Results 1 to 10 of 111

Hybrid View

  1. #1
    Player
    odintius's Avatar
    Join Date
    Mar 2011
    Posts
    901
    Character
    Odintius Baelsar
    World
    Coeurl
    Main Class
    White Mage Lv 80
    Gear becoming even more simplified -.- Jesus at this point just take all the stats away and just give pdef and mdef and be done with it. Wasn't expecting anything close to what ffxi did, but adding gear set bonus or hell trait/ability enhacement materia isn't overboard imo. /sigh
    (6)

  2. #2
    Player
    Ogulbuk's Avatar
    Join Date
    Jan 2015
    Posts
    329
    Character
    Atabey Guabancex
    World
    Behemoth
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by odintius View Post
    Gear becoming even more simplified -.- Jesus at this point just take all the stats away and just give pdef and mdef and be done with it. Wasn't expecting anything close to what ffxi did, but adding gear set bonus or hell trait/ability enhacement materia isn't overboard imo. /sigh
    Adding set bonuses may actually be a way of simplifying progression. Instead of even allowing for the possibility of "Alexandrian boot with Scripture gloves may result in 2 more points of the stats I care the most..." you out right say "progress to get the full set and you will unquestionably have The Best Full Set" (BiS may become an obsolete term.)

    To be honest, in a world were we got to manage a single character's inventory for so many jobs, I welcome a simplified equipment system. If managing equipment for multiple jobs was not a thing, then I would be much more open to ask/beg for gear set lines that are designed specifically for PvP, or Raiding, or Dungeons.
    (2)

  3. #3
    Player
    Naunet's Avatar
    Join Date
    Aug 2013
    Posts
    3,004
    Character
    Mide Uyagir
    World
    Coeurl
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Ogulbuk View Post
    Adding set bonuses may actually be a way of simplifying progression. Instead of even allowing for the possibility of "Alexandrian boot with Scripture gloves may result in 2 more points of the stats I care the most..." you out right say "progress to get the full set and you will unquestionably have The Best Full Set" (BiS may become an obsolete term.)
    Not necessarily. If you balance the set bonuses properly with the secondary stats on alternative pieces of gear, there comes a point where you have to weigh which is better - more of a main secondary stat, or the benefit provided by the set bonus. Granted, this still often ends up with people figuring out an "optimum" configuration.

    I like how WildStar handles their class rune sets. When you manage to reach a level in gear where you can slot your class rune set, it often can lead to completely changing your rotation for dps, or changing the way you approach healing/tanking, or encouraging you to swap out one ability with another, or whathaveyou. It injects some variety in how you can build your character as your character progresses post-level cap.
    (4)

  4. #4
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Naunet View Post
    Not necessarily. If you balance the set bonuses properly with the secondary stats on alternative pieces of gear, there comes a point where you have to weigh which is better - more of a main secondary stat, or the benefit provided by the set bonus. Granted, this still often ends up with people figuring out an "optimum" configuration.

    I like how WildStar handles their class rune sets. When you manage to reach a level in gear where you can slot your class rune set, it often can lead to completely changing your rotation for dps, or changing the way you approach healing/tanking, or encouraging you to swap out one ability with another, or whathaveyou. It injects some variety in how you can build your character as your character progresses post-level cap.
    I'll be honest when I played I got super side tracked by housing so I didn't get to that much end game (which is probably why I toddler about here sometimes saying SE needs to look at that game's housing and change their current system into FC Garrison project - a big fat long term group project, WS Housing was THE BEST system I've ever seen). Anyway lol, the second point you make is where a lot of the fun of runes/relics (WoW's ability materia basically), enchants, glyphs, set bonuses, ability affixes, passives, trinkets, etc, etc littered in examples and proven in other MMORPGs to work and imo are great fun because they take what you've been doing for the last 100+ hours and tweak it.

    Everyone has made legitimate points that while developers and players sometimes make it seem like you have "over 200 different choices" its more like 3 - the other ones will get you in trouble once you're in real content, but the point is you have THREE different styles of playing the thing you love playing. Its not about abandoning a job you love, its about changing up slightly what you love so its still fresh. Also would like to add you could be aboslutely goofy and not get in trouble in a lot of content in WoW, people only started to care in content that was actually moderately challenging - so you could still do what you thought was fun for some portions of content, and then in the more end game stuff you still had 2 to 3 choices.

    Which feels great~ Heck, even when it doesn't "change" the rotations - it doesn't give you "3" different choices, but just makes their effects different, it's still great fun to see how you can incorporate that change and feels fresh on the last bit you've been playing around with. I remember making an on hit hunter for a short while way back when, although it was actually OP enough that Blizzard nerfed it lol, I had like 4 on hit effects and a double hit sword - basically looked like I was a rogue but I also had a pet lol.

    What Ogulbuk was saying though I think is that SE could still be linear growth and make things simple on player's, because the newest gear would always have the best or at least the best in combination so you'd always know what you want to collect next - the ability affix idea works both in linear and horizontal ideas. As I said before I personally dont want to see years worth of horizontal because I'm a casual poop (used to play WoW hardcore lol), but I would like shorter term horizontal options. Like primal gear not immediately killing the one previous to it.

    I'm not saying it has to be talent trees, or item bonuses, but these changes to what you love and not saying "stop playing what you like to get a different feeling" are awesome. I love sphere grids and a FFX meets FFIX could be interesting, but I fear the aspect of collecting items might make people less desired if they haven't for example collect Ifrit's Brand from the primal fight 2,000 iLvLs ago lol. I imagine it'd just be much easier to balance if they added it to the items themselves like many other major MMOs do. For both a materia based system or the FFIX/X example it may help to just let you sell them on the MW as well - so people can choose to do old content or not (anyway, strictly based on items would be the literal easiest to balance and manage for players and devs).

    Still want to see a sphere grid just because they're cool but I think Duelle's suggestion for a aesthetic merit system would function better for that, so people still have something to look forward to at max and gain some neat aesthetic options.
    (1)
    Last edited by Shougun; 03-21-2017 at 02:00 AM.