The part about further simplifying and streamlining gear is concerning. Gear stats are already very boring and limited and coming into their second expansion they want to dumb it down even more?


 
			
			
				The part about further simplifying and streamlining gear is concerning. Gear stats are already very boring and limited and coming into their second expansion they want to dumb it down even more?




 
			
			
				Since gear gets outdated so quickly I wish that instead we could have horizontal progression via our character, similar to FFXI's merit system. From my own discussions a lot of the reason that some players don't meld is that the opportunity cost is simply not worth it for how quickly gear is outdated. Having upgrades attached to your character might encourage more people to participate. Yes certain builds might become required by the raiding community but it if done well it could provide something like horizontal progression.
Last edited by Naria; 03-19-2017 at 03:25 PM.
"You know, [people] who are upset about no tanks or healers being introduced, he [Yoshida] feels that it’s less “oh if you had introduced a tank or healer I would have played it” [and] more “oh the wait queues are going to be longer, the matching is going to be so many DPS waiting!”
He's so wrong though. D: I just wanted to play a new healer class. Not sure what the heck he's talking about with not wanting "more stress" for those who play tanks/healers. Why on earth would adding a new class create stress??
I like that they want to try implementing entirely new classes into FFXIV, though. Good. Creativity is good.
 
			
			
				If I were to hazard a guess, it would be that the stress of adding a new healer or tank comes from the small amount of role positions available to them in an 8 man composition.
For the first time, Tanks and Healers had to undergo similar scrutiny to a DPS regarding finding a place in the meta comp. In HW, two tanks and two healers meant PLD/WAR/SCH/WHM was guaranteed and they were fine for the most part. No matter what tank or healer you rolled, you had a place in the meta. When DRK and AST were added, suddenly that was no longer true. In fact, AST and DRK booted WHM and PLD from the meta almost entirely.
They are still working out mechanics to make all healers and tanks work for anything, without making them all classes homogenized. As far as DPS go, they already sort of have their comps figured out since that has been the DPS's challenge all along. I'd be happier if they worked out better tanking and healing mechanics before throwing even more tanks and healers into the broken pot that is the current meta.
And what Yoshi is trying to stress regarding "players didn't switch" he probably means more along the lines of "Making a popular job into a tank just to make people play tank doesn't work like people think it will."
Last edited by Dualgunner; 03-19-2017 at 03:16 PM.




 
			
			
				One could theorize he's referring to the meta. Paladin and White Mage have suffered significantly this tier-- Paladin throughout a good portion of the expansion. Back when HW released, you were straight up refused if you tried raiding on Paladin or Astro. I take that quote as more a "read between the lines" thing. Yoshi doesn't want to acknowledge people tend to focus on party comp perhaps more than they should. Adding another tank/healer when the current three aren't balanced only increases the probability one gets left in the dust yet again."You know, [people] who are upset about no tanks or healers being introduced, he [Yoshida] feels that it’s less “oh if you had introduced a tank or healer I would have played it” [and] more “oh the wait queues are going to be longer, the matching is going to be so many DPS waiting!”
He's so wrong though. D: I just wanted to play a new healer class. Not sure what the heck he's talking about with not wanting "more stress" for those who play tanks/healers. Why on earth would adding a new class create stress??
I like that they want to try implementing entirely new classes into FFXIV, though. Good. Creativity is good.


 
			
			
				Sigh....even simpler gear? Really? I want to like Yoshi & he seems like a fun guy but he has seriously made really questionable decisions throughout 3.x & now it's continuing into 4.0. It's like for every 1 good there is 3 bad. Really sucked out a lot of the hype I had for SB.
http://na.finalfantasyxiv.com/lodestone/character/12116351/



 
			
			
				I love Yoshida, I really do. But, every time I read another interview, my sadness at the direction of the game grows. Gearing is currently very boring and uninteresting, and they are going to push that even further in SB?Sigh....even simpler gear? Really? I want to like Yoshi & he seems like a fun guy but he has seriously made really questionable decisions throughout 3.x & now it's continuing into 4.0. It's like for every 1 good there is 3 bad. Really sucked out a lot of the hype I had for SB.
This is not an I'm quitting post. I don't plan to go anywhere. I had been considering lowering my expectations even more and just do story/quests and crafting. But in a separate interview, he talked about lowering the role of crafters even more. Again.
At this point, I'm not sure what he's trying to accomplish.
#GetSelliBack2018
Reading too much of the forums makes me very sad and apathetic.



 
			
			
				So crafters and gathers are going to get shafted again? I have a feeling this battle system overhaul is going to be less than what we are hoping for, and after considering turning the chocobo caravan into another FATE I'm going to have to wait on preordering 4.0.
I am disappointed in the direction they are taking this game, and I'm not even a raider, I'm just a former crafter from 1.0.


 
			
			
				It's an unpopular opinion but I think his job was done when he relaunched FFXIV, he's more like an ideas guy. It's patch 3.5 and I'm still waiting on those risks he said he could take with Heavensward was it Diadem? Verminion? Aether currents?Sigh....even simpler gear? Really? I want to like Yoshi & he seems like a fun guy but he has seriously made really questionable decisions throughout 3.x & now it's continuing into 4.0. It's like for every 1 good there is 3 bad. Really sucked out a lot of the hype I had for SB.
Maybe SB will be his magnum opus even with some of these choices, who knows. I'm not gonna leave anytime soon I guess.
I did send him a thank you message in another thread cause gotta give credit where it's due.
Last edited by Yasuhiro; 03-19-2017 at 03:39 PM.
 
			
			
				To be fair, they did try numerous things throughout HW. Aquapolis, Diadem, Vermillion, PotD, Wondrous Tails, Custom Deliveries, Savage Raiding, etcIt's an unpopular opinion but I think his job was done when he relaunched FFXIV, he's more like an ideas guy. It's patch 3.5 and I'm still waiting on those risks he said he could take with Heavensward was it Diadem? Verminion? Aether currents?
Maybe SB will be his magnum opus even with some of these choices, who knows. I'm not gonna leave anytime soon I guess.
I did send him a thank you message in another thread cause gotta give credit where it's due.
The things that succeeded did pretty well. The things that flopped did so spectacularly.
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