Quote Originally Posted by Naunet View Post
The main change I wish they'd implement to mobility in this game is to give us a proper stamina/endurance bar for sprint (this would make it so TP-using classes aren't unfairly punished for using sprint) and add in a dodge roll that uses a chunk of the stamina bar (or its own dash tokens, a la WildStar).
it has always bothered me how TP was considered to be stamina cost for sprint, yet your TP is nearly restored once sprint is ready to use again. for some reason, the developers just dont want us to use sprint during combat. not sure why exactly. using it during combat does not really help much unless its a moment when an enemy uses arena/aoe based attacks: even so, not using sprint is just as effective.