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  1. #1
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Brannigan View Post
    Start as a gladiator
    Hit level 30
    You gain a big flashing message in the middle of the screen that says you can't level to 31 until you complete this one promotion quest
    You complete it and now whenever you equip a sword you're a paladin, not a gladiator. You have no way to return to being a gladiator.
    Would have been nice if they had set lv30 as the starting point for all jobs, instead of arbitrarily changing it like they are for Stormblood...
    Quote Originally Posted by Connor View Post
    I think the main problems with class / job interactions is that it causes programming nightmares for developers.

    Scholar and Summoner are a good example of this; because they both come from the same class, it's difficult for them to make adjustments on one job without having an effect on the other. And then there's more minor issues like having to constantly reset attributes.
    Firstly, attributes should have been removed once we went into 2.0.

    Secondly, they didn't attach any meaningful effects to job crystals asides from 5 job skills. If they had set themselves up from the get go that job crystals alter class abilities, you'd have a lot more flexibility and you wouldn't have these problems where buffing one class buffs the other. It doesn't even need to alter every skill, but skills that are a) role relevant and b) make sense for the jobs.

    What they did is the programming and creation version of this.
    The same goes for a job like Bard. Because it comes from the Archer class, it can't have its own unique identity as a 'Bard'. And personally I think they squished these two jobs together just because they couldn't think of a way to balance a Ranger job that was full-on dd.
    Let me start with this.

    That aside, a bard is not just a guy that stands in the back and spams song. Look at the Dragon Age bards, the chanters in Pillars of Eternity and the protagonist of The Bard's Tale. I'd venture that our BRD is based on the Dragon Age bard, and acts as the drummer boy of an army; a drummer boy that can actually fight, but one nonetheless.
    (1)
    Last edited by Duelle; 03-22-2017 at 09:24 AM.
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)