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Thread: Relics!!!

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  1. #1
    Player
    AmalonStar's Avatar
    Join Date
    Jan 2017
    Posts
    325
    Character
    Amalon Starfire
    World
    Zodiark
    Main Class
    White Mage Lv 60
    Job Specific Equipment Armor Sets
    Artifact Armor
    Artifact Armor +1 Reforged Artifact Armor Reforged Artifact Armor +1 Reforged Artifact Armor +2 Reforged Artifact Armor +3
    iLevel 109 Artifact Armor iLevel 119 Artifact Armor

    Relic Armor
    Relic Armor +1 Relic Armor +2 Reforged Relic Armor Reforged Relic Armor +1
    iLevel 109 Relic Armor iLevel 119 Relic Armor

    Empyrean Armor
    Empyrean Armor +1 Empyrean Armor +2 Reforged Empyrean Armor Reforged Empyrean Armor +1
    iLevel 109 Empyrean Armor iLevel 119 Empyrean Armor
    Reforged Armors
    Reforged Armor is the Artifact (AF1), Relic (AF2), and Empyrean Armor (AF3) sets upgraded to the initial stage of Item Level 109 before being further upgraded to Item Level 119 in their +1 form.

    The NPC Monisette in Port Jeuno handles all upgrade processes.

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    Relic Weapons
    Created through Dynamis Currency, Relic Weapons are powerful high-damage and low-delay weapons, though costly to obtain. Once a weapon has been upgraded to the forth and final stage, a unique weapon skill becomes available to the player based on the weapon.

    Further Upgrades
    After completing the fourth stage, Relic Weapons can be further upgraded through their level 99 variants via the Trial of the Magians.
    For initial Item Level 119 versions, a level 99 variant and 300 Pluton icon.png Plutons must be traded to Oboro in Port Jeuno at (E-6).
    Aegis and Gjallarhorn lack 119 variants, being fully upgraded in their level 99 II forms.
    For the completed Item Level 119 versions, an Item Level 119 variant and 10,000 Pluton icon.png Plutons must be traded to Oboro in Port Jeuno at (E-6).
    119 variants possessing an Afterglow only require 1.

    -----------------------------------------------------------------------------------

    Category:Mythic Weapons
    (Redirected from Mythic Weapon)
    Mythic Weapons are upgraded versions of Vigil Weapons found during the Nyzul Isle Investigation.
    The historical background for these weapons can be found at The Myriad Arms of Balrahn.

    Mythic Acquisition
    There are a series of quests one must complete in the pursuit of a Mythic Weapon.
    Be forewarned that these are laborious tasks which will take a while to complete.

    The Captain Mercenary Rank must be obtained first in order to start the Mythic Questline:
    An Imperial Heist
    Duties, Tasks, and Deeds
    Forging a New Myth
    Coming Full Circle
    After this, Mythic Weapons can be further upgraded through their level 99 variants via the Trial of the Magians.
    For initial Item Level 119 versions, a level 99 variant and 300 Beitetsu icon.png Beitetsus must be traded to Oboro in Port Jeuno at (E-6).
    For the completed Item Level 119 versions, an Item Level 119 variant and 10,000 Beitetsu icon.png Beitetsus must be traded to Oboro in Port Jeuno at (E-6).
    119 variants possessing an Afterglow only require 1 Beitetsu.

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    This is the kind of thing that myself as well as others I know would love to see come to FF XIV.

    Those would be the 2 'relic' weapon lines from FF XI and each weapon based on the job has a unique weapon skill you gain while using them AND they were kept relevant by further upgrading them to keep with the level cap.

    I also included the reforged 'artifact' armors that were also up gradable via quests.

    Why can't something like this be brought into FF XIV? The level of satisfaction you get from building and upgrading unique gear like this is un measurable and adding in unique stats/traits/abilities makes them all the more better.
    (1)
    Last edited by AmalonStar; 03-15-2017 at 10:39 AM.

  2. #2
    Player
    LunaFaye's Avatar
    Join Date
    Apr 2014
    Posts
    1,037
    Character
    Luna Faye
    World
    Leviathan
    Main Class
    Weaver Lv 51
    Quote Originally Posted by AmalonStar View Post

    Why can't something like this be brought into FF XIV? The level of satisfaction you get from building and upgrading unique gear like this is un measurable and adding in unique stats/traits/abilities makes them all the more better.
    I do agree with that and would love to see something like that added but that would also mean that ffxiv or more the community needs to accept different play styles, due to the fact that every Job would play differently with different builds/unique stats & traits, and that's not happening anytime soon. Therefore adding your idea as example to the game, would just cause more problems as it stands right now, then it actually would solve anything, especially if it would also be rng based (knowing SE since they love RNGesus soooo much) on top of that.
    (0)

  3. #3
    Player ManuelBravo's Avatar
    Join Date
    Apr 2012
    Location
    Milpitas , CA
    Posts
    2,142
    Character
    Shinigami Zetta
    World
    Balmung
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by AmalonStar View Post

    Why can't something like this be brought into FF XIV? The level of satisfaction you get from building and upgrading unique gear like this is un measurable and adding in unique stats/traits/abilities makes them all the more better.
    GOD YES!!!! How I wish SE would do that here, the people here may actually understand what an actual grind is and come to terms on how easy they have it here on FFXIV. Then again If they did people would complain and would be a nerfed , people would rage quit it's too hard, or not enough people would not help -.-.
    (1)

  4. #4
    Player
    AmalonStar's Avatar
    Join Date
    Jan 2017
    Posts
    325
    Character
    Amalon Starfire
    World
    Zodiark
    Main Class
    White Mage Lv 60
    Quote Originally Posted by ManuelBravo View Post
    GOD YES!!!! How I wish SE would do that here, the people here may actually understand what an actual grind is and come to terms on how easy they have it here on FFXIV. Then again If they did people would complain and would be a nerfed , people would rage quit it's too hard, or not enough people would not help -.-.
    You get what it is I'm getting at here with this!!! From the sounds of things you've built the relic's and mythic's in ff XI and yea for them to make the relic quest lines in XIV like the ones in XI I would have to say probably about 70% of the ppl that have built the relics in XIV would complain that its too hard and too long to build a relic.

    All I am saying is for them to add more and bump both the zodiac and anima relics up with updated quests to keep both weapons relevant for new content and maybe add something more 'special' over other easier to get weapons like adding 'boosts "this" ability/trait/spell by x%' still make it 'easy' for those that wouldn't be cut out for the kind of work the ff XI relic and mythic weapons took to build.

    They could even take it a bit farther by adding in reforged artifact armor quests to boost the lv 50 artifact armor up to the current/new level cap and maybe adding in some customization for stats for those.

    Personally I've found the zodiac and anima relic quest lines a walk in the park and easily done even before they got nerfed compared to the ones in ff XI
    (0)
    Last edited by AmalonStar; 03-15-2017 at 11:40 PM.