Quote Originally Posted by iluvOP View Post
While it does clean up inventory a bunch, its bound to cause issues.
While I am looking forward to that idea, I wouldn't hold my breath. Its something that is surprisingly hard to implement and there will be many iterations of it before they get it right. In most games that have done this so far, it caused more trouble than it was first until like 6 months to a year after it was introduced.
Uhm... what issues are you refering to and why should it be hard to be implemented? o.O

You have a collection of every existing piece (which already exist in a database... you just have to implement something showing this) and if you have bound one piece to your character (fought with it once or glamoured it once like you already have to, to get that 1%) that typical piece will get an index 1 (= boolean = confirmed = able to glamour).
Voila.