I would be great if they have a good mix of open and instance content. Some people love fighting over claims for mobs. Others don't. It does not have to be one or the other.
It seems like we have "I want a balance of the two" and "I was instanced only" From a viewers standpoint it seems like those that only want instanced content are the "bad guys" so to speak. Everyone just wants a balance, it keeps the game fresh...get burned out on Open World, jump into the nearest instance. Get tired of the hum-drum style of instance content, jump into an Open world dungeon.
Its not what is it that really matters here...its having the OPTIONS of play style available 24/7.
Did you play 11? Im not doing this as a snide comment or anything, but rather to convey by example of personal experience as to why I disagree with you.
It really sucks waiting on another party or stealing from another party the boss in U'Ghamaro Mines. There is nothing good or fair about open world.
(big chunk wiped edit, I hope I dont take you out of context with that)
If I wasn't clear about anything please point it out for me and I will try to explain in more detail. Reading the above, how can anyone really say I'm not compromising? I love open world, just don't want it to be a grinding and vicious competition. That is not a valid way to promote open world content. A fun way to promote it is to provide people with reasons to want to team up and enjoy content instead of wanting at each others' throats for it.
I remember how much I hated sky at times(and pretty much the bulk of 11's content) due to the fierce competition. But that was also the primary addiction as to why I spent so much time at it. Its a love hate thing. Sure it sux getting owned, but when you get that trigger/coffer your excited. And when you got your Haidate, you were on top of the world. I cant find anything ever that has meant such satisfaction in a game.
My point is, if anything they need more of it. That was the charm of 11 that everyone can remember.
I understand that feeling but that's too intense today. I didn't play XI for too long, at level 50 thf I was strong enough to kill some dragonfly NM in...Dunes? He dropped emperor's hairpin, and with treasure hunter 2 I thought let's give it a shot. I camped him roughly 8 hours a day for 2 weeks. Only managed to claim him like 3 times and no drop.Did you play 11? Im not doing this as a snide comment or anything, but rather to convey by example of personal experience as to why I disagree with you.
I remember how much I hated sky at times(and pretty much the bulk of 11's content) due to the fierce competition. But that was also the primary addiction as to why I spent so much time at it. Its a love hate thing. Sure it sux getting owned, but when you get that trigger/coffer your excited. And when you got your Haidate, you were on top of the world. I cant find anything ever that has meant such satisfaction in a game.
My point is, if anything they need more of it. That was the charm of 11 that everyone can remember.
Now some of you will say tough, but damn...I feel like I tried TOO hard and got shit. So I quit, not a rage quit, I went back to grinding but I gradually played less and less because everything was a grind. What kept me going was honestly exploration, XI is a BEAUTIFUL world. Other than that though, not my cup of tea.
So then stick to your instances and those of who want to compete for claims and camp NMs will do so. Nothing says you have to. If you were at all concerned with being the best player or geared out correctly I doubt you would have a problem with it. Yes, you have budged a little. But most of us on the open world camping NMs side have agreed that we need all sorts of content and you refuse to think letting us have content we enjoy is right. You know how dumb that sounds? You're basically excluding part of the player base. We want to camp NMs, we want fierce competition, get over yourself with this attitude of competitionis bad crap.I understand that feeling but that's too intense today. I didn't play XI for too long, at level 50 thf I was strong enough to kill some dragonfly NM in...Dunes? He dropped emperor's hairpin, and with treasure hunter 2 I thought let's give it a shot. I camped him roughly 8 hours a day for 2 weeks. Only managed to claim him like 3 times and no drop.
Now some of you will say tough, but damn...I feel like I tried TOO hard and got shit. So I quit, not a rage quit, I went back to grinding but I gradually played less and less because everything was a grind. What kept me going was honestly exploration, XI is a BEAUTIFUL world. Other than that though, not my cup of tea.
Open world provides a sense of... wait for it... a populated virtual world. Being able to run into people in the open world, choosing to help them, or not, I think is a HUGE aspect and positive of an MMORPG. I mean if everything were to be instanced, why not just make it a single player game with a multiplayer lobby a la Starcraft.
Bingo.Open world provides a sense of... wait for it... a populated virtual world. Being able to run into people in the open world, choosing to help them, or not, I think is a HUGE aspect and positive of an MMORPG. I mean if everything were to be instanced, why not just make it a single player game with a multiplayer lobby a la Starcraft.
Either you sell me an MMORPG or you don't. I don't want to play Phantasy Star online.
That's not the case for everyone. Here's my original response to this thread that outlines why I personally like having some open world content.
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