Quote Originally Posted by Aylis View Post
It might be more easier to show you then explain ^.^ here's a very old video I made from those days that shows roughly how it worked. https://www.youtube.com/watch?v=aUR-lPpEbsU Basically nearly every skill for every class was up for grabs as a cross class action. Want to be a mage with tank skills? It could be done, want to be an archer healer? It could be done. Players had 10 cross class abilities they could take at max level and each skill had a set number of allocation points. The more higher level the skill, the more points it costed to put it in your cross class ability bar. When you leveled up, you got a number of points you could use to spend on whatever cross class skill you wanted from all the classes you unlocked.
Quote Originally Posted by Ama_Hamada View Post
It was simply this, most things could be used by anything, like I can play SCH while having fire III.

THM and CNJ used to be able to use shield abilities. It would be like if you leveled PLD now, and unlock sentinel, you could use sentinel on THM and CNJ just as long you had a wand/shield combo. There was a move called phalanx I think, it did not last long but if you took a hit, no matter how strong it was, it healed you not damage you.

Then there was the broken spike spell for THM, shock spikes or something. So say you had a leve to do while noticing it is not possible to clear because level 10 for one leve was not the same difficulty as a level 10 for another, so you really did not know how hard leves where unless you memorized them by name. So you have this leve with the cactus things that are not possible to kill for your level while the special move oneshots you. So what do you do? Use the spikes spell and hope it uses the needle move before the ability wears off. If it works, you just made the monster literally kill itself killing you. It was sooo broken it was hilarious .
Wait... What?!

The first version of the game had that depth of customization in the class system?? Why the hell did they change that? It sounds awesome! We have no choice right now in the way we want to build our own character. Yes, we have materia/gear with diferent stats and we can allocate those by level, but it's an "ilussion" of choice because there is only one viable path to work with. Every class is the same as the other except of the looks of glamour...