These interviews gives me very little reason to continue healing roulettes.



These interviews gives me very little reason to continue healing roulettes.



It is. The reasons he always gives for the lack of a new tank and healer actually applies more to DPS jobs (especially melee) so it upsets me in a way that I can't put it in words.

You know, I find it somewhat amusing that the reason he states for not adding them is the same reason for wanting to simplify the stats and gear, yet this meta argument about the gear that has been going on in this thread has seemed to totally ignored this.![]()
But it doesn't? Ignore the speedrunning meme. All of the DPS are fine as regards to their damage output on comparison to each other, ESPECIALLY melee. Last I checked, the top and bottom jobs were within striking range of each other. Even then, a skilled monk can blow away an average Machinist any day.
The only issue the dps jobs have is that MNK doesn't do enough damage (anymore) to offset it's lack of utility(which is blatantly the intent), and that's likely nothing a Greased Lightning 4 can't solve.



to be honest, i rather want dev add no new jobs, and rebalance every single jobs
when i have Diurnal Sect, i feel like playing my WHM again, and when I have Nocturnal Sect on, feel like SCH again
the difference between AST/WHM, and AST/SCH feel rather insignificant
instead of making more clone job, I want stronger identity for my different jobs
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