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  1. #31
    Player Mindiori's Avatar
    Join Date
    Jul 2016
    Posts
    163
    Character
    Reika Hanehara
    World
    Ragnarok
    Main Class
    Archer Lv 70
    If you'd rather play ESO with its trivial and meaningless class design perhaps you should leave and play that. Instead of trying to dumb down the game and homogenize it into something its not.

    Get quite tired of reading the 'change the game entirely to suit me' threads and im essentially new to the community. So heaven knows how long term players, who like FF for what it is already would feel.

    Its precisely because this game is nothing like that Zenimax progressive turd that I play it. Change it into Tamriel Mediocrity mode and I'll be gone in 2 seconds flat. Can imagine 90% of other people will be too when they see how hollow and trite a no classes/job system really is. More diversity and uniqueness, not less. Ty.
    (5)

  2. #32
    Player
    Zhamkyong's Avatar
    Join Date
    May 2015
    Posts
    282
    Character
    Nizbalial Vegalia
    World
    Phoenix
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Mindiori View Post
    If you'd rather play ESO with its trivial and meaningless class design perhaps you should leave and play that.
    Just wanted to know, what is wrong with that system? I mean, i know it's not a linear ability/class system but in there you can esentially build your preference playstyle
    (0)

  3. #33
    Player

    Join Date
    Aug 2016
    Location
    Gridania
    Posts
    338
    Quote Originally Posted by bass9020 View Post
    This topic is starting to pop up a lot lately, even in interviews done by Yoshi. We all know the classes go back to 1.0 and are heavily involved in the lore. (more so in 1.0) People keep talking about how they should get rid of the classes and only have jobs, I'm curious why?
    Because many XIV players wanted it to be XI-2, the most vocal players in V1 were those demanding the job system from XI and sadly after taking over from Tanaka, Yoshi obliged.

    IMO the V1 class system was far superior to the straight-jacket of the XI job/subjob system that the V2 job system basically copies. Sadly though the player basein most MMOs are hugely conservative and awlays demand what they're used to, the V1 multi-class system had huge potential that sadly was squandered pandering to the conservative views.
    (2)

  4. #34
    Player

    Join Date
    Aug 2016
    Location
    Gridania
    Posts
    338
    Quote Originally Posted by Mindiori View Post
    If you'd rather play ESO with its trivial and meaningless class design perhaps you should leave and play that.
    Because XIV's rigid job system where there's largely no choice at all in what skills one uses from the highly restricted cross-class skills available to a job is superior?

    Please, don't make me laugh!
    (2)

  5. #35
    Player
    bass9020's Avatar
    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    1,038
    Character
    Versatile Bottom
    World
    Faerie
    Main Class
    Summoner Lv 90
    Im looking at it from a story and lore perspective here. I understand the system is useless once we reach level 30 no one is denying that fact. The issue is classes are well were what most adventures (not just us the WoL) are in the game. Jobs on the other hand are more rooted in secrecy or lost arts for some. How would all the pre 30 content change to fit this idea classes no longer are in game?

    Remember in FFI when we upgraded to a more powerful class? We sort of have that now so I don't see the issue with the system. Could it be worked on and a bit more fleshed out I guess but to remove entirely, how would that solve anything?
    (0)

  6. #36
    Player
    Vaer's Avatar
    Join Date
    Oct 2011
    Posts
    1,803
    Character
    Ein Vaer
    World
    Excalibur
    Main Class
    Scholar Lv 90
    Quote Originally Posted by bass9020 View Post
    Remember in FFI when we upgraded to a more powerful class? We sort of have that now so I don't see the issue with the system. Could it be worked on and a bit more fleshed out I guess but to remove entirely, how would that solve anything?
    They could keep the stories, just start players at 30 as the job. Remove the skill rewards from the class quests so players don't complain about having to do the story to get skills. (Some might just end up skipping it and missing crucial things causing other problems, like CNJ Cure II). If they want to do the quests they can do them if they unequip the stone.

    That's one way they could go about it and doesn't completely delete content. They might have to alter the text a little.

    Now if people really want classes gone, all they have to do is add a restriction to content where you can't queue/enter unless you have a job stone equipped and once inside content you can't remove it.

    Class stories stay in, people that don't care can skip it, everyone is playing on jobs.

    ESO is ok. What is kinda meh is you end up using the same weapons on most jobs like the destro staff or dual wield and even though there are a lot of combos you can make most people just put all points into stamina or magicka. Even with all the combinations you can make there is still a meta for high end content. There are a lot more viable builds though.
    (2)
    Last edited by Vaer; 03-18-2017 at 11:31 PM.

  7. #37
    Player
    Connor's Avatar
    Join Date
    Feb 2013
    Location
    Limsa Lominsa
    Posts
    2,164
    Character
    Connor Whelan
    World
    Odin
    Main Class
    Bard Lv 100
    I think the main problems with class / job interactions is that it causes programming nightmares for developers.

    Scholar and Summoner are a good example of this; because they both come from the same class, it's difficult for them to make adjustments on one job without having an effect on the other. And then there's more minor issues like having to constantly reset attributes.
    And because Summoner comes from Arcanist, they cannot ever move it from being a DoT-spammer to a more 'traditional'-type of FF Summoner, nor can they do anything to Summon I / II because it would affect Scholar.


    The same goes for a job like Bard. Because it comes from the Archer class, it can't have its own unique identity as a 'Bard'. And personally I think they squished these two jobs together just because they couldn't think of a way to balance a Ranger job that was full-on dd.

    Existing classes also restrict future job options. For as long as Bard exists as an Archer class there cannot ever be a Ranger class in FFXIV, despite 'Ranger' being one of the iconic FF jobs (and not remotely related to Bard). The same goes for, say, Ninja; as long as Ninja comes from Rogue there cannot ever be a 'Thief' job in FFXIV.

    There are potential opportunities for many things (job adjustments, future jobs, creating a unique identity) that would happen if the class system was done away with.
    (2)

  8. #38
    Player
    bass9020's Avatar
    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    1,038
    Character
    Versatile Bottom
    World
    Faerie
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Connor View Post
    The same goes for a job like Bard. Because it comes from the Archer class, it can't have its own unique identity as a 'Bard'. And personally I think they squished these two jobs together just because they couldn't think of a way to balance a Ranger job that was full-on dd.

    Existing classes also restrict future job options. For as long as Bard exists as an Archer class there cannot ever be a Ranger class in FFXIV, despite 'Ranger' being one of the iconic FF jobs (and not remotely related to Bard). The same goes for, say, Ninja; as long as Ninja comes from Rogue there cannot ever be a 'Thief' job in FFXIV.

    There are potential opportunities for many things (job adjustments, future jobs, creating a unique identity) that would happen if the class system was done away with.
    They should have never added Bard in 1.0 unless they added a new class. It was an odd decision honestly. They could have changed things for 2.0 like beaucse of the calamity Bards became this so and so class and now Rangers stepped out of the wood work but they didn't do that.

    Yoshi specifically said they didn't want to add thief so the rogue thing isn't because of the classes. But I agree that summoner and scholar is a mess with the base class sharing.
    (1)
    Last edited by bass9020; 03-19-2017 at 01:33 AM.

  9. #39
    Player ErikMynhier's Avatar
    Join Date
    Aug 2013
    Location
    Arizona
    Posts
    1,507
    Character
    Erik Mynhier
    World
    Balmung
    Main Class
    Paladin Lv 90
    I think.... and hear me out. I would like to see the classes removed, but I would love to see a few reworked/improved into full jobs and added in future expansions. Get rid of the shield stuff, add sum burst damage and duel wielding of full swords, and the Gladiator would be a fun dps Job. Remake Rouge into a close range support/dps like how Bard is a ranged dps/support job.

    Not all would translate well, but a few would and Final Fantasy only has so many jobs to choose from so a few more in the pool wouldn't hurt.
    (1)

  10. #40
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by BigRed5392 View Post
    me and my g/f have no issue with this. if you want to start @ lvl 1, potd does just that. imo they should let ppl unlock potd @ lvl 1 since you can go in there @ lvl 1 after you do the lvl 17 quest.
    You can't go to the Black Shroud as level 1 if you start in Limsa

    Also keep the DoH and DoL classes, don't remove them
    (0)

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