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  1. #1
    Player
    Misutoraru's Avatar
    Join Date
    Aug 2013
    Posts
    947
    Character
    Misutoraru Valkyrie
    World
    Cerberus
    Main Class
    Astrologian Lv 100
    It is more than just about switching cleric stance
    for me, it took me sometime to understand my party ability and equipment level since I do DF 99.9% of time
    and it took me even longer to figure out how my party perform in 24ppl raid
    CD on cleric stance is one of the key issue I don't feel comfort about it, since a 8 man party have more variable and higher chance of sudden HP drop
    furthermore, keeping myself and everyone alive as a first priority, I have the healing skill in first few slot of my hotbar, and dmg skill in the other end, so I usually use a separate hotbar for dmg/cure skill, this swapping is making me less interest in doing DPS as healer (Since my support skill and AST card have higher priority when I arrange my hotbar)

    if cleric stance change into something like Kuribu in Lost City of Amdapor HM, which turn my cure spell into dmg spell, and have a lower CD then I would say it is much more encouraging to do DPS than what cleric stance offer
    (0)

  2. #2
    Player
    Sebazy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    Personally I think Yoshi's team has been hugely uninventive with healing as a whole, cleric stance is just the most immediately obvious example to anyone.

    Imo a more significant case where SE have dug themselves into a corner would be the 2hour or boss transition phases they've kept going back to repeatedly. Everytime it ends up with apply bubbles, maybe sprinkle some mitigation ontop of that and afk for a moment. It allows for some flashy effects, but it doesn't help the gameplay along. It'd be a lot more interesting to have this big transitions come as multiple hits more in line with T13's flatten+flare breaths or the phase 1 preys in A12s. You can bubble through them or you can heal them with well timed brute force, either way is far more engaging than a single big hit and it opens up more many more options for groups to get past it.

    Here's hoping SE have learnt their lesson and spent a little more time and effort on the healing side of things this expansion.
    (1)

  3. #3
    Player
    RosaLunaCelestia's Avatar
    Join Date
    Oct 2015
    Posts
    1,581
    Character
    Luna Luorc'a
    World
    Moogle
    Main Class
    Red Mage Lv 80
    Healer without it just heal and not dps at all . Without switch with int its a waste of mp . BUT if we use healer skill on ennemy affect them as dmg its interessant . But that mean some skills are useless :/
    (0)

  4. #4
    Player
    Alistaire's Avatar
    Join Date
    Sep 2013
    Posts
    2,980
    Character
    Your Character
    World
    Sargatanas
    Main Class
    Blue Mage Lv 60
    Quote Originally Posted by RosaLunaCelestia View Post
    Healer without it just heal and not dps at all . Without switch with int its a waste of mp . BUT if we use healer skill on ennemy affect them as dmg its interessant . But that mean some skills are useless :/
    Nobody's suggesting to remove it and leave healer dps based on INT.

    The suggestion is to remove it and make healers function in healing and dps as if they had the right stance on.

    And at the end of it all, nobody can argue that it's "needed" because the system can be reworked to make healer dps spells MND-based with a trait on all healers to give a 10% boost in potencies to make up for that part of cleric stance.

    (Also keep in mind the whole reason for this conversation is button bloat with whatever new buttons that are coming taken into consideration as well.)
    (4)

  5. #5
    Player
    Naunet's Avatar
    Join Date
    Aug 2013
    Posts
    3,004
    Character
    Mide Uyagir
    World
    Coeurl
    Main Class
    Astrologian Lv 90
    I don't like Cleric Stance (it has a clunky delay and toggling it off can often accidentally result in toggling it back on), and I don't like the constant expectation of healers dpsing. I just want SE to design encounters that require healers to heal for at least 80% of the time.
    (8)

  6. #6
    Player
    Adire's Avatar
    Join Date
    Nov 2014
    Posts
    1,549
    Character
    Erin Grey
    World
    Mateus
    Main Class
    Monk Lv 80
    Cleric stance is needed until DF isn't filled to overflowing with apathetic and terrible DDs.

    You can take cleric stance away and make dungeons require heavy healing if you want. I just hope you like healers running out of MP constantly because of MP attrition due to a combination of bad DPS and heavy healing, and dungeon runs that take 2x longer.
    (0)
    Last edited by Adire; 03-16-2017 at 01:19 AM.

  7. #7
    Player
    Empress's Avatar
    Join Date
    Sep 2014
    Posts
    66
    Character
    Kyrie Vilis
    World
    Gilgamesh
    Main Class
    Ninja Lv 80
    Quote Originally Posted by Adire View Post
    Snip
    Or IF they go this route, well just finally be able to kick out useless dps which is 90% of the damn community and start pushing out for good numbers. Make people actually WORK instead of slack off and watch netflix while their doing a 123 macro rotation over and over making it take forever. Healers again SHOULD NOT be doing DPS's job it makes no damn sense and its a stupid thing that its a huge rampant problem in this game. Everytime I heal with my AST im doing wayy too much dps to the point that my tank has to burn cooldowns so i can heal him to full and dps quickly again because our 2 dps's are doing so bad that im forced to do so in order for us to burn trash mobs!

    They need to desperately fix this, because healers are really not the issue here, its the dps that are huge in the game that litterally attribute nothing.
    (0)

  8. #8
    Player Doozer's Avatar
    Join Date
    Aug 2013
    Location
    Eureka Orthos
    Posts
    2,007
    Character
    Gunnar Mel'nik
    World
    Diabolos
    Main Class
    Bard Lv 90
    Quote Originally Posted by Empress View Post
    Make people actually WORK
    Buddy it's a game. If I wanna WORK I might as well go do an actual job 'cause then I'd get paid instead of doing the paying. Like what.
    (2)

  9. #9
    Player
    Ogulbuk's Avatar
    Join Date
    Jan 2015
    Posts
    329
    Character
    Atabey Guabancex
    World
    Behemoth
    Main Class
    Dragoon Lv 100
    I love Cleric Stance while soloing content.

    I don't like it as a mechanic for healers to contribute to groups. Personally, I think they should stop giving DPS jobs "support" tools and instead make healers also support roles. Healing is not a full time job, there is a lot of idle time if that is all you do. Instead, give healers tools that allow you to boost the party/raid damage. Be it Raid buffs or enemy resistance debuffs.

    Here 3 quick examples that could be given to each job:
    SCH: A soil patch that increases damage taken by anyone in the patch
    WHM: Stone III adds a vulnerability debuff on the target, target now takes increased damage.
    AST: Not too familiar with them, but give them a card or roll or something that can buff raid damage, duration is refreshed every time the target is healed by any of the Astro's own heals.

    All these 3 could either stack or not, they all could provide same numerical net effect, but all would be unique (no homogenization!)

    I really don't like the idea of making Damage work off MND for healers, I already don't like that tanks use Vit for damage, it's weird. What is the point of stats if every class will use it so drastically differently? If tanks need more damage, give their gear Str stat as needed, don't just change the meaning of stats, the same goes for healers.
    (2)
    Last edited by Ogulbuk; 03-16-2017 at 01:31 AM.

  10. #10
    Player
    Aylis's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    801
    Character
    Aylis Tessier
    World
    Balmung
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Delmontyb View Post
    So do we still want the Stance Dance? Or would something else be better?
    My thoughts are..it isn't broke so theres no reason to fix it. Any other options I feel would result in either time spent to re-overhaul healers, which I feel will accomplish nothing because at the end of it all nothing is going to change nothing. The healers that focus solely on dps in groups will still do as such, they just have one less key to hit. The other is changes to the game world more or so in regards to leveling and MSQ and quest in general progression. Common quest monsters and general open world fodder in 3.0 took painfully longer then it felt like it needed to on a dps role trying to max damage. I don't want to imagine the time to do basic questing would involve without Cleric Stance to help. Taking it away could mean less healers in general due to the extra time it takes needed to progress vs the time it takes a dps class to progress. Changes to the game world to allow healers to level effectively without Stance could lead to month after month of complaints from dps players on how easy the open world is since they can traunce everything by default.

    I say leave it as it is.
    (2)
    Last edited by Aylis; 03-16-2017 at 01:31 AM. Reason: character limit

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