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  1. #1
    Player
    Ayer2015's Avatar
    Join Date
    Feb 2015
    Posts
    1,451
    Character
    Ayer Austen
    World
    Faerie
    Main Class
    Red Mage Lv 90

    Community expectations

    I don’t understand why the FF14 community is so focused on performing in the most efficient manner and so heavily on ilv/BiS. Given the low level of difficulty of all non-savage content, neither of these aspects really matter much at all. When did games stop being about just having fun....

    I don't really have a purpose behind this thread… just my thoughts on all of the threads about min/maxing, under performing DF parties, and ilv.
    (26)

  2. #2
    Player
    Greedalox's Avatar
    Join Date
    Jul 2015
    Posts
    1,285
    Character
    Blufnix Greedalox
    World
    Diabolos
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Ayer2015 View Post
    When did games stop being about just having fun....
    While I half agree with you, this topic is kind of loaded. A lot of people find being the best they can be to be fun too! I know that my boyfriend and I consider the destination to often be as fun as the journey
    (13)

  3. #3
    Player Lexia's Avatar
    Join Date
    Aug 2013
    Posts
    3,509
    Character
    Lexia Lightress
    World
    Balmung
    Main Class
    Ninja Lv 86
    Quote Originally Posted by Greedalox View Post
    While I half agree with you, this topic is kind of loaded. A lot of people find being the best they can be to be fun too! I know that my boyfriend and I consider the destination to often be as fun as the journey
    Not saying you are cause I don't know you but those type of people can often be like a helicopter parent pushing their views on others and if they don't do it that way and be the best then they call others a bad players for it.
    (2)

  4. #4
    Player
    Xerek's Avatar
    Join Date
    Jul 2013
    Posts
    262
    Character
    Alexandr Nocturne
    World
    Balmung
    Main Class
    Astrologian Lv 70
    Quote Originally Posted by Lexia View Post
    Not saying you are cause I don't know you but those type of people can often be like a helicopter parent pushing their views on others and if they don't do it that way and be the best then they call others a bad players for it.
    That's a bit unfair. Can be, maybe, but you make it sound like most do. I unsubbed over this mess because the only reason I made the anima was to have BiS from completion to SB. Despite that, I am the most patient and supportive person you could get in the DF. You a tank uncomfortable with big pulls? I'll tell you "Pull what you're comfortable with. I'll keep you upright." Am I tanking and you're a novice or unsure healer and say so? I'll slow down on my pulls and experiment with maximizing my skills and rotations. You apologize for not being the best? I'll tell you that you were perfectly fine, what matters is we got the clear.
    (2)

  5. #5
    Player
    GeminiXIV's Avatar
    Join Date
    Aug 2013
    Posts
    23
    Character
    Elysen Noct
    World
    Gilgamesh
    Main Class
    Ninja Lv 70
    I see alot of these topics stating a certain playstyle is being "enforced" upon them but never actually see it, you know, "enforced".

    All I ever really see is people wanting others to carry their own weight. Theres absolutely nothing wrong with that.

    I dont use the forums much but I find this interesting.
    (7)

  6. #6
    Player Lexia's Avatar
    Join Date
    Aug 2013
    Posts
    3,509
    Character
    Lexia Lightress
    World
    Balmung
    Main Class
    Ninja Lv 86
    Quote Originally Posted by GeminiXIV View Post
    I dont use the forums much but I find this interesting.
    Stick around on it long enough and will find plenty of threads of people arguing who play style is better.
    (0)

  7. #7
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by GeminiXIV View Post
    All I ever really see is people wanting others to carry their own weight.
    Problem is, this "weight" is for the beholder to decide. Some people would not accept anything below the optimal result, even if a sub-optimal could do well "enough". Jobs were rejected for that, "bad" itemization is frowned upon for that, and, most importantly, customization on characters and items is rejected for that.

    If "carrying their own weight" was shared by everyone, then the game could be enhanced a lot. That was one of the purpose of Stone, Sky, Sea, regarding parsers. SSS does not give a number, it gives you a threshold. If you're above, you're able to do your part DPS wise. If you fail in content, it's because you're still learning the mechanics, not your rotation.

    And besides, if you look at the recent "Soar Skip" debacle, it goes even deeper. Winning Zurvan EX without skipping Soar is not a DPS issue at all. Yet, many PF parties will kick you if you fail the skip.
    (5)

  8. #8
    Player
    Ryel's Avatar
    Join Date
    Sep 2011
    Posts
    610
    Character
    Ryel Altaria
    World
    Excalibur
    Main Class
    Samurai Lv 80
    Quote Originally Posted by Reynhart View Post
    Problem is, this "weight" is for the beholder to decide. Some people would not accept anything below the optimal result, even if a sub-optimal could do well "enough". Jobs were rejected for that, "bad" itemization is frowned upon for that, and, most importantly, customization on characters and items is rejected for that.
    "weight" Is not subjective unless a PF is specific and nobody gets removed for being "x" class in dungeons.

    Meeting proper minimum ilvl for a dungeon or at the very least keeping up with gear appropriate for the level of content isn't really that hard of a concept. Same goes for hitting more than 3 buttons and not being an ice mage etc.

    What some players still don't understand is that there is very little choice when it comes to gear options and it's by developer design. They intentionally have made stats a non-choice so if you're a DPS stacking VIT or a tank stacking DEX you're probably doing it wrong and yeah I'd be surprised if someone didn't say something at that point.

    Quote Originally Posted by Reynhart View Post
    If "carrying their own weight" was shared by everyone, then the game could be enhanced a lot. That was one of the purpose of Stone, Sky, Sea, regarding parsers. SSS does not give a number, it gives you a threshold. If you're above, you're able to do your part DPS wise. If you fail in content, it's because you're still learning the mechanics, not your rotation.
    While this is mostly true If we're talking about things like primals or raids the case is often players joining parties they aren't ready for.

    If you are still learning a fight's mechanics don't join a farm party. Yet all too often we have players complaining that they've been kicked for x or y reason when the reality is as simple as they joined a group on content they weren't ready for.

    Quote Originally Posted by Reynhart View Post
    And besides, if you look at the recent "Soar Skip" debacle, it goes even deeper. Winning Zurvan EX without skipping Soar is not a DPS issue at all. Yet, many PF parties will kick you if you fail the skip.
    Then make one?

    No, seriously. Full stop. Do not pass go, do not collect 200 dollars.

    If players really have an issue with the skip soar debate (which honestly doesn't require a massive amount of DPS to begin with) then make a party. Boot up the PF and create a "Soar learning party" or "Skipping soar not required party" and I promise you it will fill. It may not fill as fast as the others but it will fill eventually.

    The vast majority of "all these PF's require X" arguments could easily be solved by players starting their own PF but many of them simply do not want to, regardless of the fact that it requires far more time and effort to create a thread on the forums complaining about it than it does filling a PF description.
    (7)

  9. #9
    Player
    SaitoHikari's Avatar
    Join Date
    Oct 2015
    Posts
    1,281
    Character
    Saito Hikari
    World
    Sargatanas
    Main Class
    Bard Lv 100
    In my opinion, you should always try to be as efficient as possible, within reason of course (nobody's going to expect you to use food/potions in a standard dungeon run, or mass pull if it's tank's first time in the dungeon unless the healer and the two DPS are really confident and encouraging the tank to do so), regardless of what gear you have too. If you're not genuinely trying your hardest, don't expect other people to try their hardest for you.

    The bigger problem I find are those that constantly call out other people for underperforming and talk out their asses about having cleared harder content when countered, when a certain something tells me that they're nowhere near as good as they think they are. And I've run into LOTS of people like that. (Backseat armchair raiders really tick me off.)
    (32)
    Last edited by SaitoHikari; 03-15-2017 at 07:08 AM.

  10. #10
    Player
    Ryel's Avatar
    Join Date
    Sep 2011
    Posts
    610
    Character
    Ryel Altaria
    World
    Excalibur
    Main Class
    Samurai Lv 80
    For starters "fun" is subjective.

    Depending on the type of player you are, knowing you are able to and performing to the best ability of a job/class is considered fun.

    When it comes to ilvl and gaining stats these are core concepts to seeing character growth and the RPG element of the game. An aspect most videogames especially those in the MMORPG genre are built on. Players like to feel they're getting stronger or that they're making progress and gaining stats is a great way to get that feedback via your interactions with the world (mobs/bosses die faster as you become more powerful etc).

    As for why people want efficiency and speedier clears?

    Because this game is built so heavily on the concept of repetition there's no alternative.

    When you need to run your umpteenth Ex roulette for tome cap, your 80th A1s for lights, your hundredth FATE for an Atma drop etc and you know that there's more to do the game itself rewards and encourages expedient and efficient gameplay.

    If i have to run something 10, 20, 100 times you can bet after the second or third time i'm going to want each run to go as fast and as smooth as possible because that is the way the content is designed.

    Players tend to stop and smell the roses on the first run unless rushing for world first but on the 10th run you're expected to get the lead out and start moving.
    (13)
    Last edited by Ryel; 03-15-2017 at 07:12 AM.

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