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  1. #1
    Player
    Connor's Avatar
    Join Date
    Feb 2013
    Location
    Limsa Lominsa
    Posts
    2,166
    Character
    Connor Whelan
    World
    Odin
    Main Class
    Bard Lv 100
    How in the world can they make gear even more simplified?
    Most jobs only need to focus on two / maybe three substats currently. every single piece of gear in the game is functionally identical to it's role-appropriate wearers ; no two pieces of gear every truly do different things (besides having different main / substats, which isn't really significant enough to make one piece seem like it's doing something different than another).

    I like that they want to keep it simple but it seems to me like they're doing it to the detriment of the game now. Why ever bother going for stronger gear when it does the exact same as your current gear but with slightly higher numbers that only matter if you're doing cutting-edge savage speedruns and trying to shave a few seconds off? Doesn't that make higher-level gear redundant? If there's nothing to differentiate it from old gear except small substat changes, but your current main/substats are enough, then gearing up sounds like it'd just be a waste of time to me.
    (6)

  2. #2
    Player
    Zojha's Avatar
    Join Date
    Aug 2015
    Posts
    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by Connor View Post
    How in the world can they make gear even more simplified?
    The first things that come to mind:
    - Removal of Accuracy
    - Re-Removal of Melding Slots (Those were introduced to standard gear with 3.2 I think?)

    Truth be told, though, if they wanted they could simplify their stat system to only 4 stats: Power (Weapon Damage, Main Stat, Determination), Survivability (Health/Defense), Speed (Skill/Spell Speed), Luck (Critical Strike Chance/Accuracy). Maybe a 5th for Piety.

    That's how shallow it already is.
    (10)