Quote Originally Posted by NightWolf04 View Post
If its such a big deal that people will use it as "Scripting", then lower the amount of lines you can use to 5!
Well, for one thing, a lot of crafters would be upset at that, since it would remove macros from crafting, which is one of the places they're widely used now.

Macros also reduce your effectiveness in crafting. In that case, it's not so much because of speed (though that's affected the same as it is in combat), but because they don't take advantage of changes in the material's condition. The result, though, is still that you're more effective crafting manually than through macros. The big difference between combat and crafting that makes macros more widely used for DoH is that crafters are frequently making things that are simple enough that they really don't need to be at their most effective. If you surpass a recipe far enough that you'll still HQ it even without the most effective skill use, then it's ok to macro it.

I suppose the same could hold true for macroing combat, if you limited those macros to only being for simple solo content and don't try using them in difficult content where you need to be more effective, or in group instances, where it's considered rude to deliberately gimp yourself (and therefore your team). If crafters are ok with having macros for simple recipes and still having all the individual actions for manually doing more complex recipes, I suppose you could do the same for combat jobs. Go ahead and macro your main combat rotation. Even though it's slow and less effective than doing it manually, you'll still generally win when soloing simple open world mobs. Just don't get too tempted to use it elsewhere.