Hi Tachi,

It's a good question.

There've been a lot of people discussing the pros and cons of being able to meld Materia on Raid / Dungeon Gear. I personally agree with you that they should allow it.

I can see the pros and cons, of how Crafters prefer to have their crafted armor be the only meldable pieces to allow crafting to be viable, vs. adventurers / DoW / DoM wanting Raid / Dungeon Gear to be worthwhile to go after.

I definitely agree that many Coffer Drops right now can be exceeded by a craftable armor version + single or double meld Materia (relatively easy). And of course Dzemael Darkhold's drops have been pretty much nullified after 1.19.

Thinking back on examples like Sky Drops in Final Fantasy XI (early days)... I remember generally that all the high level players I spoke with (crafters included) were fine with the gameplay involved in trying to get a Kirin's Osode, or Byakko's Haidate.

Or earning the Dryadic Abjuration: Legs to help complete your Shura Haidate pants.

I don't remember people (in the early days) hating these quests and End Game activities. I had a blast with Sky and things like that.

So do Crafters and Adventurers nowadays hate the stuff we had in Sky back then? Is it so bad? I'm puzzled.