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  1. #1
    Player
    Kidala's Avatar
    Join Date
    Aug 2014
    Location
    Ul'dah
    Posts
    17
    Character
    Kidala Navir
    World
    Balmung
    Main Class
    Dark Knight Lv 88

    Desynthesis Problems

    Not sure how many times this has probably been brought up before, but as I'm experiencing it firsthand for the first time here, the desynthesis system really needs to be updated to go along with the rest of the crafting systems. Upping it's maximum level hasn't fixed two main problems: Leveling the skill in the 80-110 area is highly expensive or a massive time sink(possibly a larger range for classes other than GSM), and the inexplicable difference in obtaining demimateria. It's vastly more time consuming to obtain Fieldcraft demimateria I and Battlecraft demimateria I than it is to get II's or even III's at times.

    I feel the leveling process needs to be properly streamlined between ARR's "endgame" and HW's "start", and the percentage chance of obtaining demimateria I's needs to be brought up to make up for the lack of HW crafts that can result in those demimateria.
    (0)

  2. #2
    Player
    OoglieBooglie's Avatar
    Join Date
    Jun 2015
    Posts
    248
    Character
    Ooglie Booglie
    World
    Brynhildr
    Main Class
    Thaumaturge Lv 70
    If you want fieldcraft I, just desynth a bunch of brass rings of crafting or something. That should easily get you some.
    (0)

  3. #3
    Player
    Sayboar's Avatar
    Join Date
    Sep 2016
    Location
    Gridania
    Posts
    50
    Character
    Saber Kitteh
    World
    Excalibur
    Main Class
    Carpenter Lv 70
    Quote Originally Posted by Kidala View Post
    Not sure how many times this has probably been brought up before, but as I'm experiencing it firsthand for the first time here, the desynthesis system really needs to be updated to go along with the rest of the crafting systems. Upping it's maximum level hasn't fixed two main problems: Leveling the skill in the 80-110 area is highly expensive or a massive time sink(possibly a larger range for classes other than GSM), and the inexplicable difference in obtaining demimateria.

    I feel the leveling process needs to be properly streamlined between ARR's "endgame" and HW's "start"
    The sheer cheapness of agate & basilisk whetstones not to mention that they're all easily quicksynthed enmasse by GSM itself means you can easily grind from even 80 with unmelded agate rings, pop tinkers bacon and don't even worry that your success rate is pitiful because it costs next to nothing. There's your "streamline": nil cost
    (0)