Could we have this please! Just adding a search bar that fades out anything you are not looking for can save so much time.
Could we have this please! Just adding a search bar that fades out anything you are not looking for can save so much time.
It doesn't fade out other items but don't forget about the /isearch command. Given that we have search bars in the recipe lists I wouldn't be surprised to see such a function in Stormblood since they're super increasing inventory, or so they say.
The NA Datacentre's servers are currently severely limiting things like this, as is PS3 support. It takes a (relatively) large amount of processing to search an inventory & if you have 100k people searching its going to cause issues! New servers are coming in May so expect to see advantageous things like inventory searching start to appear in Stormblood.
You can search for an item in inventory already and can even use the Isearch function. I'm curious as to what you mean.
I have zero experience with MMO coding / reading about it, but why is it searching the server? Wouldn't it be easier to make a client side log of the inventory on log in and let players search that? The game already ignores what you're selling when you search stuff so the only really dynamic thing the client wouldn't notice right away is not really relevant anyways. I mean.. if thats not what they're already doing. Like being able to view what your retainers have should be fairly similar, except of course you can't manipulate that space without connecting to the server side of it.. which is where that issue would arise.The NA Datacentre's servers are currently severely limiting things like this, as is PS3 support. It takes a (relatively) large amount of processing to search an inventory & if you have 100k people searching its going to cause issues! New servers are coming in May so expect to see advantageous things like inventory searching start to appear in Stormblood.
At least theoretically, massive guess haha, I should be able to search as often as I want as much as I want, since I'd just be searching my own client side lists. If someone hacks the list to put stuff that doesn't exist it's not really a big deal lol, they still don't actually have the item (server list is used for manipulation, client is used for searching).
The point the client grabs the complete log would matter though, like if you made at login it checks every single log then that might not be the best lol - but could make it so it's a delayed pull over time unless the player launches the search (in which case it does the pull manually as requested, if it doesn't already have the required list).
I mean I figure that's what the search feature was already doing, we just couldn't see the log it looks at. Would love for it to include your other logs though, like minion, mount, and music (/mark it on the item, I'd like to know if I already bought that sheet of music or not lol).
Not aruging that checking the server 24/7 isn't an issue, just would be shocked that the search feature would be checking server side for that stuff. I mean the WoW addons that add (massive) QoL features to the inventory are just grabbing your client side information (from what I saw at least, stuff changes ofc).
A search bar like you have for your internet explorer of choice, nearly all music managers, and like anything else database related lol. Extra points if it auto completes the text and fades as typing![]()
Last edited by Shougun; 03-14-2017 at 07:48 AM.
Everything is done server side to prevent the problems with hacks & the like that occurred in earlier MMOs. If a list is stored client side it is subject to the possibility of being edited, which would mean it is out if sync with the server. That causes major problems. Which list would then be correct, server or client? What if the client list was edited to contain rare gear, does the server believe it? Obviously it would create an error (if programmed correctly) but would that flag the player as a hacker? What if the error was due to corruption by a virus, trojan, sector error or OS problem? Should the player lose their account?
TLDR; doing everything server side is slower, more complicated & allows less features but is far more secure. I know that *certain* people on the forums don't like that fact but there's nothing I can do about it. If you want fake news, read Breitbart. XD
There's already a Thread about this. http://forum.square-enix.com/ffxiv/t...ar#post1229312
Would be nice to be able to search for empty slots on retainers too...
Well everything was done server side that's how we had the mess that 1.0 was XD, also a list used just for searching could be hacked all day it wouldn't matter lol. Like I said the WoW mods did this and were fine, if you hacked your inventory you wouldn't actually have that item anyways. Of course the actual item manipulations must be lead by the server or you could just tell the server you have ridiculous stuff. I guess I don't see the relevance of even caring if the list is out of sync, can re sync it occasionally for very rare real mistakes. It for the most part if it's wrong it's cause the player messed it up and it doesn't matter lol.Everything is done server side to prevent the problems with hacks & the like that occurred in earlier MMOs. If a list is stored client side it is subject to the possibility of being edited, which would mean it is out if sync with the server. That causes major problems. Which list would then be correct, server or client? What if the client list was edited to contain rare gear, does the server believe it? Obviously it would create an error (if programmed correctly) but would that flag the player as a hacker? What if the error was due to corruption by a virus, trojan, sector error or OS problem? Should the player lose their account?
TLDR; doing everything server side is slower, more complicated & allows less features but is far more secure. I know that *certain* people on the forums don't like that fact but there's nothing I can do about it. If you want fake news, read Breitbart. XD
I was thinking the issue of grabbing the list and stuff - like if the server grabbed all retainers and your logs and your inventory at login how bad it'd be, I mean I could create a program that reads the inventory from the game if I wanted now and have a searchable list from that (I won't! Lol just saying it can be done now obviously not as good though). So long as the list doesn't cause stress being pulled at least once at some point... I have a hard time, besides the development cost of making the system, see its issue. Since you'd have to make the silly list first, obviously can't let players fiddle with the server side and you can't pull server every time as its cause server issues at least it sounds like what the say. I'd be interested in hearing a specific reason why it is bad though, I'm just thinking the search system already uses some derpy list separate from the actual inventory system (probably a meh solution but yeah lol).
Last edited by Shougun; 03-14-2017 at 11:35 PM.
It is not much a issue. The server have the item list, the client have a copy of that list for searching or whatever. If someone modify the client list, this one will not match the server list, and is not valid, because is the server one the valid one. Client only work with a copy, and never is the "real" one. When you obtain an intem ,the server update the list, not the client. Is very simple to detect. You need hack the server list, which is almost impossible.Everything is done server side to prevent the problems with hacks & the like that occurred in earlier MMOs. If a list is stored client side it is subject to the possibility of being edited, which would mean it is out if sync with the server. That causes major problems. Which list would then be correct, server or client? What if the client list was edited to contain rare gear, does the server believe it? Obviously it would create an error (if programmed correctly) but would that flag the player as a hacker? What if the error was due to corruption by a virus, trojan, sector error or OS problem? Should the player lose their account?
TLDR; doing everything server side is slower, more complicated & allows less features but is far more secure. I know that *certain* people on the forums don't like that fact but there's nothing I can do about it. If you want fake news, read Breitbart. XD
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