That actually sounds far more fun than the current system.
One of my pet peeves with the current system is how disconnected from each other the classes/jobs are. By this I mean that when you switch from one class/job to another EVERYTHING changes - your levels in one have no effect at all on your abilities in another. (Except for cross-class skills. IMO they should do more cross-class stuff instead of less.)
Add to this the lack of meaningful choices when developing a character: For each class/way there is only one good way of distributing the bonus points; At any given level there is a certain set of Best-in-Slot items, meaning that there is only one "right" way of equipping your character, and any other choice is making the character worse.
The only real exception to this is the cross-class system - which they are supposedly moving away from.
Result will be that characters will be (and already mostly are) just generic, interchangable "Class/Job" characters - everything about them can be described by just their Class/Job, level, and item level.
The current Class/Job system design is one of the least good parts of this game, and they are moving in the wrong direction with it.



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