Quote Originally Posted by PocketVolcano View Post
WildStar was able to easily pull this off with Spellslinger and Medic. Medic being the pure melee healer that stay in melee range and its aoe and cone attacks would heal allies and damage enemies. It also put out little robots that stays near each party member and pulsates small heals to them, a HoT. Spellslinger was a ranged healer with long, thin attacks (in either | or \|/ form) that you would build up to unleash powerfull spells, and it also healed those within its path. Both healers also had regular, normal heals for targets.

It's just all about being creative, and jumping to and fro between a stance that just seems like extra baggage doesn't seem very creative than where to properly place your aoe and stand your character so you can utilize the best of your heals and your damage spells.
Can't say I'm very familiar with WildStar, but isn't the combat more action focused, with dodging and things like that? It sounds interesting but I'm not sure how well it would translate to a game like this one with GCDs. And while it does seem creative, and maybe they can use a similar concept for a new healer down the line, I doubt they'll revamp the three current healers so heavily for Stormblood. If they decide to remove cleric stance, that'll probably be all they do - scale healer DPS off of mind and call it a day. We likely won't get an interesting new system for healer dps like you outlined in your post.