Yeah... how about we take a bunch of people, have one group not drink anything at all and one group drink water during one year and then compare mortality rate.
I think that data would be pretty clear, don't you?![]()
People used to provide more solutions, but the Dev's don't acknowledge them (never mind implement or discuss them). Why waste the energy?The issue here is people complain about how they feel something is stale from an entirely limited scope and fail to provide a solution, or in the very least, a suggestion to bring something new and fulfilling to their own complaint. It's far easier to simply complain than it is to fix.
That said here are a few thoughts on Diadem 1 and 2:
1. Don't create content that requires no movement, especially in something advertised as exploratory
2. Have less open-air space, and more land space. With the high damage output and frequency of mob placement, we're still limited in land movement and basically stand still on fates, then fly to the next.
3. Don't create content that encourages people to afk. That is, don't put out a high reward which doesn't require effort to obtain. With the skewed reward system as it is, the rewards from FATEs are too insignificant and from the Emergency Mission too great that people just afk throughout the entire thing. Balance those rewards, make rewards based off of participation.
4. When people complain about content (i.e. FATEs), don't create more content to force people to do them over and over. Determine what the problem is with the content and address it, so that they are enjoyable.
5. FATEs are not enjoyable, because they are mindless and stale. Similar content in other games are far more enjoyable (i.e. Dynamic Events in Guild Wars 2). The main difference is that Dynamic Events feel more alive/real. You see a broken bridge, and you protect the workers from bandits that come from around the mountain, while the workers fix the bridge. In FFXIV, you just kill randomly spawning things on top of you for seemingly no reason.
If I were to create Diadem like content, I'd have it be a wide open continent - rather than a bunch of small floating islands. I'd have multiple paths through caves/over mountains/swimming(in stormblood, I guess) or through forests, where you'll encounter different obstacles. I'd have obstacles not just be mobs that do insanely high damage and have insanely high hitpoints, but would have environmental puzzles, in addition to more suitably balanced mobs. I'd have constant missions assigned to players, that are created from a random pool. I'd create more randomization, by making the missions in multiple parts, where it selects from a pool for each part (i.e. a mission can be 3 steps, where each step chooses from a pool of 5, providing 125 possible scenarios). I wouldn't put the highest gear in the content, especially after publicly admitting that raid content should have the highest gear.
The Atma steps of both the Zodiac and Anima Relic quests were the most disliked parts of the chain. Guess what common thread they share in common: FATE grinding. At least with the latter they mitigated the damage by not forcing you to be on the Job you were doing the quest as (or skipping it entirely with a Zeta), but it doesn't alleviate the point that people said they didn't want an Atma-type step with the next Relic in the first place, only to have it put in with Yoshi himself claiming how even he wouldn't want to do said step himself.
So... going AFK until an EM spawns? Yeah... definitely worth the 'revamp' hype.Diadem is a fine way of spending time goofing around with some friends when you don't want to throw yourself on a raid night or a primal farm for hours. And if an EM spawns, that's where you shift your focus and play seriously.
I think you're not understanding. If you've been here as long as your join data suggests then you've been witness to cycle after cycle of one group demanding harder content, then another group complaining it's too hard, followed by the 1st group saying it's too easy, etc... The community is very self contradictory on that particular topic, and the venom of the reactions is quite wearing on the team - I would imagine.
Personally, I always understood it that the community wants "more harder content" as in, more content that is hard, and not hard content that is harder. So when Gordias was added, it wasn't adding "more harder content" it was modifying the same amount of content to be harder. So, naturally people complained.I think you're not understanding. If you've been here as long as your join data suggests then you've been witness to cycle after cycle of one group demanding harder content, then another group complaining it's too hard, followed by the 1st group saying it's too easy, etc... The community is very self contradictory on that particular topic, and the venom of the reactions is quite wearing on the team - I would imagine.
Have you read these forums? You people are demanding and are never happy. I'd go insane trying to make the player base happy. I'd purposely try to mess things up just to make you guys pissed and get all the pleasure from destroying the world! Yoshi P. needs a nice vacation he's done so much and put up with a lot.
I think that's a perfect illustration of part of the issue the team faces. you gave your understanding of the issue, but like many things, there is a great deal that is subjective about understanding such issues. I'm not disagreeing with your understanding, I'm just saying that there can be multiple 'understandings' and for the Dev team in particular trying to interpret what we all mean when we give feedback is a problem when potentially contradictory understandings or opinions are involved. As I think I've said before, the Dev Team is effectively in a no win situation because there will always be a part of the community unhappy with what they are doing.Personally, I always understood it that the community wants "more harder content" as in, more content that is hard, and not hard content that is harder. So when Gordias was added, it wasn't adding "more harder content" it was modifying the same amount of content to be harder. So, naturally people complained.
After saying this, then goes:
Yeah, good job on contributing something of value here. Comments like yours do little to alleviate the supposed issues people like you have with the OF.I'd purposely try to mess things up just to make you guys pissed and get all the pleasure from destroying the world!
I completely agree, which is why I'd like it if the Dev team (or community team, or whoever) would communicate & discuss our concerns. The method reading the forums (and not taking part in the discussion) and trying to interpret/translate what we want is resulting in a huge mess.I think that's a perfect illustration of part of the issue the team faces. you gave your understanding of the issue, but like many things, there is a great deal that is subjective about understanding such issues. I'm not disagreeing with your understanding, I'm just saying that there can be multiple 'understandings' and for the Dev team in particular trying to interpret what we all mean when we give feedback is a problem when potentially contradictory understandings or opinions are involved. As I think I've said before, the Dev Team is effectively in a no win situation because there will always be a part of the community unhappy with what they are doing.
Oh, I agree about communication. As much as this team does better than many, if not most other developers (Hello Games comes to mind.... lol), there's room for improvement, maybe a bit more community liaison would be good.I completely agree, which is why I'd like it if the Dev team (or community team, or whoever) would communicate & discuss our concerns. The method reading the forums (and not taking part in the discussion) and trying to interpret/translate what we want is resulting in a huge mess.
I almost want to suggest that the community team do a once a week digest of the issues raised on the forums that are being fed back to the team. That way we could see quite quickly if any concerns are being missed, or any misunderstandings are being pushed upwards.
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