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Thread: Relics!!!

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  1. #1
    Player
    AmalonStar's Avatar
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    Amalon Starfire
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    Quote Originally Posted by Elamys View Post
    I can't fathom many people who would want to do both grinds.
    Do you even know how many people I've met on FF XI that had built multiple relic weapons and multiple mythic weapons? Too many to count and those relic lines were probably 10x harder and longer than the ones in XIV. My point here is there are people that would enjoy that kind of thing. Here's the kicker when they finally raised the level cap from 75 up to lv 99 and brought in the ilvl they made quests to bring your relic and mythic weapons up to level so yet were both still relevant.
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  2. #2
    Player
    Carvaka's Avatar
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    Brainbasher Betty
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    I grow attached to my relics I would love to continue upgrading the same weapon.
    (1)

  3. #3
    Player ManuelBravo's Avatar
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    Shinigami Zetta
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    Quote Originally Posted by AmalonStar View Post
    The ARR relic? Garbage now only good as a glamor.

    The anima relic? Possibly out dated and garbaged like the ARR relic was after hw was released.

    What I would actually like to see is new quests for both of those relic lines, bring them up and keep those custom built weapons relevant to new content coming out. Why throw away the time and everything invested into those weapons? Keeping those weapons up to par with new gear coming out only makes sense to me and also adds a sense of accomplishment that you BUILT the weapon you're using.
    I think it's a matter of opinion and what you like to accomplish. I for one love the relic lines and doing all Zodiac and Animas. Besides I hate fate grinding for crystals and doing extra relics just to avoid that. It's a good way for players to learn their job by practice and I find that Relic holders seem to understand mechanics, their jobs, and can help the flow of battle if they understand the healers job and tank job. It would be nice to have a story line were perhaps merging different relics would be involved, maybe as a God Job wep of some sort to actually make the Relic weapon the strongest weapon in the game. With new content coming out it would be a nice intensive to revisit old content. While not many agree that grinding is the best way to spend your time, it is more for a form of satisfaction that only hardcore gamer can really understand. I'll take relic any day over running around in a group doing fates. You can clear more achievements that ways as well.
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    Last edited by ManuelBravo; 03-14-2017 at 10:48 PM. Reason: Character limit

  4. #4
    Player
    Ilan's Avatar
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    Kurumii Tokisakii
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    Quote Originally Posted by ManuelBravo View Post
    I think it's a matter of opinion and what you like to accomplish. I for one love the relic lines and doing all Zodiac and Animas. Besides I hate fate grinding for crystals and doing extra relics just to avoid that. It's a good way for players to learn their job by practice and I find that Relic holders seem to understand mechanics, their jobs, and can help the flow of battle if they understand the healers job and tank job. It would be nice to have a story line were perhaps merging different relics would be involved, maybe as a God Job wep of some sort to actually make the Relic weapon the strongest weapon in the game. With new content coming out it would be a nice intensive to revisit old content. While not many agree that grinding is the best way to spend your time, it is more for a form of satisfaction that only hardcore gamer can really understand. I'll take relic any day over running around in a group doing fates. You can clear more achievements that ways as well.
    Sorry man but relic holders seem to understand mechanics and their jobs? That may be true for some of them but not for all because you need none of that to get a maxed relic, its all doable with just pressing 1,2,3.
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    Quote Originally Posted by Canadane View Post
    Good talk, all. Glad we had it.
    暗闇の力#7805

  5. #5
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    dragonseth07's Avatar
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    Ratithgar Jovasch
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    I don't know about you, but my i135 relics upgrade to L60 i170 just fine. I really don't see your issue.
    (2)

  6. #6
    Player
    AmalonStar's Avatar
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    Quote Originally Posted by Elamys View Post
    why would you want to do both relics solely to switch between different kinds of content? That's just not good game design Amalon wanted the zodiac quest line to be continued, it WAS, by allowing you to use it towards the anima.
    Doing both the zodiac and anima relics and keeping them both relevant to new content provides choice. There are ppl that would do both weapons because it's an accomplishment they would be proud of, I may have used a poor example of making them better for certain content but each one could have some different base stats. When doing a relic line you're not supposed to be able start it half way through, that's cheating in my opinion and the anima as a continuation of the zodiac is just that a short cut cause you don't actually need the zodiac to do it.
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  7. #7
    Player
    AmalonStar's Avatar
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    Amalon Starfire
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    Job Specific Equipment Armor Sets
    Artifact Armor
    Artifact Armor +1 Reforged Artifact Armor Reforged Artifact Armor +1 Reforged Artifact Armor +2 Reforged Artifact Armor +3
    iLevel 109 Artifact Armor iLevel 119 Artifact Armor

    Relic Armor
    Relic Armor +1 Relic Armor +2 Reforged Relic Armor Reforged Relic Armor +1
    iLevel 109 Relic Armor iLevel 119 Relic Armor

    Empyrean Armor
    Empyrean Armor +1 Empyrean Armor +2 Reforged Empyrean Armor Reforged Empyrean Armor +1
    iLevel 109 Empyrean Armor iLevel 119 Empyrean Armor
    Reforged Armors
    Reforged Armor is the Artifact (AF1), Relic (AF2), and Empyrean Armor (AF3) sets upgraded to the initial stage of Item Level 109 before being further upgraded to Item Level 119 in their +1 form.

    The NPC Monisette in Port Jeuno handles all upgrade processes.

    -------------------------------------------------------------------------------------------

    Relic Weapons
    Created through Dynamis Currency, Relic Weapons are powerful high-damage and low-delay weapons, though costly to obtain. Once a weapon has been upgraded to the forth and final stage, a unique weapon skill becomes available to the player based on the weapon.

    Further Upgrades
    After completing the fourth stage, Relic Weapons can be further upgraded through their level 99 variants via the Trial of the Magians.
    For initial Item Level 119 versions, a level 99 variant and 300 Pluton icon.png Plutons must be traded to Oboro in Port Jeuno at (E-6).
    Aegis and Gjallarhorn lack 119 variants, being fully upgraded in their level 99 II forms.
    For the completed Item Level 119 versions, an Item Level 119 variant and 10,000 Pluton icon.png Plutons must be traded to Oboro in Port Jeuno at (E-6).
    119 variants possessing an Afterglow only require 1.

    -----------------------------------------------------------------------------------

    Category:Mythic Weapons
    (Redirected from Mythic Weapon)
    Mythic Weapons are upgraded versions of Vigil Weapons found during the Nyzul Isle Investigation.
    The historical background for these weapons can be found at The Myriad Arms of Balrahn.

    Mythic Acquisition
    There are a series of quests one must complete in the pursuit of a Mythic Weapon.
    Be forewarned that these are laborious tasks which will take a while to complete.

    The Captain Mercenary Rank must be obtained first in order to start the Mythic Questline:
    An Imperial Heist
    Duties, Tasks, and Deeds
    Forging a New Myth
    Coming Full Circle
    After this, Mythic Weapons can be further upgraded through their level 99 variants via the Trial of the Magians.
    For initial Item Level 119 versions, a level 99 variant and 300 Beitetsu icon.png Beitetsus must be traded to Oboro in Port Jeuno at (E-6).
    For the completed Item Level 119 versions, an Item Level 119 variant and 10,000 Beitetsu icon.png Beitetsus must be traded to Oboro in Port Jeuno at (E-6).
    119 variants possessing an Afterglow only require 1 Beitetsu.

    ----------------------------------------------------------------------------------------

    This is the kind of thing that myself as well as others I know would love to see come to FF XIV.

    Those would be the 2 'relic' weapon lines from FF XI and each weapon based on the job has a unique weapon skill you gain while using them AND they were kept relevant by further upgrading them to keep with the level cap.

    I also included the reforged 'artifact' armors that were also up gradable via quests.

    Why can't something like this be brought into FF XIV? The level of satisfaction you get from building and upgrading unique gear like this is un measurable and adding in unique stats/traits/abilities makes them all the more better.
    (1)
    Last edited by AmalonStar; 03-15-2017 at 10:39 AM.

  8. #8
    Player
    LunaFaye's Avatar
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    Quote Originally Posted by AmalonStar View Post

    Why can't something like this be brought into FF XIV? The level of satisfaction you get from building and upgrading unique gear like this is un measurable and adding in unique stats/traits/abilities makes them all the more better.
    I do agree with that and would love to see something like that added but that would also mean that ffxiv or more the community needs to accept different play styles, due to the fact that every Job would play differently with different builds/unique stats & traits, and that's not happening anytime soon. Therefore adding your idea as example to the game, would just cause more problems as it stands right now, then it actually would solve anything, especially if it would also be rng based (knowing SE since they love RNGesus soooo much) on top of that.
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  9. #9
    Player ManuelBravo's Avatar
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    Quote Originally Posted by AmalonStar View Post

    Why can't something like this be brought into FF XIV? The level of satisfaction you get from building and upgrading unique gear like this is un measurable and adding in unique stats/traits/abilities makes them all the more better.
    GOD YES!!!! How I wish SE would do that here, the people here may actually understand what an actual grind is and come to terms on how easy they have it here on FFXIV. Then again If they did people would complain and would be a nerfed , people would rage quit it's too hard, or not enough people would not help -.-.
    (1)

  10. #10
    Player
    AmalonStar's Avatar
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    Amalon Starfire
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    Quote Originally Posted by ManuelBravo View Post
    GOD YES!!!! How I wish SE would do that here, the people here may actually understand what an actual grind is and come to terms on how easy they have it here on FFXIV. Then again If they did people would complain and would be a nerfed , people would rage quit it's too hard, or not enough people would not help -.-.
    You get what it is I'm getting at here with this!!! From the sounds of things you've built the relic's and mythic's in ff XI and yea for them to make the relic quest lines in XIV like the ones in XI I would have to say probably about 70% of the ppl that have built the relics in XIV would complain that its too hard and too long to build a relic.

    All I am saying is for them to add more and bump both the zodiac and anima relics up with updated quests to keep both weapons relevant for new content and maybe add something more 'special' over other easier to get weapons like adding 'boosts "this" ability/trait/spell by x%' still make it 'easy' for those that wouldn't be cut out for the kind of work the ff XI relic and mythic weapons took to build.

    They could even take it a bit farther by adding in reforged artifact armor quests to boost the lv 50 artifact armor up to the current/new level cap and maybe adding in some customization for stats for those.

    Personally I've found the zodiac and anima relic quest lines a walk in the park and easily done even before they got nerfed compared to the ones in ff XI
    (0)
    Last edited by AmalonStar; 03-15-2017 at 11:40 PM.

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