Totally agree. Why play if not for fun? I've never understood the need for speed and efficiency when playing it's like somehow you're evaluated on the efficiency of your play - which utterly misses the point of playing.I don’t understand why the FF14 community is so focused on performing in the most efficient manner and so heavily on ilv/BiS. Given the low level of difficulty of all non-savage content, neither of these aspects really matter much at all. When did games stop being about just having fun....
I don't really have a purpose behind this thread… just my thoughts on all of the threads about min/maxing, under performing DF parties, and ilv.
According to whom?
Where is this universal concept of "fun" and the "point" of playing listed?
I like tanking large pulls and watching the mobs blow up around me in seconds, I like clearing a dungeon in 10 minutes as do many of the people i play with. I enjoy fast ex primal clears that allow us to get multiple runs done in the amount of time it takes some groups to clear the first time.
Why is your "fun" more valuable than my "fun"?
What point are you making that I'm missing if the people I'm playing with feel exactly the same?
And lets not forget that this game isn't based on the individual, that any time you queue for content you are matched with other players who may or may not share values that are similar to my own. Are you saying that their "fun" is wrong also? Is that really something you can objectively claim?
What about players who RP and never enter a dungeon outside of story purposes?
Am I supposed to judge their "fun" by my value system and tell them they're missing the "point"?
Last edited by Ryel; 03-15-2017 at 07:27 AM.
Quoting from another thread:
I do encourage you have fun when you play, be it the way it might be, but please, this is not an offline game and you're not queueing alone. I don't know if this is just me or really a minority here, but our playerbase is too selfcentered with the me me me attitude. That feeling when you give your best but someone is like "meh, why would I, someone else will put the effort for me instead".
This is part of my point, one that I agree with.
The duty finder is a group activity and there's an expected level of etiquette and play when you enter a party filled with other living players. More often than not, all that they're asking is that everyone adequately pulls their own weight.
Something that can be measured objectively.
The content was not designed to be speed run. In fact the developers have changes content to slow things down on several occasions. The implicit message there is that speed is not the intended method of play. You talk of etiquette, well remember that when you are next faced with someone who does not appreciate your efficiency. In fact you are the one wishing to impose your will on the game, those playing as intended are doing no such thing since they are playing as intended.This is part of my point, one that I agree with.
The duty finder is a group activity and there's an expected level of etiquette and play when you enter a party filled with other living players. More often than not, all that they're asking is that everyone adequately pulls their own weight.
Something that can be measured objectively.
Not designed to doesn't mean impossible or even difficult.The content was not designed to be speed run. In fact the developers have changes content to slow things down on several occasions. The implicit message there is that speed is not the intended method of play. You talk of etiquette, well remember that when you are next faced with someone who does not appreciate your efficiency. In fact you are the one wishing to impose your will on the game, those playing as intended are doing no such thing since they are playing as intended.
If the devs wanted to actively shut down any ability to speed clear dungeons they have the means to do so by adding various traps / monster abilities to directly counter the style of play. However they choose not to fully knowing that the game is built and relies expressly on content repetition.
You are also under the erroneous assumption that I personally will not adapt my playstyle to the ability and desires of the party I queue in with.
If i enter a party and the healer says that they aren't used to large pulls or someone speaks up and says it's their first time i have zero issues booting up netflix on my second monitor and sitting through an episode of House (or Iron Fist come the 17th) as we make the slow crawl through the dungeon.
I wont impose my will on the party or kick anyone.
However there are cases where a party member is grossly (and I mean by a massive margin) under-performing their role to the point where the rest of the party is struggling to complete the content (as in they are an active barrier to content completion), it's at this point i might say something about it.
But yes I would expect etiquette to dictate that if you enter a team of 3/7/23 other paying players that you bring your best to the table and not expect others to carry your slack.
Last edited by Ryel; 03-15-2017 at 08:16 AM.
You may say this, but I've noted a trend where the exact people that complain about other people even suggesting that they're not playing anywhere near as optimally as they should be, happen to be the exact same people that make threads on the forums complaining when something doesn't go their way in a run.The content was not designed to be speed run. In fact the developers have changes content to slow things down on several occasions. The implicit message there is that speed is not the intended method of play. You talk of etiquette, well remember that when you are next faced with someone who does not appreciate your efficiency. In fact you are the one wishing to impose your will on the game, those playing as intended are doing no such thing since they are playing as intended.
One should balance personal self-fun and a smooth experience for everyone involved. And selfish fun is not worth spending an extra 10 minutes arguing with 3-23 other people over something that shouldn't even matter in the long run anyway.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.