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  1. #1
    Player
    Ayer2015's Avatar
    Join Date
    Feb 2015
    Posts
    1,451
    Character
    Ayer Austen
    World
    Faerie
    Main Class
    Red Mage Lv 90

    Community expectations

    I don’t understand why the FF14 community is so focused on performing in the most efficient manner and so heavily on ilv/BiS. Given the low level of difficulty of all non-savage content, neither of these aspects really matter much at all. When did games stop being about just having fun....

    I don't really have a purpose behind this thread… just my thoughts on all of the threads about min/maxing, under performing DF parties, and ilv.
    (26)

  2. #2
    Player
    Greedalox's Avatar
    Join Date
    Jul 2015
    Posts
    1,285
    Character
    Blufnix Greedalox
    World
    Diabolos
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Ayer2015 View Post
    When did games stop being about just having fun....
    While I half agree with you, this topic is kind of loaded. A lot of people find being the best they can be to be fun too! I know that my boyfriend and I consider the destination to often be as fun as the journey
    (13)

  3. #3
    Player
    SaitoHikari's Avatar
    Join Date
    Oct 2015
    Posts
    1,281
    Character
    Saito Hikari
    World
    Sargatanas
    Main Class
    Bard Lv 100
    In my opinion, you should always try to be as efficient as possible, within reason of course (nobody's going to expect you to use food/potions in a standard dungeon run, or mass pull if it's tank's first time in the dungeon unless the healer and the two DPS are really confident and encouraging the tank to do so), regardless of what gear you have too. If you're not genuinely trying your hardest, don't expect other people to try their hardest for you.

    The bigger problem I find are those that constantly call out other people for underperforming and talk out their asses about having cleared harder content when countered, when a certain something tells me that they're nowhere near as good as they think they are. And I've run into LOTS of people like that. (Backseat armchair raiders really tick me off.)
    (32)
    Last edited by SaitoHikari; 03-15-2017 at 07:08 AM.

  4. #4
    Player
    Ryel's Avatar
    Join Date
    Sep 2011
    Posts
    610
    Character
    Ryel Altaria
    World
    Excalibur
    Main Class
    Samurai Lv 80
    For starters "fun" is subjective.

    Depending on the type of player you are, knowing you are able to and performing to the best ability of a job/class is considered fun.

    When it comes to ilvl and gaining stats these are core concepts to seeing character growth and the RPG element of the game. An aspect most videogames especially those in the MMORPG genre are built on. Players like to feel they're getting stronger or that they're making progress and gaining stats is a great way to get that feedback via your interactions with the world (mobs/bosses die faster as you become more powerful etc).

    As for why people want efficiency and speedier clears?

    Because this game is built so heavily on the concept of repetition there's no alternative.

    When you need to run your umpteenth Ex roulette for tome cap, your 80th A1s for lights, your hundredth FATE for an Atma drop etc and you know that there's more to do the game itself rewards and encourages expedient and efficient gameplay.

    If i have to run something 10, 20, 100 times you can bet after the second or third time i'm going to want each run to go as fast and as smooth as possible because that is the way the content is designed.

    Players tend to stop and smell the roses on the first run unless rushing for world first but on the 10th run you're expected to get the lead out and start moving.
    (13)
    Last edited by Ryel; 03-15-2017 at 07:12 AM.

  5. #5
    Player
    Ayer2015's Avatar
    Join Date
    Feb 2015
    Posts
    1,451
    Character
    Ayer Austen
    World
    Faerie
    Main Class
    Red Mage Lv 90
    My issue is less of people choosing to perform as efficiently as possible themselves, but rather trying to enforce it upon others. It creates a level of toxicity.
    (15)

  6. #6
    Player Kosmos992k's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Ayer2015 View Post
    I don’t understand why the FF14 community is so focused on performing in the most efficient manner and so heavily on ilv/BiS. Given the low level of difficulty of all non-savage content, neither of these aspects really matter much at all. When did games stop being about just having fun....

    I don't really have a purpose behind this thread… just my thoughts on all of the threads about min/maxing, under performing DF parties, and ilv.
    Totally agree. Why play if not for fun? I've never understood the need for speed and efficiency when playing it's like somehow you're evaluated on the efficiency of your play - which utterly misses the point of playing.
    (11)

  7. #7
    Player
    Xerek's Avatar
    Join Date
    Jul 2013
    Posts
    262
    Character
    Alexandr Nocturne
    World
    Balmung
    Main Class
    Astrologian Lv 70
    When you dangle something in front of players, you do so with the expectation some will want it. I am normally a casual. I don't PvE much in MMOs...at least until ARR. I have never had the best gear, but here, for the first time, I did. I never worked on a Legendary weapon in GW2. The anima I maxe was the first I've ever done like it. And with it finally done, I was one accessory away from maxing out my gear. I was so excited I started on a second anima, this one for a secondary class. I figured I would have time to BiS two classes before SB.

    Then nine days later, SE blew all that out of the water. Now the anima I sunk so much time, gil and effort into was no longer BiS...and the new BiS was gated behind so much RNG I would never have one. My goal of maxing out my gear was rendered impossible less then a week before I was going to reach it. I saw the finish line and was tripped up at it.

    That help explain?
    (1)

  8. #8
    Player
    SenorPatty's Avatar
    Join Date
    May 2016
    Location
    Cosmic Black Hole of a Hot Pocket
    Posts
    3,054
    Character
    Vice Shark
    World
    Coeurl
    Main Class
    Samurai Lv 100
    Its a never ending cycle. So long as the pug system exist and people use it, everyone's going to be stepping on someone's toe one way or another. Even if the end result is the same, the journey grates everyone's nerves.
    (0)
    Quote Originally Posted by Rein_eon_Osborne View Post
    Healing DRK is literally... the same since ShB. The reason why people think it's a meme to heal nowadays because DRK receives very little to no buff to their sustainability vs 3 other tanks getting something useful. If you're capable of healing DRK back in ShB (or any tanks), then you'll heal EW DRK just fine.

  9. #9
    Player
    Ryel's Avatar
    Join Date
    Sep 2011
    Posts
    610
    Character
    Ryel Altaria
    World
    Excalibur
    Main Class
    Samurai Lv 80
    Quote Originally Posted by Kosmos992k View Post
    Totally agree. Why play if not for fun? I've never understood the need for speed and efficiency when playing it's like somehow you're evaluated on the efficiency of your play - which utterly misses the point of playing.
    According to whom?

    Where is this universal concept of "fun" and the "point" of playing listed?

    I like tanking large pulls and watching the mobs blow up around me in seconds, I like clearing a dungeon in 10 minutes as do many of the people i play with. I enjoy fast ex primal clears that allow us to get multiple runs done in the amount of time it takes some groups to clear the first time.

    Why is your "fun" more valuable than my "fun"?

    What point are you making that I'm missing if the people I'm playing with feel exactly the same?

    And lets not forget that this game isn't based on the individual, that any time you queue for content you are matched with other players who may or may not share values that are similar to my own. Are you saying that their "fun" is wrong also? Is that really something you can objectively claim?

    What about players who RP and never enter a dungeon outside of story purposes?

    Am I supposed to judge their "fun" by my value system and tell them they're missing the "point"?
    (25)
    Last edited by Ryel; 03-15-2017 at 07:27 AM.

  10. #10
    Player
    Brill_'s Avatar
    Join Date
    Jun 2014
    Posts
    531
    Character
    Squires Ailith
    World
    Siren
    Main Class
    Pugilist Lv 90
    Nothing wrong with being efficient. Problem is people throwing tantrums when a run takes 5 minutes longer. If being in a dungeon for an extra 5 minutes is that painful, why are you even playing the game?
    (28)

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