Quote Originally Posted by Zojha View Post
Maybe I'm just not creative enough, but I don't see how macros would save a lot of HUD space, only how they'd automatize inputs that aren't supposed to be automatized.
Quote Originally Posted by Legion88 View Post
There is no need to make macros more accessable to combat or even allow scripting sequences.
I agree. When people request more refined macros for the purpose of NIN, the cause is almost always that their buttons are arranged Ten-Chi-Jin-Ninjutsu instead of Ninjutsu-Chi-Jin-Ten-Ninjutsu, and despite this requiring one more button (on a straight hotbar only; chotbar just needs Chi-Jin-Ten-Ninjutsu) it is superior in the input speed and accuracy that it allows.

Even when this is not the case, there is always a better solution that lies in the realm of improved button mappings or practiced input timings -- NIN players in particular sometimes benefit from slowing down so they don't skip or double their mudras.


Quote Originally Posted by KingWavy View Post
now I kinda wanna use them but have no clue because alot of people don't use it 0-09 but we can change this guys it was implemented into the game for a reason use it :3
Many of us who choose not to use them still know how to use them as effectively as they can be used; but the limit of effectiveness is quite low compared to the human alternative. This is intentional.

If you want to do brilliant thngs like automatically change buttons on your hotbar to the appropriate pet's attacks whenever you summon one, make a button that discards an arcanum without canceling a wanted buff by mistake, or drop all waymarks on a single point to emphasize a location, I and others would be happy to help you in the relevant role subforums.

However, native one-button skillchains will not likely, nor should they ever be, implemented to be as effective as human input.