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  1. #101
    Player
    AlphaDragoon's Avatar
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    Mar 2011
    Location
    Ul'dah
    Posts
    466
    Character
    Renault Cathetel
    World
    Ultros
    Main Class
    Samurai Lv 90
    So I wanna make sure I have this right, for the people arguing about "competition" being the reason open-world dungeons and bosses are good:

    You actually WANT to screw over people and camp them mobs/treasure so other people can't get to them? As I recall in Aion, it had both open-world and instanced stuff which was okay, until the "top guilds" camped all the bosses and rare treasure/mob spawns and nobody else could have a chance at it just so they could say how much better they were than the others. "Oh, we killed what's his name. Oh, we're the only guild with the rarest gear in the game. Blah blah blah."

    I just want to be clear, because if that's what you folks are on about, that isn't "good". That sucks.
    (4)

  2. #102
    Player
    Splice's Avatar
    Join Date
    Mar 2011
    Location
    LL
    Posts
    79
    Character
    Tachi Grace
    World
    Ultros
    Main Class
    Miner Lv 70
    Quote Originally Posted by AlphaDragoon View Post
    So I wanna make sure I have this right, for the people arguing about "competition" being the reason open-world dungeons and bosses are good:

    You actually WANT to screw over people and camp them mobs/treasure so other people can't get to them? As I recall in Aion, it had both open-world and instanced stuff which was okay, until the "top guilds" camped all the bosses and rare treasure/mob spawns and nobody else could have a chance at it just so they could say how much better they were than the others. "Oh, we killed what's his name. Oh, we're the only guild with the rarest gear in the game. Blah blah blah."

    I just want to be clear, because if that's what you folks are on about, that isn't "good". That sucks.
    It's not screwing other people over so they can't get loot. It's competition to get the loot. That is what we want. Everyone has a fair chance to claim the NM, and in turn get the loot/treasure. Instanced content does not allow for this since no one can enter your instance. People are always going to camp certain NMs if the loot is good whether to gear out their LS or sell for profit, and that's ok!
    (2)

  3. #103
    Player

    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    362
    ITT: People confused about people liking something they don't want, so they don't want it because it just isn't fun /ponies

    People like things other than you. Get over it. We'll have both open world and instanced. /thread
    (3)

    Quote Originally Posted by GreatLeviathan
    Prolly live in their mommy's basement playing the game 23/7.

  4. #104
    Player
    lackofwords's Avatar
    Join Date
    Mar 2011
    Posts
    431
    Character
    Dalimin Dataru
    World
    Hyperion
    Main Class
    Thaumaturge Lv 90
    It's a player's choice. Why deter them the choice of claiming competition if they want it?
    I for one avoid it, but you already see several people posted their enjoyment of it. And there's no reason for it not to co-exist with other methods of gameplay for similar or better rewards.

    If the rewards for those strongholds, dungeons, or NMs were grossly overpowered compared to instances, then yes, I would be rather upset. However, Yoshi already mention that instances would offer better rewards.

    Claim competition exist in some aspect for some open world content.
    • EXP camps,
    • the previous Halloween event (rewarded better for player who claimed first),
    • anything that has to deal with obtaining loot from an open world monster.

    It's a suppose to be a choice for players, you aren't forced to take that route.
    • Such as for EXP, you could do leves although for lower EXP rate,
    • for the Halloween event you can pick up the left over basket although for less cookies,
    • for obtaining unique loot from an open world monster though there is no other choice but to camp out that monster until you can claim it.

    The OP's outcry seems to be a concern about a possible missing aspect of gameplay.
    Quote Originally Posted by WiiSam View Post
    There should be other things to do in-game...they should be activities that people can enjoy together non-competitively. Such as...leves...they are "instances" in the outside world, so everyone sees each other and what they are doing but can't interfere.
    So, what the issue is from what I gathered, are these strongholds are enjoyable methods for casual players to jump in to enjoy the game. However, confronted with heavy claim competition dampers the experience.
    The OP is just requesting, if I'm correct,
    1. to create something else similar but without the hassle of claim competition that is instanced,
    2. or just relief the competition over whatever that is competed over.

    ~~~
    Quote Originally Posted by WiiSam View Post
    Coeurl drops a gold key or something. But that's hardly the point, you're still competing for lurkers or whatever mobs dropthe keys.In the strongholds it is just ONE mob that drops a certain key. Remember also those items are in higher demand so competition is intense. Shposhae is usually quite empty.
    I do remember a forum thread saying that the coeurl drops a tier 3 key, but wasn't ever able to obtain the key from it myself. You can also obtain the tier 3 keys from the tier 2 treasure chest as an alternative choice, which is what I did.

    I've already mentioned Lurkers respawn roughly every 30 seconds, and 12~16 in groups of 4. That's plently enough for 4 individuals/parties to share. And even if they aren't sharing the respawn rate is fast, and key drop rate is high enough enough to satisfy over camping, which I have happen once before.

    However, I haven't really gone into the stronghold with the intent of even getting the coffers, so I don't know what's the situation is for those coffers are. Mainly I go to those new strongholds to kill beastmen for EXP or soulbond leveling since they respawn absurdly fast and in abundance. And usually full parties of lvl45+ goes into these strongholds.
    (2)
    Last edited by lackofwords; 12-05-2011 at 08:58 AM.

  5. #105
    Player

    Join Date
    Mar 2011
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    109
    Quote Originally Posted by Splice View Post
    It's not screwing other people over so they can't get loot. It's competition to get the loot. That is what we want. Everyone has a fair chance to claim the NM, and in turn get the loot/treasure. Instanced content does not allow for this since no one can enter your instance. People are always going to camp certain NMs if the loot is good whether to gear out their LS or sell for profit, and that's ok!
    Not! If you want competition Instances have it too. Just like Ifrit Battle is an instances, so are other Primal Battle and instances have boss that drop the loots, so your point is invalid. Just make the Instance challenging and hard, make it 4 people so friends and linkshell member can get in. How is any different then Open World one? The only different I see in open world is that it Grief, Camping of NM, whoever Guild biggest get all the loots and NM. Why do you think all game now have Instances? It to separate those people from camping NM, rare drop, grief, farmer and bots.
    (1)

  6. #106
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    Join Date
    Mar 2011
    Posts
    109
    Quote Originally Posted by indira View Post
    just like your buddys can hold your hand in a instance, people just dont like competiton. you can 10 LS's and not kill a open world boss if you cant think on the fly.
    instance's you learn the trick and you cant lose they cant over power the mob like an open world boss since you have a limited amount of people you zerg then win and repeat. plenty of people have the best gear in the game right now and alot of them cant function in a grind party that tells me alot.

    a instance you can beat with normal gear then you grind for gear then you do it again, whats the fun in that? just keep doing that same thing over and over nothing changes at all.
    Isn't it the other way around, who say Instance have to be easy? SE just have to make it long and challenging. Also instance have level requirement and number of people requirement. While Open World there is no requirement, a bunch of 20+ high people level just zerge boss and camp it to get best gear. Wow that is great competition right there.
    (0)

  7. #107
    Player
    MeowyWowie's Avatar
    Join Date
    Mar 2011
    Posts
    1,162
    Character
    Meowy Wowie
    World
    Balmung
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Darkrose View Post
    Not! If you want competition Instances have it too. Just like Ifrit Battle is an instances, so are other Primal Battle and instances have boss that drop the loots, so your point is invalid. Just make the Instance challenging and hard, make it 4 people so friends and linkshell member can get in. How is any different then Open World one? The only different I see in open world is that it Grief, Camping of NM, whoever Guild biggest get all the loots and NM. Why do you think all game now have Instances? It to separate those people from camping NM, rare drop, grief, farmer and bots.
    How is any of that competitive? o.O
    (1)

  8. #108
    Player
    Charismatic's Avatar
    Join Date
    Jul 2011
    Posts
    481
    Character
    Patricia Lanvaldear
    World
    Sargatanas
    Main Class
    Arcanist Lv 50
    Competition over claims is stupid. If you want competition, get on the PvP train when it arrives in the station.
    (0)

  9. #109
    Player
    Splice's Avatar
    Join Date
    Mar 2011
    Location
    LL
    Posts
    79
    Character
    Tachi Grace
    World
    Ultros
    Main Class
    Miner Lv 70
    Quote Originally Posted by Darkrose View Post
    Not! If you want competition Instances have it too. Just like Ifrit Battle is an instances, so are other Primal Battle and instances have boss that drop the loots, so your point is invalid. Just make the Instance challenging and hard, make it 4 people so friends and linkshell member can get in. How is any different then Open World one? The only different I see in open world is that it Grief, Camping of NM, whoever Guild biggest get all the loots and NM. Why do you think all game now have Instances? It to separate those people from camping NM, rare drop, grief, farmer and bots.
    You did not reinforce any of your ideas whatsoever. That is not competition. Competition: a contest between rivals. You are not in a competition if there is only one party. you are wrong, no other way to put it. I have never said I do not want instances, I want them. I want them to be difficult, challenging, and not boring repetition, like ifrit or DH. BUT I also want open world content where I can compete against other players and linkshells for claim of a NM.


    Quote Originally Posted by Darkrose View Post
    Why do you think all game now have Instances? It to separate those people from camping NM, rare drop, grief, farmer and bots.
    I do believe most games have both, so this doesn't back you up either.
    (3)

  10. #110
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    778
    So, Gath thinks that there should be an HNM foundation just like there was in FFXI. It was fun and promoted competition on who had the better bot or even whoever had someone who was good enough to out claim the bots.

    Gath thinks that these things were fun. There was always something to do when it came to HNMs because you had all these people form each shell needing it. I mean it lasted for several year with the big King HNMs. KB, Niddy, KA, Chimera, Tiamat, etc.

    Gath's 1 gil is worth more than your 1 gil©
    (2)

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