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  1. #1
    Player
    Jadi's Avatar
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    Sep 2011
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    Jadi Kama
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    Sargatanas
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    Conjurer Lv 50

    Interface inconsistencies

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    (2)
    Last edited by Jadi; 02-11-2012 at 01:29 PM.

  2. #2
    Player
    Jadi's Avatar
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    Sep 2011
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    Jadi Kama
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    Sargatanas
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    Conjurer Lv 50
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    (0)
    Last edited by Jadi; 02-11-2012 at 01:29 PM.

  3. #3
    Moderator Skirata's Avatar
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    Hello Jadi!

    Thank you very much for posting your views on how the User Interface should be laid out. We appreciate the feedback greatly. Though in this case these would be best put as feedback. So we have gone ahead and moved this thread over to the User Interface category. Thank you once again and take care.
    (1)

  4. #4
    Player
    Jadi's Avatar
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    Sep 2011
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    Jadi Kama
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    Sargatanas
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    Conjurer Lv 50
    0123456789
    (0)
    Last edited by Jadi; 02-11-2012 at 01:29 PM.

  5. #5
    Player
    Soukyuu's Avatar
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    Crim Soukyuu
    World
    Ragnarok
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    Pugilist Lv 50
    It isn't. It's a known practice to avoid accidental confirmation of an action that can have a negative result, i.e. deleting a file or leaving the queue for airship, thus wasting up to 5k
    (0)

    [ AMD Phenom II X4 970BE@4GHz | 12GB DDR3-RAM@CL7 | nVidia GeForce 260GTX OC | Crucial m4 SSD ]

  6. #6
    Player
    Sephrick's Avatar
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    Mar 2011
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    Sephrick Markarius
    World
    Excalibur
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Jadi View Post
    I'm sorry, the dialogue problems are a programing BUG. Somebody didn't follow the UI guidelines (if you even have them). File it as a bug. A inconsistent UI is not a wishlist item and it's not a "feature". I've filed it as a bug on https://support.na.square-enix.com
    It's not a bug. A community rep had commented on this before. It's designed this way so that players don't accidentally leave the airship area before they're ready to. People tend to just spam enter through text then rage when something happens they didn't intend.
    (0)

  7. #7
    Player
    Jadi's Avatar
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    Sep 2011
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    Jadi Kama
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    Sargatanas
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    Conjurer Lv 50
    0123456789
    (0)
    Last edited by Jadi; 02-11-2012 at 01:28 PM.

  8. #8
    Player
    Sephrick's Avatar
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    Mar 2011
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    Sephrick Markarius
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    Excalibur
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    Gladiator Lv 70
    I see so the programers actually *intended* to make things annoying and confusing to players instead of just being incompetent. Good to know it was only a bad idea and not a mistake.
    Yeah. God forbid they assume you're capable of reading a single word.

    It is consistent. In places where it'd cost the player Gil, they protect you from yourself.
    (0)

  9. #9
    Player
    Jadi's Avatar
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    Jadi Kama
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    Sargatanas
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    Conjurer Lv 50
    0123456789
    (0)
    Last edited by Jadi; 02-11-2012 at 01:28 PM.

  10. #10
    Player
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    Sep 2011
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    Character
    Jadi Kama
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    Sargatanas
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    Conjurer Lv 50
    0123456789
    (0)
    Last edited by Jadi; 02-11-2012 at 01:28 PM.

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