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  1. #1
    Player
    Leo_Hart's Avatar
    Join Date
    Mar 2011
    Posts
    446
    Character
    Leo Hart
    World
    Masamune
    Main Class
    Arcanist Lv 60
    this is not just for PL (sry im lie), but also good for normal xp party
    (0)

  2. #2
    Player
    TheFatHousecat's Avatar
    Join Date
    Mar 2011
    Posts
    710
    Character
    Deepening Shadow
    World
    Balmung
    Main Class
    Warrior Lv 70
    Like said before, it's most likely a server issue. We may (or may not, if the reason is balancing) see this go away once 2.0 arrives.
    (0)

  3. #3
    Player
    Delsus's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah, where else?
    Posts
    3,697
    Character
    Delsus Highwind
    World
    Odin
    Main Class
    Red Mage Lv 86
    I would seriously say that its ballancing, if you can oneshot 20 mobs with one AoE in a PL party you will be seeing lvl 50 in a few hours, only hitting 8 mobs makes it slightly longer.
    (0)

  4. #4
    Player
    viion's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,206
    Character
    Sky Box
    World
    Ragnarok
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Delsus View Post
    I would seriously say that its ballancing, if you can oneshot 20 mobs with one AoE in a PL party you will be seeing lvl 50 in a few hours, only hitting 8 mobs makes it slightly longer.
    That "slightly longer" is about 1 seconds longer.

    A MRD for example can do 1 AOE then another one immediately after, then another immediately after that. (3k/2k/1k). Thus AOEing 24 targets in few seconds.

    Much, much faster than conjurer can do since cons limited to 8 and then casting time.

    When I dual boosted (2leech, 2pl) in Copperbell we would get 23 Ants, it was hilarious how fast they dropped when my buddy would AOE and I would just heal on Conjurer.

    EDIT
    It seems odd to be balancing due to this, but it doesn't seem to server issue. Back when PT size was 15 you could AOE your team and mobs higher than 8 entities.
    (0)
    Last edited by viion; 12-02-2011 at 11:49 PM.

  5. #5
    Player
    Delsus's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah, where else?
    Posts
    3,697
    Character
    Delsus Highwind
    World
    Odin
    Main Class
    Red Mage Lv 86
    Quote Originally Posted by viion View Post
    That "slightly longer" is about 1 seconds longer.

    A MRD for example can do 1 AOE then another one immediately after, then another immediately after that. (3k/2k/1k). Thus AOEing 24 targets in few seconds.

    Much, much faster than conjurer can do since cons limited to 8 and then casting time.

    When I dual boosted (2leech, 2pl) in Copperbell we would get 23 Ants, it was hilarious how fast they dropped when my buddy would AOE and I would just heal on Conjurer.

    EDIT
    It seems odd to be balancing due to this, but it doesn't seem to server issue. Back when PT size was 15 you could AOE your team and mobs higher than 8 entities.
    Thats after the MRD has TP, I know it doesnt take long with invigorate 2 etc etc but its all a little time, whish brings it up. When I was in a PL party at Treespeak the THM was killing them faster than the MRD.

    There can be alot of problems with allowing AoEs on all mobs, say they add a mob filled dungeon that all mobs need to be killed to pop the boss, in this case people will be asking for MRD CON THM GLA only, and we will have another FotM DD (possibly scratch the GLA cos MRD can tank)
    (0)

  6. #6
    Player

    Join Date
    Jul 2011
    Posts
    77
    Um is this confirmed? I'm pretty sure I kill more than 8 creatures at a time on my thm.
    (0)

  7. #7
    Player
    viion's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,206
    Character
    Sky Box
    World
    Ragnarok
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Anon View Post
    Um is this confirmed? I'm pretty sure I kill more than 8 creatures at a time on my thm.
    Go try it, get 9+ low level mobs u can 1shot n do an AOE, you'll see. Its most commonly seen in PL PT's, when mages only nuke 8 mobs lol.
    (0)

  8. #8
    Player
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,847
    It should be limited to 1 mob, just for teh lulz.
    (0)

  9. #9
    Player
    Shneibel's Avatar
    Join Date
    Mar 2011
    Posts
    2,076
    Character
    Shneibel Panipahr
    World
    Excalibur
    Main Class
    Alchemist Lv 80
    Case A:
    lets say that your aoe deal 300 dmg/mob and you hit 8 targets, that ll make the total dmg = 2,4k total dmg

    Case B:
    now w/o the limit and you pull a group of 8+ the dmg will be 2,4k to unlimit of dmg depend on how many target in the aoe

    in mmorpg, aoe spells are suppose to have equal dmg with single target spell but divide to the amount of target it hit (standard are from 6-8 target)

    so in that point, Case A will suit for the above information, and case B will make the aoe spell become overpower.

    For aoe spell, the worst I can think of is the CC w/o limit, those are nightmare in pvp.

    So my conclusion is for prevent overpower in DMG/effect & balanced in gameplay , nothing about server
    (0)

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