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  1. #1
    Player
    NightWolf04's Avatar
    Join Date
    Mar 2017
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    6
    Character
    Nekko Chan
    World
    Brynhildr
    Main Class
    Ninja Lv 70

    Give Macros the Light of Day?

    hey team! I understand the pressure that comes to macro building, but that doesnt mean we need them nerfed into the ground!

    The 1 Second rounding slows down the cast times, and lowers overall DPS. I JUST WANT A CLEAN HUD! we should be able to use these macros for small strings, be it Cast Sequence, Cooldown Tier, or just a decimal Wait time!

    If its such a big deal that people will use it as "Scripting", then lower the amount of lines you can use to 5! Ninjas need to be all the heck over their screen just to stay relevant. PLEASE LET US MACRO!
    (0)

  2. #2
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,175
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by NightWolf04 View Post
    Ninjas need to be all the heck over their screen just to stay relevant.
    What do you mean?
    (0)
    Error 3102 Club, Order of the 52nd Hour

  3. #3
    Player
    Zojha's Avatar
    Join Date
    Aug 2015
    Posts
    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by Rongway View Post
    What do you mean?
    I imagine mudras in particular, since it's fairly comparable to other jobs when it comes to DoTs and buff upkeep.

    Though macro-ing that of all things would do nothing for a cleaner HUD. You regularly need Suiton, Katon, Huton and Raiton/Fuma. Right now you have Jin Chi Ten and Ninjutsu, so you'd have the same amount of HUD space taken up for 2 less ninjutsu at your disposal.

    Maybe a cast-sequence of Kassatsu-Raiton? But that again doesn't save HUD space.

    Macroing the combo ends to include the combo openers would save 2 slots. Maybe I'm just not creative enough, but I don't see how macros would save a lot of HUD space, only how they'd automatize inputs that aren't supposed to be automatized.
    (2)

  4. #4
    Player
    Legion88's Avatar
    Join Date
    Aug 2014
    Location
    Ul'dah
    Posts
    1,527
    Character
    Baradaeg Ryssbhirwyn
    World
    Lich
    Main Class
    Warrior Lv 80
    Quote Originally Posted by NightWolf04 View Post
    hey team! I understand the pressure that comes to macro building, but that doesnt mean we need them nerfed into the ground!

    The 1 Second rounding slows down the cast times, and lowers overall DPS. I JUST WANT A CLEAN HUD! we should be able to use these macros for small strings, be it Cast Sequence, Cooldown Tier, or just a decimal Wait time!

    If its such a big deal that people will use it as "Scripting", then lower the amount of lines you can use to 5! Ninjas need to be all the heck over their screen just to stay relevant. PLEASE LET US MACRO!
    If you just want a clean HUD, perhaps you should trying to make everything as tiny as possible?

    And every job has to manage 30-40 skills to stay relevant, NIN is no special snowflake in this regard. There is no need to make macros more accessable to combat or even allow scripting sequences.

    Personaly i'm against every kind of automating any class/job mechanic like combos, ninjutsus, parallel pet GCDs etc.
    (1)

  5. #5
    Player
    KingWavy's Avatar
    Join Date
    Mar 2017
    Location
    New Gridania
    Posts
    1
    Character
    King Wavy
    World
    Halicarnassus
    Main Class
    Red Mage Lv 90
    qwq/ I started FFVIX and I'm 4 weeks in, the first advice I was given was to never never never use macros QAQ and I'm like whut???? qwq now I kinda wanna use them but have no clue because alot of people don't use it 0-09 but we can change this guys it was implemented into the game for a reason use it :3
    (0)
    https://res.cloudinary.com/teepublic/image/private/s--o43Azmi_--/t_Preview/b_rgb:c62b29,c_limit,f_auto,h_313,q_90,w_313/v1498581740/production/designs/1697094_1

  6. #6
    Player
    Legion88's Avatar
    Join Date
    Aug 2014
    Location
    Ul'dah
    Posts
    1,527
    Character
    Baradaeg Ryssbhirwyn
    World
    Lich
    Main Class
    Warrior Lv 80
    Quote Originally Posted by KingWavy View Post
    qwq/ I started FFVIX and I'm 4 weeks in, the first advice I was given was to never never never use macros QAQ and I'm like whut???? qwq now I kinda wanna use them but have no clue because alot of people don't use it 0-09 but we can change this guys it was implemented into the game for a reason use it :3
    You are right they are implemented and can be used for fast communication with predesigned chat phrases or for complete rotations for crafters, but they are intentionally designed to not be usefull for scripting battle actions.
    (1)

  7. #7
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,175
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Zojha View Post
    Maybe I'm just not creative enough, but I don't see how macros would save a lot of HUD space, only how they'd automatize inputs that aren't supposed to be automatized.
    Quote Originally Posted by Legion88 View Post
    There is no need to make macros more accessable to combat or even allow scripting sequences.
    I agree. When people request more refined macros for the purpose of NIN, the cause is almost always that their buttons are arranged Ten-Chi-Jin-Ninjutsu instead of Ninjutsu-Chi-Jin-Ten-Ninjutsu, and despite this requiring one more button (on a straight hotbar only; chotbar just needs Chi-Jin-Ten-Ninjutsu) it is superior in the input speed and accuracy that it allows.

    Even when this is not the case, there is always a better solution that lies in the realm of improved button mappings or practiced input timings -- NIN players in particular sometimes benefit from slowing down so they don't skip or double their mudras.


    Quote Originally Posted by KingWavy View Post
    now I kinda wanna use them but have no clue because alot of people don't use it 0-09 but we can change this guys it was implemented into the game for a reason use it :3
    Many of us who choose not to use them still know how to use them as effectively as they can be used; but the limit of effectiveness is quite low compared to the human alternative. This is intentional.

    If you want to do brilliant thngs like automatically change buttons on your hotbar to the appropriate pet's attacks whenever you summon one, make a button that discards an arcanum without canceling a wanted buff by mistake, or drop all waymarks on a single point to emphasize a location, I and others would be happy to help you in the relevant role subforums.

    However, native one-button skillchains will not likely, nor should they ever be, implemented to be as effective as human input.
    (1)
    Error 3102 Club, Order of the 52nd Hour

  8. #8
    Player
    Niwashi's Avatar
    Join Date
    Aug 2013
    Posts
    5,248
    Character
    Y'kayah Tia
    World
    Coeurl
    Main Class
    Ninja Lv 50
    Quote Originally Posted by NightWolf04 View Post
    If its such a big deal that people will use it as "Scripting", then lower the amount of lines you can use to 5!
    Well, for one thing, a lot of crafters would be upset at that, since it would remove macros from crafting, which is one of the places they're widely used now.

    Macros also reduce your effectiveness in crafting. In that case, it's not so much because of speed (though that's affected the same as it is in combat), but because they don't take advantage of changes in the material's condition. The result, though, is still that you're more effective crafting manually than through macros. The big difference between combat and crafting that makes macros more widely used for DoH is that crafters are frequently making things that are simple enough that they really don't need to be at their most effective. If you surpass a recipe far enough that you'll still HQ it even without the most effective skill use, then it's ok to macro it.

    I suppose the same could hold true for macroing combat, if you limited those macros to only being for simple solo content and don't try using them in difficult content where you need to be more effective, or in group instances, where it's considered rude to deliberately gimp yourself (and therefore your team). If crafters are ok with having macros for simple recipes and still having all the individual actions for manually doing more complex recipes, I suppose you could do the same for combat jobs. Go ahead and macro your main combat rotation. Even though it's slow and less effective than doing it manually, you'll still generally win when soloing simple open world mobs. Just don't get too tempted to use it elsewhere.
    (0)

  9. #9
    Player
    dragonseth07's Avatar
    Join Date
    Aug 2016
    Location
    Manhattan Beach
    Posts
    922
    Character
    Ratithgar Jovasch
    World
    Sargatanas
    Main Class
    Paladin Lv 90
    People who can only see negatives to combat macros haven't played a game with a good system. Even WoW's macro system is miles ahead, and it is an amazing tool. Everyone uses combat macros, because they actually work. SE just refuses to give us a system without broken kneecaps.

    Edit: as of when I last played WoW.
    (3)

  10. #10
    Player
    NightWolf04's Avatar
    Join Date
    Mar 2017
    Posts
    6
    Character
    Nekko Chan
    World
    Brynhildr
    Main Class
    Ninja Lv 70
    Alright, so as i thought, we have some elitists whining, and some fellow MMO players who have played well beyond FF14, and know the system im talking about
    WoW uses cast sequence. A Rotation that goes through a list of skills, activating the next ability the next time you press it.
    Rift uses Cool-down Priority, where it will go down a list of ability, and use the next one that isn't on cool-down.
    Tera has the auto Combo ability. (Not even macro'd in) but you can macro different combos
    and Aion Uses Macro Scripting, where you can script up to 4 abilities to be cast in sequence from a single macro.

    FF14 implements NONE of these features, and has no real purpose for macros in the combat aspect of the game.

    all I am suggesting is that they take at least one of these options into their macro system, to make it slightly more in depth, so that us casuals can enjoy the game more, and those who are willing to take the time to put the effort in, are rewarded.
    (2)

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