Classes are so strictly woven into the world's lore that it'd be hard to just pretend they never existed. But what they can do is just remove them from the game's system. One of the things people ask about the most in the Novice Network is jobs, where is the Black Mage guild, how can they unlock a Dragoon and so on. It would really be such a stretch to have the game call you a Dragoon from level one but have the quests send you to the lancer's guild to learn the ropes? It's just another level of complexity that nobody really needs, and I'm glad to see Yoshi and the team are considering removing it.


Quote Originally Posted by Connor View Post
The same goes for a job like Bard. Because it comes from the Archer class, it can't have its own unique identity as a 'Bard'. And personally I think they squished these two jobs together just because they couldn't think of a way to balance a Ranger job that was full-on dd.
Classes/jobs aside, many of the FF classic jobs come from simpler systems, where most times they were carbon copies of each other but with different stat allocation, different equips and a gimmick command. FFXIV often rolls various similar iterations of the same concept into a single Job, and this is how we have a bard that's also a ranger, a warrior that's also a berserker, a rogue that's also a ninja, a white mage that's also a geomancer and so on. I feel like a Thief and a Ninja would be too similar to each other to need two different jobs, or that a bard's songs alone wouldn't have been enough to make it its own job, even though they were back in SNES era. I'm not going to be surprised if RDM will turn out to have Rune Fencer elements in its mechanics too.