Location
    Ul'dah
    Posts
    734
    Quote Originally Posted by Averax View Post
    Ruin 2 costs much more MP than ruin 1, and applies blind.

    These two should remain separate, since you should not be spamming ruin 2 if you don't have to, because you'll be causing diminishing returns on blind.
    ok then why do holy spam since it has diminishing stuns?
    (1)

  11. #30
    Player
    Llus's Avatar
    Join Date
    Dec 2016
    Posts
    326
    Character
    Agret Fury
    World
    Sargatanas
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Averax View Post
    Ruin 2 costs much more MP than ruin 1, and applies blind.

    These two should remain separate, since you should not be spamming ruin 2 if you don't have to, because you'll be causing diminishing returns on blind.
    Because blind does something useful....
    (2)

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