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  1. #1
    Player
    Kallera's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,160
    Character
    Etoile Kallera
    World
    Mateus
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Wilan View Post

    Is it too much to ask everyone to consider the matter objectively and not judge based on the embellished idea they have in their memory?
    Yes.

    Because I am not playing an objective game when it and ita fans try to go out of its way to say I, despite playing and enjoying some parts of the game, am still an unwanted relic in the end.

    I feel like I cannot win, despite liking both games It feels like I'm forced to either say the devs are always right or that I should unsub. I'm not going to hate the former game to like this one.
    (4)
    Last edited by Kallera; 03-20-2017 at 12:21 AM.

  2. #2
    Player
    Aylis's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    801
    Character
    Aylis Tessier
    World
    Balmung
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Wilan View Post
    Maybe it changed direction
    It did..Based on Tanaka's old statements he wanted FFXIV to be different from FFXI. Not so much as to replace XI, but live side by side with it. FFXIV 1.0 launching in basically Alpha stages aside. It was clear he wanted FFXIV to do its own thing. From the start we could tell it wasn't meant to be a standard dungeon crawl MMO game like all the others on the market. That's what made it special and unique. I don't know what would have happened under Tanaka's vision if he had a few more years to let the game cook a little longer. Maybe he was really aiming for a Final Fantasy sandbox type of game. Who knows for certain now. People didn't want different, people wanted FFXI 2.0 and such. Majority rules, so here we are today.
    (1)
    Last edited by Aylis; 03-20-2017 at 01:03 AM. Reason: char limit

  3. #3
    Player
    NaesakiAshwell's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    696
    Character
    Naesaki Ashwell
    World
    Odin
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Aylis View Post
    -snip-
    The biggest issue are the other things he put in place like the stamina system, the limited slow regening currency for teleporting, the obtuse crafting system, the market wards were also not very ideal before YoshiP brought in some QoL changes, the way over the top high res textures on everything so the average person could not run the game at all, the maps may have been large and seamless as well but they were a massive cop-out of copy-pasted landscapes, the original blackshroud... *shudder*. Some of these things would have been perfectly fine 10-15 years ago but what 1.0 wanted to be, it was never gonna hold true ground in this day and age.
    (1)

  4. #4
    Player
    Ririta's Avatar
    Join Date
    Mar 2017
    Location
    Ul'dah
    Posts
    444
    Character
    Ririta Rita
    World
    Behemoth
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Wilan View Post
    Customization in games with any seriously demanding content is often times a myth. What usually happens is somebody figures out the "best" kind of customization and everyone has to conform to that (remember how every tank was expected to wear STR gear?). FFXIV 2.0's approach is to give definite tools in your hands and a challenge in front of you, and call it lazy or dumbed down or whatever you will, but this is more fun than anything you could ever do in 1.0.
    "Demanding content" is literally 5 fights that are released several months apart. Most of the playerbase doesn't even bother with them - and even if they did, they could simply change to the "optimal build", this isn't the early 2000s where you had to start your character over because you chose your spells poorly.

    If raids were the juicy content of this game I could agree, but they aren't. This amount of streamlining for the sake of such small content is not justified in my opinion.
    (4)

  5. #5
    Player
    Wilan's Avatar
    Join Date
    Oct 2012
    Location
    Limsa Lominsa
    Posts
    394
    Character
    Wilan Serulia
    World
    Ragnarok
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Ririta View Post
    "Demanding content" is literally 5 fights that are released several months apart. Most of the playerbase doesn't even bother with them - and even if they did, they could simply change to the "optimal build", this isn't the early 2000s where you had to start your character over because you chose your spells poorly.

    If raids were the juicy content of this game I could agree, but they aren't. This amount of streamlining for the sake of such small content is not justified in my opinion.
    Explain that to the next Tank who says they've removed Provoke from their hotbar because it doesn't fit their idea of Paladin.
    (1)

  6. #6
    Player
    Zhamkyong's Avatar
    Join Date
    May 2015
    Posts
    282
    Character
    Nizbalial Vegalia
    World
    Phoenix
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Wilan View Post
    Explain that to the next Tank who says they've removed Provoke from their hotbar because it doesn't fit their idea of Paladin.
    It will always happen something like that, no matter the system/game.
    (3)

  7. #7
    Player
    Jandor's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah
    Posts
    3,479
    Character
    Tal Young
    World
    Cerberus
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Wilan View Post
    Explain that to the next Tank who says they've removed Provoke from their hotbar because it doesn't fit their idea of Paladin.
    I'd just votekick them or leave, one idiot being an idiot isn't a massive deal.

    Seriously, a tank who won't equip provoke is going to be a rubbish tank regardless of how much or how little freedom you give him. If players need to be coddled that much SE may as well just play the game for us.
    (1)
    Last edited by Jandor; 03-20-2017 at 10:10 AM.

  8. #8
    Player
    Zhamkyong's Avatar
    Join Date
    May 2015
    Posts
    282
    Character
    Nizbalial Vegalia
    World
    Phoenix
    Main Class
    Dark Knight Lv 80
    It's not nostalgia (I didn't play it), I just find the actual system a bit boring and straightforward.

    Sure, there is always the 'best' build in any kind of customization involved but that doesn't mean any kind or personal preference won't work. If a community comes up with the best option aviable that is an entirely another matter (let's not forget the devs usually make the content with the minimum aviable in mind).

    On topic:
    Classes should stay as they are, just remove the secondary class required for the job and make a big pop-up on the screen saying "you can now take the [insert job name] quest"... It just makes me sad a dev has to spend time with those messages instead of a player involved with the search of the information, but that is just my opinion. About scholar and summoner... It's a tricky situation.
    (0)

  9. #9
    Player
    AmalonStar's Avatar
    Join Date
    Jan 2017
    Posts
    325
    Character
    Amalon Starfire
    World
    Zodiark
    Main Class
    White Mage Lv 60
    Ok my 2 cents...

    I played 1.0 for a but I also came from ff XI as well, I'm a firm believer any job you unlock should be levelled from lv 1 not starting at lv 30 or lv 50. Personally there should be starting jobs and to unlock any of the other jobs you need to hit what ever level on your first job to start the quest to unlock any other job. Then once you unlock a job you should be starting it at level 1 not lv 30 and not level 50, that's just being sheer laziness starting a new job at a higher level.

    Honestly stormblood may be the last expansion that I'll play because I don't like where the game itself is heading. Don't get me wrong I do enjoy the game for the most part but there various aspects to it I'm disliking one if which would be the new jobs starting at an even higher lv than the hw ones, starting new jobs at higher lv's just simply takes all the fun out of levelling them.
    (2)

  10. #10
    Player
    BokoToloko's Avatar
    Join Date
    Jan 2017
    Posts
    387
    Character
    Boko Toloko
    World
    Shiva
    Main Class
    Gunbreaker Lv 100
    I find myself divided on this:
    - On one side, I'd pretty much take out cross-class since it's not working because the abilities are either rubbish or a must.
    - On the other, I deep down wish they could find a way to make cross-class system actually work, since I loved the shit out of that kind of thing back in FFV and I kept loving it in Bravely Default games. Seeing a real functioning cross-class skill would be awesome.

    With the cross-class system out (having the mandatory skills as role skills that you get by leveling), classes wouldn't be that much of an issue. You could make it so, finishing the first job quest at level 30 automatically upgrades the class to a job, taking out the Soul Crystal slot and leaving the soul crystals as pure lore.

    It'd be pretty much a win-win. You preserve the class lore, give the feeling of progression by upgrading to a job, classes doesn't need further addresing, the overhaul on the lore/system is minimal,....

    Regarding the SMN/SCH problem, I think the best solution would be to rework SCH and make it an Extra Job like DRK, AST, etc. replacing all ACN skills and giving SCH a deeper identity (also, leaving more freedom to rework SMN). Changes on lore or quests would barely be needed.

    At last, am I the only one who think they should make possible to start as a Rogue? I've always found having to start as another class to become a Rogue a bit silly.
    (2)
    Last edited by BokoToloko; 03-20-2017 at 11:35 AM.

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