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Thread: To be honest

  1. #1
    Player
    DamianFatale's Avatar
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    Arctura Fengari
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    To be honest

    Most games have mistakes, and features that flop. Even the greatest games have unpopular moments. However, there is one thing that most games do not have. A team willing to admit their mistake, and redo an undesired feature. Diadem may have flopped, but at least the devs were willing to swallow their pride, and try to redo it. Maybe one day we'll have even greater exploration missions. I just think the diadem reboot came at the wrong time. People are Heavensward fatigued, and dying for Stormblood. I know I am too, but please give the devs a break. They really do try very hard to please us.
    (63)

  2. #2
    Player
    St0rmchild's Avatar
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    Aleutia Stormdancer
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    Agreed, and I'm really hoping that the reception hasn't completely soured the concept ... the idea is actually pretty cool, just not entirely sure about the how
    (14)

  3. #3
    Player
    Calibur097's Avatar
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    K'talyn Tohka
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    This is the reason I continue playing and supporting XIV. The dev team are responsible from pulling this game from oblivion and make it a success. Few dev teams or companies admit their mistakes and rectify it. The amount of grief their receiving from the revised Diadem is ridiculous. That their is room for improvement, yes their is. Just give them a break.
    (13)

  4. #4
    Player
    Remedi's Avatar
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    Remedi Maxwell
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    Goldsmith Lv 90
    Original diadem was designed as an hunting grounds of sort to give an alternative way of obtaining gear to tomestones and raids and honestly I don't feel like I coul, and can, criticise it for beign a farming grounds because of this, however it had several crippling flaws imho which from my knowledge noone actually spoke about:
    Ilvl entry barrier set too high; 179 ilvl was obtainable only with tome gear + a mix of upgraded tome gear and gordias normal gear(or esoterics gear)which in turn made only the highest gear in diadem useful for anyone while making the more common gear only brass spoil fodder completely invalidating the orginal concept
    Then there was the problem of the tagging and the general strength of enemies, only with a full party you could actually do something there in a reasonable amount of time, making easy and normal diadem kinda useless once hard was unlocked.
    As the last crippling flaw I think the drop of items were on the low side, since I believe that randomized gear should drop very often to counterbalance their randomness or make their randomness less wide if you don't want them to drop often

    Personally I was surprised that they actually fixed the first 2 problems because there was no1 that was vocal about those points and so I think that while ppl call the devs lazy for making diadem a fate zone they have their focus on the things, granted they should avoid making fates any less popular than ever with other things like yokai or atmas( and at the same time I would like for ppl to just drop this fight since fates are here to stay).
    I too Hope they won't sour the diadem expirience and instead use it to make it better
    (4)

  5. #5
    Player
    Xerek's Avatar
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    Alexandr Nocturne
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    I think people are willing to give them a break when they admit mistakes. We've done so before. But in this case the devs have yet to admit their mistakes in regards to Diadem 2.0.

    As I tell my kids, when you do something wrong you need to do three things. Admit your mistake, apologize for it and do what you can to rectify it. The devs have done all three for the original Diadem, and we forgave them. They have yet to do any of the three for the new Diadem. If they did all three, I'm fairly certain there would be forgiveness and understanding.
    (4)

  6. #6
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    SenorPatty's Avatar
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    This is something Swtor refuses to learn, which is why I appreciate ff14 so much, flaws and greatness alike
    (5)

  7. #7
    Player
    DamianFatale's Avatar
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    Quote Originally Posted by Xerek View Post
    I think people are willing to give them a break when they admit mistakes. We've done so before. But in this case the devs have yet to admit their mistakes in regards to Diadem 2.0.

    As I tell my kids, when you do something wrong you need to do three things. Admit your mistake, apologize for it and do what you can to rectify it. The devs have done all three for the original Diadem, and we forgave them. They have yet to do any of the three for the new Diadem. If they did all three, I'm fairly certain there would be forgiveness and understanding.
    It hasn't been that long. Give them a little longer to accumulate feedback, and reflect on their decisions.
    (4)

  8. #8
    Player Theodric's Avatar
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    Matthieu Desrosiers
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    I'm in agreement...but I'm pretty sure you've made threads very similar to this one in the past. Or am I mistaken?
    (0)

  9. #9
    Player
    NolLacnala's Avatar
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    Nol Lac'nala
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    If they refuse to learn from their mistakes, then I refuse to relent
    (3)

  10. #10
    Player
    Xerek's Avatar
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    Alexandr Nocturne
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    Quote Originally Posted by DamianFatale View Post
    It hasn't been that long. Give them a little longer to accumulate feedback, and reflect on their decisions.
    Clock is ticking. Yoshi-P did not help matters by addressing all of this by simply saying people need to calm down and due to the rarity of the i280s, the animas were still the best weapon. I've already unsubbed and bought ESO. Every day I have fun in Tamriel makes it all the harder for him to win me back.
    (1)

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