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  1. #1
    Player
    Averax's Avatar
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    Mar 2015
    Posts
    2,447
    Character
    Ven Black
    World
    Coeurl
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Ceasaria View Post
    Ruin II should replace Ruin I, but Broil should stay the same.
    Ruin II is an instant spell from Arcanist, and Broil is a casting spell from Scholar.
    It's not the same thing at all (even with the animation).
    Regarding the situation, if you have already put Bio and Miasma and if you have nothing else to instant cast, then Ruin II is the only thing left.
    Ruin 2 costs much more MP than ruin 1, and applies blind.

    These two should remain separate, since you should not be spamming ruin 2 if you don't have to, because you'll be causing diminishing returns on blind.
    (13)

  2. #2
    Player
    Ceasaria's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    1,332
    Character
    Ceasaria Pheonixia
    World
    Moogle
    Main Class
    Samurai Lv 80
    Quote Originally Posted by Averax View Post
    Ruin 2 costs much more MP than ruin 1, and applies blind.

    These two should remain separate, since you should not be spamming ruin 2 if you don't have to, because you'll be causing diminishing returns on blind.
    Thunder III cost more MP than Thunder II which cost more than Thunder I.
    Strangely, SE want to keep Thunder III.
    Why can't we have the same thing with Ruin ? (with Blind implement on Ruin II)
    (0)

  3. #3
    Player
    Nixxe's Avatar
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    Mar 2015
    Location
    Ul'dah
    Posts
    1,470
    Character
    Nixx Delumi
    World
    Sargatanas
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Ceasaria View Post
    Thunder III cost more MP than Thunder II which cost more than Thunder I.
    Strangely, SE want to keep Thunder III.
    Why can't we have the same thing with Ruin ? (with Blind implement on Ruin II)
    Mana is basically meaningless to BLMs during Umbral Ice when they'd be casting Thunder anything and Thunder II and III are only casted with the use of Thundercloud anyway, which makes them cost nothing. Ruin II's mana cost is obviously to discourage unnecessary use of it, as well as it having a different effect. Cries to start pruning anything that's "close enough," when in fact it's quite different will just end up like WoW, where you have like 10 abilities that have any purpose in life and a lot of useful abilities end up on the chopping block because everyone insists the entire game is a hassle they can't be bothered to deal with. Merging things like Stone II and III or Malefic I and II by turning the latter into a trait that enhances the former is a fine and sensible way to reduce redundant binds and abilities, but we should not get overzealous and start trying to merge every ability just because they're kind of similar or have similar names, even if they're actually quite different.
    (4)

  4. #4
    Player
    Ceasaria's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    1,332
    Character
    Ceasaria Pheonixia
    World
    Moogle
    Main Class
    Samurai Lv 80
    Quote Originally Posted by Nixxe View Post
    Mana is basically meaningless to BLMs during Umbral Ice when they'd be casting Thunder anything and Thunder II and III are only casted with the use of Thundercloud anyway, which makes them cost nothing. Ruin II's mana cost is obviously to discourage unnecessary use of it, as well as it having a different effect[...]Merging things like Stone II and III or Malefic I and II by turning the latter into a trait that enhances the former is a fine and sensible way to reduce redundant binds and abilities, but we should not get overzealous and start trying to merge every ability just because they're kind of similar or have similar names, even if they're actually quite different.
    Sorry, but mana for Arcanist, Scholar (I speak for this job, really) and Summoner is very easy to manage. So this excuse is not admissible for me.
    I don't see the problem at all. In fact, it's been a long time I have removed Ruin from my hotbar.
    (0)

  5. #5
    Player
    Nixxe's Avatar
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    Mar 2015
    Location
    Ul'dah
    Posts
    1,470
    Character
    Nixx Delumi
    World
    Sargatanas
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Ceasaria View Post
    Sorry, but mana for Arcanist, Scholar (I speak for this job, really) and Summoner is very easy to manage. So this excuse is not admissible for me.
    I don't see the problem at all. In fact, it's been a long time I have removed Ruin from my hotbar.
    Being easy to manage is really beside the point. BLM mana management is extremely easy, but that doesn't invalidate the function of mana costs for them.
    (0)

  6. #6
    Player
    KDSilver's Avatar
    Join Date
    Dec 2015
    Posts
    1,533
    Character
    Shiru Elysia
    World
    Moogle
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Ceasaria View Post
    Sorry, but mana for Arcanist, Scholar (I speak for this job, really) and Summoner is very easy to manage. So this excuse is not admissible for me.
    I don't see the problem at all. In fact, it's been a long time I have removed Ruin from my hotbar.
    This isn't a excuse...
    Ruin II is different from Ruin. Blind, MP Cost and Instant Cast - can be used while moving.
    3 reasons that in won't be a trait for Ruin. Besides, Ruin is indeed useless for Scholar at lvl60, but not for Summoner who use it when he can't spam Ruin III anymore, mana management thing.
    If you don't know what you're talking about, please say nothing :3
    (3)

  7. #7
    Player

    Join Date
    Apr 2015
    Location
    Ul'dah
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    734
    Quote Originally Posted by Averax View Post
    Ruin 2 costs much more MP than ruin 1, and applies blind.

    These two should remain separate, since you should not be spamming ruin 2 if you don't have to, because you'll be causing diminishing returns on blind.
    ok then why do holy spam since it has diminishing stuns?
    (1)

  8. #8
    Player
    dragonkyn20's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    261
    Character
    Kairo Fujima
    World
    Mateus
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by BigRed5392 View Post
    ok then why do holy spam since it has diminishing stuns?
    Because Holy does more damage and hits multiple targets?
    (2)
    If I die, forgive me. I used to be a Dragoon.

  9. #9
    Player
    Llus's Avatar
    Join Date
    Dec 2016
    Posts
    326
    Character
    Agret Fury
    World
    Sargatanas
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Averax View Post
    Ruin 2 costs much more MP than ruin 1, and applies blind.

    These two should remain separate, since you should not be spamming ruin 2 if you don't have to, because you'll be causing diminishing returns on blind.
    Because blind does something useful....
    (2)

  10. #10
    Player
    Ririta's Avatar
    Join Date
    Mar 2017
    Location
    Ul'dah
    Posts
    444
    Character
    Ririta Rita
    World
    Behemoth
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Averax View Post
    Ruin 2 costs much more MP than ruin 1, and applies blind.

    These two should remain separate, since you should not be spamming ruin 2 if you don't have to, because you'll be causing diminishing returns on blind.
    The point of Ruin II is to weave in oGCDs such as Fester. I still don't think its worth keeping, the last thing that I want from a caster is that button mash melee gameplay.
    (2)

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