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  1. #11
    Player
    LunarEmerald's Avatar
    Join Date
    Aug 2013
    Posts
    1,851
    Character
    Lunar Emerald
    World
    Leviathan
    Main Class
    Reaper Lv 90
    Ruin 1 and 2 should not remain separate. It's pretty dumb to have both when the only reason not to use Ruin 2 over 1 is the MP cost.

    Letting us use Ruin 2 with the MP cost of Ruin 1 is not going to break the game or anything.

    Also, blind is pretty much useless outside PVP. Bosses are immune to it.
    (5)
    Last edited by LunarEmerald; 03-19-2017 at 09:20 PM.

  2. #12
    Player
    Exiled_Tonberry's Avatar
    Join Date
    Sep 2015
    Posts
    1,660
    Character
    Sharl Llyntine
    World
    Jenova
    Main Class
    White Mage Lv 100
    Quote Originally Posted by ErryK View Post
    Can we wait until we see the Stormblood changes before making suggestions?
    I don't get people who say this.
    Wait until the expansion that's supposed to change everything drops to suggest things? You do know by then, no matter what your suggestions are, there's no changing it for possibly the next 2 years right?
    (5)

  3. #13
    Player
    NaesakiAshwell's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    696
    Character
    Naesaki Ashwell
    World
    Odin
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Exiled_Tonberry View Post
    I don't get people who say this.
    Wait until the expansion that's supposed to change everything drops to suggest things? You do know by then, no matter what your suggestions are, there's no changing it for possibly the next 2 years right?
    In the same vein right now we are only assuming this and that based on the trickle of information we are being given and YoshiP not being very clear. We won't know the true extent of it all until we see the Stormblood patch notes, so in reality you're both kind of right with this.
    (0)

  4. #14
    Player
    ErryK's Avatar
    Join Date
    May 2014
    Location
    Ul'dah
    Posts
    2,424
    Character
    Ethan Vayne
    World
    Ragnarok
    Main Class
    Sage Lv 100
    Quote Originally Posted by DamianFatale View Post
    That would be the worst timing. By then the changes would already be set in stone.
    "Set in stone"



    You were saying?

    Quote Originally Posted by Exiled_Tonberry View Post
    I don't get people who say this.
    Wait until the expansion that's supposed to change everything drops to suggest things? You do know by then, no matter what your suggestions are, there's no changing it for possibly the next 2 years right?
    By the point the expansion is out, the system exists. Also, they can outright remove and add skills, ie. Stoneskin II in 2.4x.
    (11)



    Baby, tell me, what's your motive?

  5. #15
    Player
    xLucia's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    372
    Character
    Yuka Nisah
    World
    Moogle
    Main Class
    White Mage Lv 100
    Quote Originally Posted by DamianFatale View Post
    It's pointless to have both Malefic I and Malefic II. It would be a lot better to just scale Malefic with your level/stats. It's also rather annoying to switch when Malefic II gets level synced out of content.
    I'm personally all for this idea. But not only for ASTs. They'd have to do it with every class that uses a I, II and III version of a certain skill. And make it sync/scale depending on your level (or synced level if you do a lower dungeon)

    Edit: I dont know how this would work with healing skills though. Those should probably remain the same.
    (1)
    Last edited by xLucia; 03-19-2017 at 09:56 PM.

  6. #16
    Player
    Altena's Avatar
    Join Date
    Apr 2012
    Posts
    1,362
    Character
    Altena Trife
    World
    Excalibur
    Main Class
    Lancer Lv 90
    Any suggestion regarding job adjustments etc will likely be completely ignored this late into the game.

    Ask that question towards the start of HW? Sure..
    3 months from the expac that is meant to combat skill bloat? Yeah no.. If it's going to happen - it would have already been decided 6-12 months ago.
    Which mind you is a high possibility.. Considering their whole reason for the combat overhaul is to reduce skill bloat.
    (4)

  7. #17
    Player
    DamianFatale's Avatar
    Join Date
    May 2015
    Location
    Ishgard
    Posts
    3,089
    Character
    Arctura Fengari
    World
    Balmung
    Main Class
    Dancer Lv 90
    They said they weren't 100% sure about the adjustments to the classss. I don't think it's quite too late.
    (0)

  8. #18
    Player
    Moonlite's Avatar
    Join Date
    Feb 2014
    Location
    Uldah
    Posts
    1,471
    Character
    Midnight Falcon
    World
    Balmung
    Main Class
    Pugilist Lv 100
    Can't find the exact quote. But they said we will have the same amount of skills at 70 as we do at 60. Which means some old ones will have to go. Easiest way to do that is combine some of the skills. I wouldn't be surprised if that hasn't already been planned for ast.
    (0)

  9. #19
    Player
    Faliandra's Avatar
    Join Date
    Dec 2016
    Posts
    478
    Character
    Lumielle Whisperwind
    World
    Ragnarok
    Main Class
    Astrologian Lv 90
    So...are we gonna open a new thread for every possible job skill to be removed/modified?



    Pretty sure that, if theyre going to remove some Thunder versions of BLM, they will try and apply similar changes to other classes as well.
    Since...y'know, every class will need to make room for new skills. This thread is pointless.
    (3)

  10. #20
    Player
    Ceasaria's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    1,332
    Character
    Ceasaria Pheonixia
    World
    Moogle
    Main Class
    Samurai Lv 80
    Quote Originally Posted by Averax View Post
    Ruin 2 costs much more MP than ruin 1, and applies blind.

    These two should remain separate, since you should not be spamming ruin 2 if you don't have to, because you'll be causing diminishing returns on blind.
    Thunder III cost more MP than Thunder II which cost more than Thunder I.
    Strangely, SE want to keep Thunder III.
    Why can't we have the same thing with Ruin ? (with Blind implement on Ruin II)
    (0)

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