Quote Originally Posted by Zhamkyong View Post
Never got a chance to try that system sadly, how was it exactly?
The classes in 1.0 were an open book more than set classes. Like 2.0 the weapon determined the class you were playing but in 1.0 everything was more related to that than the character. Levels even used to be called ranks because you were ranking up the weapon type of that class. Also all abilities and spells were free to be used on any class, so you could be a gladiator who used magic. The downside was all crossed abilities had lower potency and I think longer cool downs?(don't quote me on that one though)

The guilds played a much more important role as well because you were able to spend guild tokens to buy other abilities or traits that you could use to help with the cross class abilities. This was the general twist of it (I'm not very good at explaining things sorry)