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  1. #31
    Player
    Voltyblast's Avatar
    Join Date
    Aug 2014
    Posts
    735
    Character
    Rama Kagon
    World
    Balmung
    Main Class
    Warrior Lv 80
    I don't main healers in this game because of this meta-thought of "dps must heal or kick", but I have played enough healers in the past and in other games to say this: When I heal in those games, I can dps just fine without sacrificing anything. No silly stance mechanic, no crappy stat swapping, nothing, and this actually encouraged me to be more offensive at times, although I might forgetting one or two games where this was an exception. (excluding FFXIV of course)

    With that said, I think they could make healers benefit from MND to their damage and yes it will require a lot of rebalancing (which is not our problem: they ARE an AAA company, they should be able to do this) but not only it could basically incite healers to dps more but could also open new possible classes (like a melee based healer). Having one stat to work for all instead of focusing on two really benefits the class (heck I still want tanks to only have VIT without any STR in their gear!)

    But I dunno and until then, I'll stick with tanks. Press 1-2-3 to win and good stance dancing too (I'm a warrior)
    (4)
    Last edited by Voltyblast; 03-14-2017 at 01:19 AM.

  2. #32
    Player
    Ama_Hamada's Avatar
    Join Date
    Jan 2017
    Posts
    1,210
    Character
    Ama Hamada
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Airget View Post
    They could introduce a single target DPS spell for healers that is based on their MND that is weaker than their stronger spells as a way to give them the opportunity to DPS without Cleric Stance. The loss in DPS would be from either not using the DoTs or them being weaker and not using your stronger DPS spells, but it would at least give them the opportunity to deal safer damage however those who feel comfortable would have the opportunity to use Cleric Stance.

    I think the same mentality they are using for Enochain should go into other jobs as well, just lower the ceiling so it's safer for those who don't feel comfortable going intoCleric Stance to DPS so that they can do something when there is no healing required.

    However overall I think that if you want anything relevant done on the healer focus, the Dev team has to go to the drawing board and introduce content which offer unique mechanics to the support jobs and gives them reward for reacting to them properly.
    Enochain is not the same as cleric stance. Enochain change is needed because how mechanics cause you to move and have the thing vanish at times. Also when you die on a new Enochain, your down time is way too large. All these problems is not shared with cleric stance.

    Enochain was not changed to only make things easier, it was changed because it is an unfair mechanic compared to other jobs. I am farily sure after a death, BLM's damage was just way too far behind of any other class, same with vanishing boss mechanics. PLUS! BLMs have to stand still for too long, compered to others.
    (1)
    Last edited by Ama_Hamada; 03-14-2017 at 01:26 AM.

  3. #33
    Player
    Mycow8me's Avatar
    Join Date
    Aug 2013
    Posts
    1,057
    Character
    Tolby Seyfert
    World
    Cactuar
    Main Class
    Blacksmith Lv 70
    I don't know about all this healer dps stuff but seriously... If they intend healer DPS to continue. They are going to have to do something about the growing accuracy problem at some point. Having to meld a ton of accuracy is not a fix.
    (7)

  4. #34
    Player
    PondHollow's Avatar
    Join Date
    Mar 2016
    Posts
    313
    Character
    Pond Hollow
    World
    Ultros
    Main Class
    Warrior Lv 90
    I don't know if it would be better, it's not much of a hassle, but I feel the most likely thing if they act is that they get rid of cleric stance, continue to base healer DPS on INT, and in the short term continue to not require a ton of healing.
    (0)

  5. #35
    Player Lexia's Avatar
    Join Date
    Aug 2013
    Posts
    3,509
    Character
    Lexia Lightress
    World
    Balmung
    Main Class
    Ninja Lv 86
    Quote Originally Posted by Mycow8me View Post
    I don't know about all this healer dps stuff but seriously... If they intend healer DPS to continue. They are going to have to do something about the growing accuracy problem at some point. Having to meld a ton of accuracy is not a fix.
    The thing it SE already do not count healer dps when making content, that is a community thing that pushes healers to dps.
    (10)

  6. #36
    Player
    KDSilver's Avatar
    Join Date
    Dec 2015
    Posts
    1,533
    Character
    Shiru Elysia
    World
    Moogle
    Main Class
    Astrologian Lv 100
    There's something I don't understand with the developpers team purpose with cleric stance.

    So we know that it was for the main quest so that healers could deal decent damages and don't talk half a hour to kill meaningless mobs. Okay.
    But... Why the healing penalty on cleric stance since mind and int are already reversed. More than this... why adding some DoTs and more powerful skill (stone III, Broil, Aero III...)

    I sometimes don't where's the truth between what they are actually doing and what they tell us.

    But other than that, I wouldn't mind if they removed Cleric Stance and made healers damages based on mind.
    If it could make things easier for everyone...
    (1)

  7. #37
    Player
    Mycow8me's Avatar
    Join Date
    Aug 2013
    Posts
    1,057
    Character
    Tolby Seyfert
    World
    Cactuar
    Main Class
    Blacksmith Lv 70
    Whether they count it or not has nothing to do with community expectations. We've already seen this in the other "why dont you dps as healer" threads.

    Even if the community does not expect it, there is a growing accuracy concern anyway even for soloing.
    (0)

  8. #38
    Player
    KDSilver's Avatar
    Join Date
    Dec 2015
    Posts
    1,533
    Character
    Shiru Elysia
    World
    Moogle
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Mycow8me View Post
    I don't know about all this healer dps stuff but seriously... If they intend healer DPS to continue. They are going to have to do something about the growing accuracy problem at some point. Having to meld a ton of accuracy is not a fix.
    This isn't a healer problem only. It's every classes concern, even more because the game give absolutely no clue on which is the accuracy cap you must reach.

    They talked about it during Stormblood announcement, and they are thinking about removing it.
    But nothing is really confirmed.
    (2)

  9. #39
    Player
    Ama_Hamada's Avatar
    Join Date
    Jan 2017
    Posts
    1,210
    Character
    Ama Hamada
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Mycow8me View Post
    I don't know about all this healer dps stuff but seriously... If they intend healer DPS to continue. They are going to have to do something about the growing accuracy problem at some point. Having to meld a ton of accuracy is not a fix.
    They need to get rid of he accuracy stat completely, it just does not fit in this game with the way gear is programmed and the lack of options.
    (1)

  10. #40
    Player
    loreleidiangelo's Avatar
    Join Date
    Apr 2014
    Location
    Ul'dah
    Posts
    1,731
    Character
    Lorelei Diangelo
    World
    Leviathan
    Main Class
    Dancer Lv 74
    The general assumption is that healers got better DPS moves with HW because of the inflated mob HP pools, but who actually knows. The devs can dismantle or double down on the healer DPS meta but the least they could do is get rid of CS because it's just not a good skill in terms of design IMO.
    (3)

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