Pretty much. Honestly speaking, I don't even care about the extra resources we can do with the gear after adding it to the log. As I mentioned, HW is raining resources on players so long you're actively playing the game instead of just afking in town. I only went into that aspect after Serilda brought it up.
I stand firm on no destruction of gear because and only because of two reasons; redundancy aka higher workload for developers and more importantly, restrictions for players.
Got a relic you fancy? Wait months for the new relic patch to be release before you got the replica to glamour the current stage.
Upgraded weekly-cap tome gear comes with a glow that you despise? Spent more weekly-cap tome to repurchase a pre-upgraded gear so you can denote it as you add it to the glamour log.
BiS change because you got a different loot but your upgraded gear already exploded last night? Rip or repurchase and re-upgrade the gear again. Or wait for the weekly tome cap to be removed so it doesn't hinder your gearing progression.
Sure, it will be nice if the developer team filter the gears into two different group so upgradeable gear get added into the log automatically without exploding, but that will still be additional work no matter how you slice the pie, regardless big or small (kinda like the effect we get with the additional usage of the gear eh?).
If additional resources is such a big issue, might as well just setup the system so that we have to pay a fee of 5,000 gil everytime we add a single piece of gear into the glamour log as a bomb-diffusion fee. I'm pretty such we don't have enough gil sink in game anyway. /s



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