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  1. #81
    Player
    Naunet's Avatar
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    Aug 2013
    Posts
    3,004
    Character
    Mide Uyagir
    World
    Coeurl
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Driavna View Post
    Look at other games with talents points and how people will kick you for not having the best build.
    I can also look at games with talent-like systems that have managed to create something where there are multiple competitive builds. In WildStar, for example, the spellslinger class has 5+ perfectly viable builds that people can use depending on their familiarity with the class, the class runes they have available to them, or the buff/debuff needs of their raid group.

    It's possible, but it takes a bit of effort on the part of the devs, as well as a less rigid community.
    (10)

  2. #82
    Player
    Iromi's Avatar
    Join Date
    Sep 2012
    Location
    Gridania
    Posts
    2,059
    Character
    Tilla Eversong
    World
    Siren
    Main Class
    Marauder Lv 50
    Quote Originally Posted by EdwinLi View Post
    That a issue I find with Meta and how hypocritical some people can be when asking for new and more options when they themselves will only use that new options when it can fit into a new Meta to replace old Meta.

    Meta is like a disease that can ruin a game for anyone and puts a set up imaginary expectation on people to follow or they will become a outcast to the community.
    My group, since 1.0 days (shoot, even in FFXI) has been doing fights waaaay outside the norm and we use all jobs. Meta is really sad I agree...way too much hive mind.
    (6)

  3. #83
    Player
    Zojha's Avatar
    Join Date
    Aug 2015
    Posts
    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by Stanelis View Post
    That's why in well designed games that have customization on the player's scale, several situations calls for different builds that can coexist.
    Followed by the ability to more or less conveniently swap builds so you can have the meta build for each situation >_>
    Because those builds don't really "co-exist": They replace each other. In one situation one is better, in the other situation the other is better, so the best strategy is to switch to the currently better one every time. If you can't do that? You pick the one for the most common situation.

    For two builds to truly co-exist, they need to be roughly equally good, i.e. balanced. That is the entire crux behind customization: It needs to be well balanced. Your choice essentially needs to be irrelevant to performance, it needs to be mostly an aesthetic or gameplay choice. I can tell you that even in this game, where the only customization you have is choosing a job to main, jobs will be left in the gutter if the team fails to balance them. Because that's what already happened with AST at the start of HW.

    The same would naturally apply to builds within a job. If the choices are balanced? Great! Bring it on. Once performance deviates significantly, issues arise.

    The degree of balance needed is decided by the tolerance threshold of the community for subpar choices. Some have higher, some have lower. You just have to guess that one when making decisions.
    (3)
    Last edited by Zojha; 03-20-2017 at 04:05 AM.

  4. #84
    Player
    Stanelis's Avatar
    Join Date
    Oct 2011
    Posts
    929
    Character
    Irvy Ryath
    World
    Ragnarok
    Main Class
    Lancer Lv 85
    Followed by the ability to more or less conveniently swap builds so you can have the meta build for each situation >_>
    Because those builds don't really "co-exist": They replace each other. In one situation one is better, in the other situation the other is better, so the best strategy is to switch to the currently better one every time. If you can't do that? You pick the one for the most common situation.For two builds to truly co-exist, they need to be roughly equally good, i.e. balanced. That is the entire crux behind customization: It needs to be well balanced. Your choice essentially needs to be irrelevant to performance, it needs to be mostly an aesthetic or gameplay choice. I can tell you that even in this game, where the only customization you have is choosing a job to main, jobs will be left in the gutter if the team fails to balance them. Because that's what already happened with AST at the start of HW.
    You can perfectly imagine that the two builds can coexist together in the group if they have different purposes. If you were to give a dps spec to current tanks (for example), you could perfectly imagine a group with a war tank and a war DPS. You could also imagine a system where customization alter your rotation but not your output (it is something that blizzard does in the modern wow, some talents only purpose is to alter rotations).

    Furthermore, don't forget that we pay SE to optimize and design their game. As such the fact it is hard to come up with isn't really my concern (especially when a) it is a matter solved by a blackboard and a piece of chalk, we re not talking about technical issues here and b) SE has decades of experience designing RPG battle systems).
    (2)
    Last edited by Stanelis; 03-20-2017 at 07:38 AM.

  5. #85
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,038
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by Stanelis View Post
    You can perfectly imagine that the two builds can coexist together in the group. If you were to give a dps spec to current tanks (for example), you could perfectly imagine a group with a war tank and a war DPS.

    Furthermore, don't forget that we pay SE to optimize and design their game. As such the fact it is hard isn't really my concern (especially when it is a matter solved by a blackboard and a piece of chalk).
    But then what if you only have war dps, becuase most wars i see play it as dps anyway.
    (1)
    Last edited by Valkyrie_Lenneth; 03-20-2017 at 07:42 AM.

  6. #86
    Player
    Driavna's Avatar
    Join Date
    Sep 2013
    Posts
    1,459
    Character
    Elara Almasombria
    World
    Sagittarius
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Naunet View Post
    ...
    I'm a ex wildstar player too (also GW/GW2) and those "viable" builds where more about adapting for each encounter and type of content, but yes, the illusion of choice and being able to try stuff for yourself is always nice. However I still remember an article (sadly I can't find it) explaining how people fail at raids mostly due bad talent choices for that type of content during vanilla WoW times. In reality "options" are more often than not a "stupidity test".

    I'm not against choices, as I said try stuff for yourself is fun, but there is always going to be a better option and a lot of bad ones.
    (4)

  7. #87
    Player
    Stanelis's Avatar
    Join Date
    Oct 2011
    Posts
    929
    Character
    Irvy Ryath
    World
    Ragnarok
    Main Class
    Lancer Lv 85
    Quote Originally Posted by Valkyrie_Lenneth View Post
    But then what if you only have war dps, becuase most wars i see play it as dps anyway.
    Please note I m only using this as an example of something functional that has been in wow since 2010 or so. If you were to ask me I'd say FFXIV is sorely in need of a support role and a party size increase to allow for more depths to be added in the group battle system.

    Even though a specialization system could be really interesting in FFXIV, especially when a job such as red mage is being released.
    (2)

  8. #88
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Stanelis View Post
    You can perfectly imagine that the two builds can coexist together in the group if they have different purposes. If you were to give a dps spec to current tanks (for example), you could perfectly imagine a group with a war tank and a war DPS. You could also imagine a system where customization alter your rotation but not your output (it is something that blizzard does in the modern wow, some talents only purpose is to alter rotations).

    Furthermore, don't forget that we pay SE to optimize and design their game. As such the fact it is hard to come up with isn't really my concern (especially when a) it is a matter solved by a blackboard and a piece of chalk, we re not talking about technical issues here and b) SE has decades of experience designing RPG battle systems).
    By doing that you have effective doubled the amount of balancing required. You disagreed earlier, but the fact remains FFXIV uses being able to swap jobs on the fly as its diversity. Instead of having Warrior be a tank or DPS, you can play any Dragoon, Monk or Bard. Yes, they all play functionally different but that is how XIV wants to differentiate itself. There is never going to be an instance where jobs hybrid into another role. The closest equivalent we have is Arcanist, which the devs have flatout said they despise because it's a nightmare to balance Summoner and Scholar. None of this attributes to better design. Okay, Warrior is a DPS and Dragoon can play tank. If they aren't properly balanced, one or both builds will be sidelined.

    Making the rotation a bit less rigid could be something to touch on. Even if it's merely altering damage, you could perhaps move certain abilities around to your preferred method of pressing them. It's something at least.
    (2)

  9. #89
    Player
    Ririta's Avatar
    Join Date
    Mar 2017
    Location
    Ul'dah
    Posts
    444
    Character
    Ririta Rita
    World
    Behemoth
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Bourne_Endeavor View Post
    The closest equivalent we have is Arcanist, which the devs have flatout said they despise because it's a nightmare to balance Summoner and Scholar.
    I bet it's salt over 2.0, 2.1 and 2.2 and how black mages were inferior to summoners even after they removed Thunder.
    (0)

  10. #90
    Player
    Zojha's Avatar
    Join Date
    Aug 2015
    Posts
    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by Stanelis View Post
    You can perfectly imagine that the two builds can coexist together in the group if they have different purposes. If you were to give a dps spec to current tanks (for example), you could perfectly imagine a group with a war tank and a war DPS.
    Yes, you would no longer compete with your DPS spec in that case. You would, however, now compete with the tank specs of other jobs. Feral druids had that issue in Classic WoW: Nobody wanted a Feral tank, because Feral tank sucked. I can still remember the whispers at the time:"You heal?" "Sorry, nope." "Then spec it." End of conversation.

    I can only repeat: As long as the choices perform within the communities tolerance threshold, it's all fun and games. You can do "anything" as long as that condition is met - Builds, Augments, New Jobs, Roles... let your mind run free. There are numerous examples that you don't need 'perfect' balance to allow people to choose: White mages are currently suboptimal, but people aren't mass booting them. Outside of EX/Savage, most people don't even care whether you choose to meld or not, let alone which melds you choose. There is a margin in which customization can, in fact, happen.

    But I do not trust SE to hit that margin, truth be told. They're already struggling as is and they have most experience with single-player games that don't have to consider balance in the first place, because nobody cares how you play your single-player games. Insta-killing a boss with fenix down is almost a staple in the series, but it's just not viable design in MMORPG. Likewise, your characters will never complain because they're walled out of certain jobs in your playthrough - Players will. There's a world of difference and their lack of experience with that shows.

    So yeah, I think if SE really did more customization, I'm quite sure they'd do it wrong and just create a mass of non-choices that serve no purpose but to confuse people. Feel free to be more optimistic than I.
    (0)

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