Just what we need! More U/U items!!I don't see why XI's HNM system is what people think of when they think of open-world content? That was one fairly specific thing.
That aside, rather than claiming why not change it to be something like:
-World boss spawns, weather changes or notifications made in cities etc.
-People start fighting boss, as more come boss gets stronger, gains new abilities and generally becomes more powerful.
-Boss is defeated! Everyone who participates for a certain time etc gains experience/company points/currency that can be spent on new items. Similarly to Odin coming out soon, the more bosses consecutively beaten would result in even more challenging encounters and more points rewarded.
Obviously being judged on participation is something that can be abused a bit, but it's definitely workable. Especially if you have to stay in range and the boss uses a lot of area/ground attacks that you need to keep dodging etc.
RMT could get involved if they wanted, but it'd be pretty useless considering you'd be trading currency for character-bound items.
We can have and should have non-instanced dungeons.
If you don't like the non-instanced stuff, nothing is stopping you from simply NOT bothering with it.
The loot should also be much better than anything else.
I dare any of you anti-immersion people(Get mad, please) to come up with ONE valid reason as to why non-instanced dungeons cannot co-exist for those who like the content AND, one valid reason as to why the gear should not be better than what you're getting.
Warp from one dungeon to the next all you want; I'm here to play an MMORPG.
though I agree with you I don't think all open world gear/treasure/whathaveyou should always be better than instanced. Maybe comparable? Or some BiS item come from while other come from the other? Or both could be BiS depending on the situation.
The last part was just to incite rage. I would like the loot table to be dispersed among a numerous amount of content however. If you really want the best of the best; you definitely will not mind having to compete with other people. At least I'd like to think so.
Totally agree. I want the best of the best and have no problem competing for it, but seems some people want the best and want it gift wrapped and presented to them on a silver platter though![]()
So you like competition but you're too scared to compete with people directly..? I guess you don't really like competition much, do you? If the only form of competition you like is claiming something before someone so you can lock them out of content I think you need to check yourself.
I have not read the entire thread but i can answer this. (Look at my sig)They suck. You just want to zerg or something? I'm not sure I understand why open world is better.
It really sucks waiting on another party or stealing from another party the boss in U'Ghamaro Mines. There is nothing good or fair about open world. And please don't tell me because you want to watch. Wait for it to show on youtube.
No more open world dungeons please, if you want, put a roaming boss, that's fine, but not an entire dungeon. I'm fighting dudes for coffers all day that's annoying. Infact, do us all a favour and make the strongholds instanced!
FF11 crowd as always. They want this to be just like ff11 Even tho the main open world content that was not instanced was just sky and sea , now Asea also. Everything esle was really instanced. (for the good gear anyway)
Anyway i think instanced is fine and so is open world. There is no reason SE can not make both. Both can co-exist. Having both can please both crowds.
I still feel part of my favoring open world dungeons/raids and NMs and what not, is that instances are limited to one group. They eliminate the capability of my entire LS so show up on a raid together. Instanced raids force use to divide up into small groups and force those groups to play seperately. If we want 40 LS members to go on a raid together instances disallow that. For the large all out full LS raids, open world is the best option.
I am in the group that believes open world and dungeon end game can coexist. In several situations I enjoy instanced raids. BUT if I am expeced to pay X$ for the game and X.YZ$ monthly fee, as we all will, we should have the choice of our option.
As far as the bots go, SE has a slew of paid devs and programmers, it would be nice to see them put there heads together and come up with a manner to combat the issue.
I think you're the only one who really gets what I am aiming after. Open world immersion and adventure does NOT need to rely on competition. It needs to rely on getting people to do an enjoy things TOGETHER and UNCOMPETITIVELY.It's a player's choice. Why deter them the choice of claiming competition if they want it?
I for one avoid it, but you already see several people posted their enjoyment of it. And there's no reason for it not to co-exist with other methods of gameplay for similar or better rewards.
If the rewards for those strongholds, dungeons, or NMs were grossly overpowered compared to instances, then yes, I would be rather upset. However, Yoshi already mention that instances would offer better rewards.
Claim competition exist in some aspect for some open world content.
- EXP camps,
- the previous Halloween event (rewarded better for player who claimed first),
- anything that has to deal with obtaining loot from an open world monster.
It's a suppose to be a choice for players, you aren't forced to take that route.
- Such as for EXP, you could do leves although for lower EXP rate,
- for the Halloween event you can pick up the left over basket although for less cookies,
- for obtaining unique loot from an open world monster though there is no other choice but to camp out that monster until you can claim it.
The OP's outcry seems to be a concern about a possible missing aspect of gameplay.
So, what the issue is from what I gathered, are these strongholds are enjoyable methods for casual players to jump in to enjoy the game. However, confronted with heavy claim competition dampers the experience.
The OP is just requesting, if I'm correct,
- to create something else similar but without the hassle of claim competition that is instanced,
- or just relief the competition over whatever that is competed over.
~~~
I do remember a forum thread saying that the coeurl drops a tier 3 key, but wasn't ever able to obtain the key from it myself. You can also obtain the tier 3 keys from the tier 2 treasure chest as an alternative choice, which is what I did.
I've already mentioned Lurkers respawn roughly every 30 seconds, and 12~16 in groups of 4. That's plently enough for 4 individuals/parties to share. And even if they aren't sharing the respawn rate is fast, and key drop rate is high enough enough to satisfy over camping, which I have happen once before.
However, I haven't really gone into the stronghold with the intent of even getting the coffers, so I don't know what's the situation is for those coffers are. Mainly I go to those new strongholds to kill beastmen for EXP or soulbond leveling since they respawn absurdly fast and in abundance. And usually full parties of lvl45+ goes into these strongholds.
Thank you, I really like you sir.
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