Gameplay[Actions, Class Balance, Jobs, Gear, PvP, Gathering, Crafting]:

The limit break action has been losing its punch lately in the face of recent content. many actions are often bordeline useless or scripted into the fight, which sort of deflates its purpose as a powerful attack the party can decide to use. will there be adjustments on the 3 limit breaks' action and effectiveness?

Playable Content[Dungeons, Raids, Open World, Other Instanced]:

The high level content has seen a dearth of hard enrages, causing people to take checks on dps to an extreme(skip soar, healer dps, etc.) will fights be adjusted to help challenge the role of tanks and healers more directly?


Other[Mounts, Minions, Companions]:

One fondly remembered feature in 1.0 was the path companion, a npc of your choosing that shared the trials and tribulations with their own personality and attitude. Will Path Companions be reappearing in Stormblood?