Quote Originally Posted by Stanelis View Post
You can perfectly imagine that the two builds can coexist together in the group if they have different purposes. If you were to give a dps spec to current tanks (for example), you could perfectly imagine a group with a war tank and a war DPS. You could also imagine a system where customization alter your rotation but not your output (it is something that blizzard does in the modern wow, some talents only purpose is to alter rotations).

Furthermore, don't forget that we pay SE to optimize and design their game. As such the fact it is hard to come up with isn't really my concern (especially when a) it is a matter solved by a blackboard and a piece of chalk, we re not talking about technical issues here and b) SE has decades of experience designing RPG battle systems).
By doing that you have effective doubled the amount of balancing required. You disagreed earlier, but the fact remains FFXIV uses being able to swap jobs on the fly as its diversity. Instead of having Warrior be a tank or DPS, you can play any Dragoon, Monk or Bard. Yes, they all play functionally different but that is how XIV wants to differentiate itself. There is never going to be an instance where jobs hybrid into another role. The closest equivalent we have is Arcanist, which the devs have flatout said they despise because it's a nightmare to balance Summoner and Scholar. None of this attributes to better design. Okay, Warrior is a DPS and Dragoon can play tank. If they aren't properly balanced, one or both builds will be sidelined.

Making the rotation a bit less rigid could be something to touch on. Even if it's merely altering damage, you could perhaps move certain abilities around to your preferred method of pressing them. It's something at least.