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  1. #11
    Player

    Join Date
    Mar 2011
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    768
    http://www.youtube.com/watch?v=q4mPR...eature=related

    Must.... not.... activate ... content ID..
    (0)

  2. #12
    Player
    BruceyBruceyBangBang's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,678
    Character
    Boye Fran
    World
    Leviathan
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by WiiSam View Post
    Pointless defense. If whatever was in ffxi should have been a basic STANDARD for ffxiv. XIV is in the stone age compared to XI which is so stupid that we all just don't want to believe it's true.
    Actually, you make less sense than what I said. The examples I gave are perfectly true, but that doesn't mean you can't complain about it. Also, I played XI in it's infancy and this game has progressed faster and ascetically better with it's changes with XIV than XI. Let's not forget how long it took for XI to get to where it is. It took many years. XIV, launched, sucked and then went into full redevelopment mode. You have to consider this whether you dislike what you have now or not because it's a cold hard fact. You can't magically redesign every WS in a short amount of time.

    Storm's Path, Simian, Chaos Thrust, Bloodletter, Doomspike II, Rage of Halon released (Well, sans Simian; they decided to keep that animation) and look excellent. Also, were released at the same pace as XI weapon skills (Lately they have been getting them every 6 months), which btw, isn't suffering with reconstruction in the way.

    Lastly, the age of the game certainly matters. You don't start out with over the top animations in any game. Don't care what you're playing. The animations with XIV in the ending levels were awful and that was alleviated. Sorry, bro, but don't know what kind of world of ______ or any other MMO you've been living in recently that is brand new. It just never happens.
    (1)

  3. #13
    Player

    Join Date
    May 2011
    Posts
    106
    Quote Originally Posted by BruceyBruceyBangBang View Post
    Storm's Path, Simian, Chaos Thrust, Bloodletter, Doomspike II, Rage of Halon released (Well, sans Simian; they decided to keep that animation) and look excellent.
    They still look inferior to anything FF XI has. It's all glow and no substance. For some reason graphics division of FF XIV lacks some imagination imo. Which most of the new weapons skins show too. No idea how to make a nice looking moogle item? well lets put a moogle mascot at the end...
    (0)

  4. #14
    Player
    Hikozaemon's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    456
    Character
    Hikozaemon Kenkonken
    World
    Hyperion
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Quisi View Post
    They still look inferior to anything FF XI has. It's all glow and no substance. For some reason graphics division of FF XIV lacks some imagination imo. Which most of the new weapons skins show too. No idea how to make a nice looking moogle item? well lets put a moogle mascot at the end...
    My exact complaint light effects alone doesnt make something good and in some cases it takes away from the attack. Simian thrashing a giant mob causes a blurb of light to flash on your screen and u cant see shit happening the entire time. same goes w/ chaos thrust on larger mobs all u see are flashing lights. Too busy getting barraged w/ laser lights to actually enjoy the weaponskill animations to begin w.

    And saying that ff11 has had years to build upon this isnt a good excuse because its 2011 not 2001 and technology and growth alone shoulda never had resulted in us gettin the same generic animations for every single attk like when this game was released.
    (2)

  5. #15
    Player Vackashken's Avatar
    Join Date
    Mar 2011
    Posts
    1,165
    Character
    Vackashken Zuth
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    Its disgusting that 11 is still superior in even this most base aspect.
    (2)

  6. #16
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    3,208
    http://www.youtube.com/watch?v=VDKsOHze4FY LOVE THE NEW CHAT BOX! What I like about it, is it like expands and contracts! Soo, if no one is talking it wouldn't be there~ also weapon skills are amazing ; ;
    (0)

  7. #17
    Player
    OMEGA_HACK's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,260
    Character
    Altrage A'uli
    World
    Zalera
    Main Class
    Lancer Lv 90
    Agreed, Dragoon 99WS is breath-takingly awesome

    Hope XIV will see some cool WS like that~
    (0)

  8. #18
    Player
    Forerunner's Avatar
    Join Date
    Jun 2011
    Location
    Reach
    Posts
    536
    Character
    Danny Leonhart
    World
    Zodiark
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Demacia View Post
    http://www.youtube.com/watch?v=q4mPR...eature=related

    Must.... not.... activate ... content ID..
    DEMACIA!

    Also: Dat Weaponskill Vid.
    (0)

  9. #19
    Player
    Hikozaemon's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    456
    Character
    Hikozaemon Kenkonken
    World
    Hyperion
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Rokien View Post
    http://www.youtube.com/watch?v=VDKsOHze4FY LOVE THE NEW CHAT BOX! What I like about it, is it like expands and contracts! Soo, if no one is talking it wouldn't be there~ also weapon skills are amazing ; ;
    ya its nice to have a interface thats so simple and doesnt clutter the hell out of your screen. Its rediculous in 14 half the screen is filled w/ boxes HP bars pt list etc its too damn much. i keep trying to adjust the chat boxes chance the text etc... but i just cant find settings that work as well as they do in 11.
    (0)

  10. #20
    Player
    Dreamer's Avatar
    Join Date
    Mar 2011
    Location
    Balmung (USA, EST)
    Posts
    1,417
    Character
    Mocha Leporina
    World
    Balmung
    Main Class
    Conjurer Lv 90
    Our animations are fine...at the moment. Everyone should keep in mind that what we have now is roughly the halfway point of what the game will eventually be in terms of level cap. I'd much rather they give us new WS as levels are increased so that we can keep the animation quality high.
    (0)

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