i say take away the stance just do healer damage and healing based off MND. like how tanks get attack and hp from vit not that hard to combine the 2 stats. also will save the healer those seconds of turning it off and on to toss another dot or hot outSo at PAX East this weekend, Yoshi-P talked about how he hates Cleric Stance, but he feels that people would be upset if they took it away. So I wonder... if they just made Healer Damage Calculations based off of the MND stat, would that be better?
I'm just curious after having put some thought into the question. This would allow for healing and damage without the stance dance.
So do we still want the Stance Dance? Or would something else be better?
Thanks,
The healing penalty is there to prevent healers from doing near dps levels of damage while having near full healer levels of healing at low levels.There's something I don't understand with the developpers team purpose with cleric stance.
So we know that it was for the main quest so that healers could deal decent damages and don't talk half a hour to kill meaningless mobs. Okay.
But... Why the healing penalty on cleric stance since mind and int are already reversed. More than this... why adding some DoTs and more powerful skill (stone III, Broil, Aero III...)
More powerful attacks were added in HW so that Healers didn't fall to far behind on the damage curve for solo content.
This is similar to the pre-3.2 problem with Warrior damage: Why take squishy DpS when you could take a Warrior who deals similar amounts of damage. The same things would occur with healers.I sometimes don't where's the truth between what they are actually doing and what they tell us.
But other than that, I wouldn't mind if they removed Cleric Stance and made healers damages based on mind.
If it could make things easier for everyone...
Last edited by Ultimatecalibur; 03-14-2017 at 01:48 AM.
How about this they give blm a cleric type stance and expect them to switch to it and heal the party if the healer dies. Cause healers die in 24 main raids and seen it happy in regular dungeons also. If people don't want stance dancing to go away.
Removing Cleric Stance would only serve make people want healers to DPS even more.
If they really dislike the idea of healers needing to DPS, they're going to have to stop giving us DPS spells that work so extremely well against mobs like Holy and Assize.
Or they could nerf healer damage so much that even if you do DPS it really doesn't matter.
Personally I wouldn't play healer if I couldn't DPS as well. Outside of raids, healers in dungeons are extremely boring. Regens are more than enough to keep the tank up. Heck, for SCH all you need is Eos. If they up the damage to the point where actively healing was needed, but as it stands now, you slap a regen on then go afk basically.
That is more due to overgearing dungeons by 35 to 65 ilevels. each additional ilevel is a multiplicative increase not an additive increase. A 10% increase in ilevel is more than that in output.Personally I wouldn't play healer if I couldn't DPS as well. Outside of raids, healers in dungeons are extremely boring. Regens are more than enough to keep the tank up. Heck, for SCH all you need is Eos. If they up the damage to the point where actively healing was needed, but as it stands now, you slap a regen on then go afk basically.
As a healer i barely use Cleric stance outside of soloing. I don't use it at all inside the dungeons simply because if tanks takes critical dmg and I'm in cleric stance that tank is dead. If i dps it is when the tank is stable but i won't use cleric stance to dps. I absolutely hate it when healers use cleric stance and "attempt" to heal my tank. They can not. Even with cleric stance the dps doesn't compare to my blm.
The idea isn't to have as much dps as a true dps but adding some little help to the overall damages of the party.
I would like for them to get rid of cleric stance and scale DPS off of mind too. They can scale back the potency to 50%-75% of what a DPS of the same ilvl usually does. I actually like to DPS as a healer and CS is annoying if accidents happen and it takes up space. I would love healing even more if they did that. Maybe they should test it out for one patch and get feedback.
If they were ever to remove Cleric Stance and make healer dps spells scale off Mind, I would expect us to overall do noticeably less dps than we do now. People keep asking for CS removal/scale off Mind but they keep forgetting the other thing Yoshi said... Healers are supposed to heal primarily. Any changes made will almost certainly not incentivize healers to dps more. More likely healers would end up doing less dps overall precisely to make dpsing in groups feel less worthwhile and to have healer dps have less of an impact than it does now.
Anyone who thinks healers will keep the dps they have right now with the removal of CS is not being realistic in my opinion.
It's like the old saying goes... be careful what you wish for... you may just get it.
How many men am I involved with? Well that depends... do you mean men as in males? Or just midlanders?
Of course it will lower the damages healers do, I think anyone who think it's a good idea know it.
And the idea isn't to make people dps more. The topic is talking about how cleric stance works.
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