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  1. #1
    Player
    Thunda_Cat_SMASH's Avatar
    Join Date
    Dec 2014
    Posts
    2,105
    Character
    Sylvana Tenebri
    World
    Malboro
    Main Class
    Marauder Lv 79
    Quote Originally Posted by Ririta View Post
    If I had a say, the jobs would be the ones to be removed, but even for that it's too late.
    Classes were the mistake though. Taking out jobs would be akin to telling people to pay cash to watch an Avengers movie and then giving them MLP episodes 1-3. Classes have less than nothing to do with the FF series, which has always had jobs as the main focus. Take out jobs, and it's a completely different game and aesthetic, one I would abandon in a heartbeat. I'm here to play an FF game, not a generic MMO with generic classes with no identity.
    (7)

  2. #2
    Player
    Ririta's Avatar
    Join Date
    Mar 2017
    Location
    Ul'dah
    Posts
    444
    Character
    Ririta Rita
    World
    Behemoth
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Thunda_Cat_SMASH View Post
    Classes were the mistake though. Taking out jobs would be akin to telling people to pay cash to watch an Avengers movie and then giving them MLP episodes 1-3. Classes have less than nothing to do with the FF series, which has always had jobs as the main focus. Take out jobs, and it's a completely different game and aesthetic, one I would abandon in a heartbeat. I'm here to play an FF game, not a generic MMO with generic classes with no identity.
    It's literally just a name. A name that isn't being honored, even; I sure wish that summoner actually got to summon stuff, that scholars had black magic beyond Blizzard II and that bards were singers first instead of arrow flingers.
    (7)

  3. #3
    Player
    Thunda_Cat_SMASH's Avatar
    Join Date
    Dec 2014
    Posts
    2,105
    Character
    Sylvana Tenebri
    World
    Malboro
    Main Class
    Marauder Lv 79
    Quote Originally Posted by Ririta View Post
    It's literally just a name. A name that isn't being honored, even; I sure wish that summoner actually got to summon stuff, that scholars had black magic beyond Blizzard II and that bards were singers first instead of arrow flingers.
    Summoners summon, Bio has always been a black magic spell, Ruin has always been a black magic spell, and Shadow Flare is typically a monster only version of Flare that dealt dark aspected damage, and the only difference between our bards and older bards is that older bards attacked and did damage with their harps, as well as sing. Ah, FFT Bard is still my favorite iteration...

    About all I want for BRD are the Brave/Faith up spells they had in that game and I would be beyond happy.
    (2)

  4. #4
    Player
    FaileExperiment's Avatar
    Join Date
    Oct 2013
    Posts
    259
    Character
    Vash Warbreaker
    World
    Zalera
    Main Class
    Red Mage Lv 72
    They really should just cap classes at level 30. Once you level past 30 and get your job crystal, you wouldn't be able to go back to that class. SE's problem with SMN/SCH is less a class/job problem and more that too many skills are allocated to the class, so they share too much. If you cap classes at 30, they'd share much less and allow greater differentiation.

    EDIT: Duell and I have the same idea it seems. To me it really seems the most simple change to implement. That keeps the initial flavor of a class/job system. If it were like this, it would be much easier to actually use the class system to have more classes share bases.

    In fact, those "shared" role skills they are implementing in 4.0 should have actually been more like class skills for jobs. Tanks for example, didn't need three different classes. They could have been one class, that branched into all three of the current jobs, with the shared role skills being your starting 1-30 abilities. Or heck maybe just have classes for the first 15 levels instead and branch them from there.
    (1)
    Last edited by FaileExperiment; 03-20-2017 at 02:51 AM.

  5. #5
    Player
    Alerion's Avatar
    Join Date
    Apr 2011
    Posts
    98
    Character
    Alerion Nocturn
    World
    Gilgamesh
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Ririta View Post
    At this point, the job and class system is so butchered and disconnected that I couldn't care less. Makes me wonder why Yoshida even wanted to add jobs besides fanservice, they add nothing to the gameplay and completely destroys Tanaka's original vision. If I had a say, the jobs would be the ones to be removed, but even for that it's too late.
    Not that I disagree the job/class system is seriously disconnected, but Tanaka's original vision was shit. Fatigue system capping your exp, anima recharge for teleports, no content, copy/paste zones, market wards with no auction house, high level mobs right outside of town a few feet from starting level mobs. Painfully slow combat, hiding everything behind two or three layers of menus. It goes on.

    That's not to say there aren't a few things I didn't enjoy, like seamless zones and far better movement animations, but overall his vision was poop.
    (5)

  6. #6
    Player
    Ririta's Avatar
    Join Date
    Mar 2017
    Location
    Ul'dah
    Posts
    444
    Character
    Ririta Rita
    World
    Behemoth
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Alerion View Post
    Not that I disagree the job/class system is seriously disconnected, but Tanaka's original vision was shit. Fatigue system capping your exp, anima recharge for teleports, no content, copy/paste zones, market wards with no auction house, high level mobs right outside of town a few feet from starting level mobs. Painfully slow combat, hiding everything behind two or three layers of menus. It goes on.

    That's not to say there aren't a few things I didn't enjoy, like seamless zones and far better movement animations, but overall his vision was poop.
    I mean his idea of the cross class system allowing you to customize your spells and being able to emulate classic jobs if you wanted to. Sadly I don't know how well this worked as I've only started playing in 2.0, but it sounds pretty "Final Fantasy-ish" to me.

    Quote Originally Posted by JunseiKei View Post
    It's been stated before that every FF game as their own take/ iteration of these occupations. A summoner in FFXIV is just as much as Yuna is a summoner in FFX.
    Quote Originally Posted by Thunda_Cat_SMASH View Post
    Summoners summon, Bio has always been a black magic spell, Ruin has always been a black magic spell, and Shadow Flare is typically a monster only version of Flare that dealt dark aspected damage, and the only difference between our bards and older bards is that older bards attacked and did damage with their harps, as well as sing. Ah, FFT Bard is still my favorite iteration...

    About all I want for BRD are the Brave/Faith up spells they had in that game and I would be beyond happy.
    The point is that if you're gonna excuse FFXIV's jobs, then the dislike for classes for being "not Final Fantasy-ish" seems undeserved.
    (6)
    Last edited by Ririta; 03-18-2017 at 02:31 PM.

  7. #7
    Player
    Aylis's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    801
    Character
    Aylis Tessier
    World
    Balmung
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Ririta View Post
    If I had a say, the jobs would be the ones to be removed, but even for that it's too late.
    The 1.0 lover in me totally agrees. A lot of the magic and fun for me and what originally drew me to 1.0 was how open booked roles in the game originally were. A lot of the fun came from working a role from the mix of possibilities that worked and fit the player.

    Signed, a former Lancer Thaumaturge Dark Dragoon hybrid.
    (1)

  8. #8
    Player
    Zhamkyong's Avatar
    Join Date
    May 2015
    Posts
    282
    Character
    Nizbalial Vegalia
    World
    Phoenix
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Aylis View Post
    The 1.0 lover in me totally agrees. A lot of the magic and fun for me and what originally drew me to 1.0 was how open booked roles in the game originally were. A lot of the fun came from working a role from the mix of possibilities that worked and fit the player.

    Signed, a former Lancer Thaumaturge Dark Dragoon hybrid.
    Never got a chance to try that system sadly, how was it exactly?
    (0)

  9. #9
    Player
    bass9020's Avatar
    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    1,038
    Character
    Versatile Bottom
    World
    Faerie
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Zhamkyong View Post
    Never got a chance to try that system sadly, how was it exactly?
    The classes in 1.0 were an open book more than set classes. Like 2.0 the weapon determined the class you were playing but in 1.0 everything was more related to that than the character. Levels even used to be called ranks because you were ranking up the weapon type of that class. Also all abilities and spells were free to be used on any class, so you could be a gladiator who used magic. The downside was all crossed abilities had lower potency and I think longer cool downs?(don't quote me on that one though)

    The guilds played a much more important role as well because you were able to spend guild tokens to buy other abilities or traits that you could use to help with the cross class abilities. This was the general twist of it (I'm not very good at explaining things sorry)
    (0)

  10. #10
    Player
    Aylis's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    801
    Character
    Aylis Tessier
    World
    Balmung
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Zhamkyong View Post
    Never got a chance to try that system sadly, how was it exactly?
    It might be more easier to show you then explain ^.^ here's a very old video I made from those days that shows roughly how it worked. https://www.youtube.com/watch?v=aUR-lPpEbsU Basically nearly every skill for every class was up for grabs as a cross class action. Want to be a mage with tank skills? It could be done, want to be an archer healer? It could be done. Players had 10 cross class abilities they could take at max level and each skill had a set number of allocation points. The more higher level the skill, the more points it costed to put it in your cross class ability bar. When you leveled up, you got a number of points you could use to spend on whatever cross class skill you wanted from all the classes you unlocked.

    Quote Originally Posted by bass9020 View Post
    The downside was all crossed abilities had lower potency and I think longer cool downs?(don't quote me on that one though)
    Lower potency definitely, the cool down timer was the same. Plus the other risks (taking magic on a melee class which didn't have the MP pools of magic classes, etc)
    (0)
    Last edited by Aylis; 03-19-2017 at 02:50 PM.

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