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  1. #1
    Player
    Thunda_Cat_SMASH's Avatar
    Join Date
    Dec 2014
    Posts
    2,105
    Character
    Sylvana Tenebri
    World
    Malboro
    Main Class
    Marauder Lv 79
    Quote Originally Posted by Ririta View Post
    If I had a say, the jobs would be the ones to be removed, but even for that it's too late.
    Classes were the mistake though. Taking out jobs would be akin to telling people to pay cash to watch an Avengers movie and then giving them MLP episodes 1-3. Classes have less than nothing to do with the FF series, which has always had jobs as the main focus. Take out jobs, and it's a completely different game and aesthetic, one I would abandon in a heartbeat. I'm here to play an FF game, not a generic MMO with generic classes with no identity.
    (7)

  2. #2
    Player
    Ririta's Avatar
    Join Date
    Mar 2017
    Location
    Ul'dah
    Posts
    444
    Character
    Ririta Rita
    World
    Behemoth
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Thunda_Cat_SMASH View Post
    Classes were the mistake though. Taking out jobs would be akin to telling people to pay cash to watch an Avengers movie and then giving them MLP episodes 1-3. Classes have less than nothing to do with the FF series, which has always had jobs as the main focus. Take out jobs, and it's a completely different game and aesthetic, one I would abandon in a heartbeat. I'm here to play an FF game, not a generic MMO with generic classes with no identity.
    It's literally just a name. A name that isn't being honored, even; I sure wish that summoner actually got to summon stuff, that scholars had black magic beyond Blizzard II and that bards were singers first instead of arrow flingers.
    (7)

  3. #3
    Player
    Thunda_Cat_SMASH's Avatar
    Join Date
    Dec 2014
    Posts
    2,105
    Character
    Sylvana Tenebri
    World
    Malboro
    Main Class
    Marauder Lv 79
    Quote Originally Posted by Ririta View Post
    It's literally just a name. A name that isn't being honored, even; I sure wish that summoner actually got to summon stuff, that scholars had black magic beyond Blizzard II and that bards were singers first instead of arrow flingers.
    Summoners summon, Bio has always been a black magic spell, Ruin has always been a black magic spell, and Shadow Flare is typically a monster only version of Flare that dealt dark aspected damage, and the only difference between our bards and older bards is that older bards attacked and did damage with their harps, as well as sing. Ah, FFT Bard is still my favorite iteration...

    About all I want for BRD are the Brave/Faith up spells they had in that game and I would be beyond happy.
    (2)

  4. #4
    Player
    FaileExperiment's Avatar
    Join Date
    Oct 2013
    Posts
    259
    Character
    Vash Warbreaker
    World
    Zalera
    Main Class
    Red Mage Lv 72
    They really should just cap classes at level 30. Once you level past 30 and get your job crystal, you wouldn't be able to go back to that class. SE's problem with SMN/SCH is less a class/job problem and more that too many skills are allocated to the class, so they share too much. If you cap classes at 30, they'd share much less and allow greater differentiation.

    EDIT: Duell and I have the same idea it seems. To me it really seems the most simple change to implement. That keeps the initial flavor of a class/job system. If it were like this, it would be much easier to actually use the class system to have more classes share bases.

    In fact, those "shared" role skills they are implementing in 4.0 should have actually been more like class skills for jobs. Tanks for example, didn't need three different classes. They could have been one class, that branched into all three of the current jobs, with the shared role skills being your starting 1-30 abilities. Or heck maybe just have classes for the first 15 levels instead and branch them from there.
    (1)
    Last edited by FaileExperiment; 03-20-2017 at 02:51 AM.