We all know accuracy is only good to cap, then useless beyond. Parry has been on the table for a rework for some time, and elemental resistances are so trivial they might as well not exist. Right now, Crit/Det is what most DPS jobs want, with a few notable exceptions preferring Skill/Spell Speed over either of those as need be.

If simplifying gear and easing up on rotation possibly means they can create more mechanically interesting/complex content, I welcome it. But if it's just simple for the sake of the lowest common denominations of players, I feel that may be a step entirely in the wrong direction.