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  1. #1
    Player
    Eorzean_username's Avatar
    Join Date
    Apr 2016
    Posts
    567
    Character
    Azephia Dawn
    World
    Gilgamesh
    Main Class
    Summoner Lv 90

    Additional options for Camera Auto-Facing

    I would appreciate either or both of the following additional options to be added to Camera or Camera-related settings:

    An additional option for 'Automatically face targets when using actions': Do not automatically face Friendly Targets (or even just Party Members).

    Friendly actions do not require facing to activate, and spinning to face allied targets is disorienting and sometimes-frustrating while, for example, healing, or using abilities such as Goad and Smoke Screen.

    An additional option for 'Automatically face targets when using actions': Do not automatically face targets while my character is moving.

    'Automatically face targets when using actions' is useful for avoiding 'Target not in range' errors that occur when the player character's facing angle is rotated slightly too far from a target's 'hit point'; FFXIV's 'facing' registration range is much narrower than most other games I play, leading to a requirement of very frequent manual readjustment of my facing angle if I do not have 'Automatically face targets when using actions' enabled (for example, when tanking a large pack of spread-out enemy targets in a Dungeon).

    However, with Standard Camera enabled, if I activate an action at a slightly unfortunate moment, 'Automatically face targets when using actions' will cause my character to unexpectedly turn around or veer to the side while moving away from enemy Area Effects, causing me to run back into the effect or otherwise get hit by the effect.

    If 'Automatically face targets when using actions' could be optionally set to only activate while my character is standing still, then I could enjoy the benefits of this feature without suffering the negative effect of being unpredictably dragged back into Area Effects while moving.
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  2. #2
    Player
    Niwashi's Avatar
    Join Date
    Aug 2013
    Posts
    5,248
    Character
    Y'kayah Tia
    World
    Coeurl
    Main Class
    Ninja Lv 50
    Quote Originally Posted by Eorzean_username View Post
    An additional option for 'Automatically face targets when using actions': Do not automatically face Friendly Targets (or even just Party Members).
    I might have phrased this a little differently, as "Automatically face targets when using actions that require facing the target." But I agree it would be a significant improvement. I don't even think this one needs an additional option, just an adjustment in how the feature always works, since I doubt it would be to anybody's advantage to automatically face targets that don't need it.


    Quote Originally Posted by Eorzean_username View Post
    An additional option for 'Automatically face targets when using actions': Do not automatically face targets while my character is moving.
    On the other hand, this one, if implemented, should be an additional option. Whether that facing change causes a problem during movement or not depends on what camera/movement control scheme you use. So I could see some players wanting it disabled during movement, while other players still want the "face target" to happen, at least for the moment it takes to get off an instant cast. It would depend on how easily they could then resume movement in their intended direction.

    So, both would be good, but one as an outright change and the other as an option.
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  3. #3
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,153
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Niwashi View Post
    I doubt it would be to anybody's advantage to automatically face targets that don't need it.
    If your heals aren't casting because your target is out of range, it shows you what direction you need to run to chase after them without needing a manual /facetarget, so some people might want to keep friendly facing turned on; while those who want to keep friendly facing off can use /facetarget only when they're looking for their target.
    (0)
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